Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

153 natives in namespace OBJECT

  1. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

    • 0
    • 423
    • 1207
  2. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

    • 0
    • 346
    • 1207
  3. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

    • 0
    • 229
    • 1207
  4. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

    • 0
    • 403
    • 1207
  5. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

    • 0
    • 236
    • 1207
  6. Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 )  //0x235C863DA77BD88D

    • 0
    • 259
    • 1207
  7. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

    • 0
    • 227
    • 1207
  8. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

    • 0
    • 237
    • 1207
  9. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

    • 0
    • 217
    • 1207
  10. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

    • 0
    • 208
    • 1207
  11. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

    • 0
    • 210
    • 1207
  12. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

    • 0
    • 215
    • 1207
  13. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

    • 0
    • 196
    • 1207
  14. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

    • 0
    • 196
    • 1207
  15. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

    • 0
    • 249
    • 1207
  16. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

    • 0
    • 250
    • 1207
  17. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

    • 0
    • 267
    • 1207
  18. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

    • 0
    • 238
    • 1207
  19. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

    • 0
    • 196
    • 1207
  20. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

    • 0
    • 207
    • 1207
  21. void _0x6579860A5558524A ( Any p0, Any p1 )  //0x6579860A5558524A

    • 0
    • 219
    • 1207
  22. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

    • 0
    • 187
    • 1207
  23. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

    • 0
    • 218
    • 1207
  24. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

    • 0
    • 203
    • 1207
  25. void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value )  //0x63E39F09310F481F

    • 0
    • 217
    • 1207
  26. void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable )  //0x04D1D4E411CE52D0

    • 0
    • 216
    • 1207
  27. void _0x7FCD49388BC9B775 ( Any p0, Any p1 )  //0x7FCD49388BC9B775

    • 0
    • 209
    • 1207
  28. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

    • 0
    • 294
    • 1207
  29. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

    • 0
    • 248
    • 1207
  30. int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object )  //0x899BA936634A322E

    • 0
    • 216
    • 1207
  31. BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object )  //0x52AF537A0C5B8AAD

    • 0
    • 230
    • 1207
  32. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

    • 0
    • 286
    • 1207
  33. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

    • 1
    • 1,048
    • 1207
  34. Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 )  //0x891804727E0A98B7

    • 0
    • 510
    • 1207
  35. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

    • 0
    • 871
    • 1207
  36. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

    • 0
    • 590
    • 1207
  37. void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped )  //0x8DC39368BDD57755

    • 0
    • 250
    • 1207
  38. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

    • 0
    • 186
    • 1207
  39. void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle )  //0x2777150CC7D9365E

    • 0
    • 256
    • 1207
  40. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 )  //0x0BF3B3BD47D79C08

    • 0
    • 197
    • 1207
  41. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

    • 0
    • 225
    • 1207
  42. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

    • 0
    • 208
    • 1207
  43. Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6E16BC2503FF1FF0

    • 0
    • 217
    • 1207
  44. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

    • 0
    • 228
    • 1207
  45. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

    • 0
    • 301
    • 1207
  46. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

    • 0
    • 224
    • 1207
  47. void REMOVE_PICKUP ( Pickup pickup )  //0x3288D8ACAECD2AB2

    • 0
    • 268
    • 1207
  48. void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject )  //0x634C19521485AB25

    • 0
    • 197
    • 1207
  49. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

    • 0
    • 209
    • 1207
  50. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

    • 0
    • 286
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...