RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle ) //0x2777150CC7D9365E
- 0
- 255
- 1207
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void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 ) //0x0BF3B3BD47D79C08
- 0
- 197
- 1207
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void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle ) //0x78857FC65CADB909
- 0
- 208
- 1207
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void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
- 0
- 301
- 1207
-
void REMOVE_PICKUP ( Pickup pickup ) //0x3288D8ACAECD2AB2
- 0
- 268
- 1207
-
void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject ) //0x634C19521485AB25
- 0
- 197
- 1207
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void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration ) //0x78015C9B4B3ECC9D
- 0
- 214
- 1207
-
void FORCE_PICKUP_REGENERATE ( Any p0 ) //0x758A5C1B3B1E1990
- 0
- 217
- 1207
-
void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 ) //0x94F3D956BFAEAE18
- 0
- 249
- 1207
-
void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle ) //0x88EAEC617CD26926
- 0
- 202
- 1207
-
void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 ) //0xB8F5062070BB6DBD
- 0
- 217
- 1207
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void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 ) //0x92E87F60F21A0C3A
- 0
- 263
- 1207
-
void _0x1F5E07E14A86FAFC ( Any p0 ) //0x1F5E07E14A86FAFC
- 0
- 209
- 1207
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void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 ) //0x53E0DF1A2A3CF0CA
- 0
- 232
- 1207
-
void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 ) //0x92AEFB5F6E294023
- 0
- 200
- 1207
-
void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier ) //0x318516E02DE3ECE2
- 0
- 223
- 1207
-
void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable ) //0x4A8CB328CD6F1C9B
- 0
- 240
- 1207
-
void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 ) //0x81218CE01B672219
- 0
- 272
- 1207
-
void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime ) //0xAC9AE68F0A463752
- 0
- 203
- 1207
-
void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 ) //0xEB9740A38FD6D634
- 0
- 231
- 1207
-
void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 ) //0x1607C7D9B3021DF5
- 0
- 227
- 1207
-
void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress ) //0xF92099527DB8E2A7
- 0
- 217
- 1207
-
void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object ) //0x00EE08603EADEE92
- 0
- 209
- 1207
-
void _0xDE116ECFFDD4B997 ( Any p0, Any p1 ) //0xDE116ECFFDD4B997
- 0
- 220
- 1207
-
void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation ) //0x971DA0055324D033
- 0
- 281
- 1207
-
void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity ) //0x7D7285EFEAB5AF15
- 0
- 213
- 1207
-
void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity ) //0xC8E21C1677DC5E6F
- 0
- 210
- 1207
-
void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh ) //0x2797C633DCDBBAC5
- 0
- 207
- 1207
-
void _0x9A74A9CADFA8A598 ( Any p0 ) //0x9A74A9CADFA8A598
- 0
- 207
- 1207
-
void _RESET_OBJECT_VELOCITY ( Object object ) //0xF40AB58D83C35027
- 0
- 199
- 1207
-
void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 ) //0x646564A3B7DF68F8
- 0
- 230
- 1207
-
void _0xCBFBD38F2E0A263B ( Any p0, Any p1 ) //0xCBFBD38F2E0A263B
- 0
- 207
- 1207
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void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 ) //0xF538081986E49E9D
- 0
- 200
- 1207
-
void _MARK_OBJECT_FOR_DELETION ( Object object ) //0xADBE4809F19F927A
- 0
- 213
- 1207
-
void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 ) //0xCAAF2BCCFEF37F77
- 0
- 323
- 1207
-
void _MAKE_ITEM_CARRIABLE ( Object object ) //0x1461DF6DB886BE3F
- 0
- 212
- 1207
-
void _0xF65EDE5D02A7A760 ( Any p0, Any p1 ) //0xF65EDE5D02A7A760
- 0
- 207
- 1207
-
void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0x98D2D9C053A1F449
- 0
- 201
- 1207
-
void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0xE1C708BA4885796B
- 0
- 207
- 1207
-
void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable ) //0xB7017DA4D498269F
- 0
- 217
- 1207
-
void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 ) //0xE124889AE0521FCF
- 0
- 265
- 1207
-
void _0xD503D6F0986D58BC ( Any p0, Any p1 ) //0xD503D6F0986D58BC
- 0
- 226
- 1207
-
void _0xAEE6C800E124CFE1 ( Any p0, Any p1 ) //0xAEE6C800E124CFE1
- 0
- 207
- 1207
-
Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
- 423
- 1207
-
Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x6E16BC2503FF1FF0
- 0
- 217
- 1207
-
Vector3 GET_PICKUP_COORDS ( Pickup pickup ) //0x225B8B35C88029B3
- 0
- 228
- 1207
-
Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 ) //0xFBA08C503DD5FA58
- 1
- 1,048
- 1207
-
Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 ) //0x891804727E0A98B7
- 0
- 510
- 1207
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,350
- 1207
-
Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
- 0
- 543
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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