RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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Any _0xACD4F9831DFAD7F5 ( Any p0 ) //0xACD4F9831DFAD7F5
- 0
- 292
- 1207
-
void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime ) //0xAC9AE68F0A463752
- 0
- 202
- 1207
-
void _0xAAACF33CBF9B990A ( Any p0, Any p1 ) //0xAAACF33CBF9B990A
- 0
- 206
- 1207
-
void _0xA93F925F1942E434 ( Any p0, Any p1 ) //0xA93F925F1942E434
- 0
- 297
- 1207
-
Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 ) //0xA22712E8471AA08E
- 0
- 410
- 1207
-
Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 ) //0x9F52AD67D1A91BAD
- 0
- 211
- 1207
-
void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance ) //0x9BA001CB45CBF627
- 0
- 428
- 1207
-
void _0x9A74A9CADFA8A598 ( Any p0 ) //0x9A74A9CADFA8A598
- 0
- 206
- 1207
-
Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
- 0
- 543
- 1207
-
void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0x98D2D9C053A1F449
- 0
- 201
- 1207
-
void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
- 0
- 297
- 1207
-
void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation ) //0x971DA0055324D033
- 0
- 280
- 1207
-
void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 ) //0x94F3D956BFAEAE18
- 0
- 248
- 1207
-
void DELETE_OBJECT ( Object* object ) //0x931914268722C263
- 0
- 496
- 1207
-
void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 ) //0x92E87F60F21A0C3A
- 0
- 262
- 1207
-
void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 ) //0x92AEFB5F6E294023
- 0
- 199
- 1207
-
void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
- 0
- 248
- 1207
-
BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
- 0
- 236
- 1207
-
BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 ) //0x8ABFB70C49CC43E2
- 0
- 383
- 1207
-
void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
- 0
- 369
- 1207
-
int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object ) //0x899BA936634A322E
- 0
- 215
- 1207
-
Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 ) //0x891804727E0A98B7
- 0
- 508
- 1207
-
void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle ) //0x88EAEC617CD26926
- 0
- 202
- 1207
-
void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object ) //0x8462BE2341A55B6F
- 0
- 215
- 1207
-
float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash ) //0x8433E1954BE323FC
- 0
- 310
- 1207
-
void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 ) //0x81218CE01B672219
- 0
- 270
- 1207
-
BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup ) //0x80EC48E6679313F9
- 0
- 222
- 1207
-
void _0x7FCD49388BC9B775 ( Any p0, Any p1 ) //0x7FCD49388BC9B775
- 0
- 206
- 1207
-
void _0x7F458B543006C8FE ( Any p0, Any p1 ) //0x7F458B543006C8FE
- 0
- 287
- 1207
-
void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity ) //0x7D7285EFEAB5AF15
- 0
- 211
- 1207
-
Any _0x7D4411D6736CD295 ( Any p0, Any p1 ) //0x7D4411D6736CD295
- 0
- 196
- 1207
-
void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle ) //0x78857FC65CADB909
- 0
- 206
- 1207
-
void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration ) //0x78015C9B4B3ECC9D
- 0
- 214
- 1207
-
BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 ) //0x761B0E69AC4D007E
- 0
- 310
- 1207
-
void FORCE_PICKUP_REGENERATE ( Any p0 ) //0x758A5C1B3B1E1990
- 0
- 216
- 1207
-
Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 ) //0x6E2AA80BB0C03728
- 0
- 312
- 1207
-
Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6E16BC2503FF1FF0
- 0
- 217
- 1207
-
void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state ) //0x6BAB9442830C7F53
- 1
- 1,133
- 1207
-
Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
- 0
- 866
- 1207
-
void _0x6579860A5558524A ( Any p0, Any p1 ) //0x6579860A5558524A
- 0
- 216
- 1207
-
float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash ) //0x65499865FCA6E5EC
- 0
- 446
- 1207
-
void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 ) //0x646564A3B7DF68F8
- 0
- 230
- 1207
-
void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value ) //0x63E39F09310F481F
- 0
- 214
- 1207
-
void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject ) //0x634C19521485AB25
- 0
- 196
- 1207
-
Any _0x614D0B4533F842D3 ( Any p0 ) //0x614D0B4533F842D3
- 0
- 311
- 1207
-
Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
- 0
- 322
- 1207
-
void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state ) //0x5C29F698D404C5E1
- 0
- 246
- 1207
-
Any _0x58DE624FA7FB0E7F ( Any p0 ) //0x58DE624FA7FB0E7F
- 0
- 194
- 1207
-
BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 ) //0x58A850EAEE20FAA3
- 0
- 538
- 1207
-
void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
- 0
- 301
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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