RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
-
Any _0xFA99E8E575F2FEF8 ( Any p0 ) //0xFA99E8E575F2FEF8
- 0
- 276
- 1436
-
void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 ) //0xD99229FE93B46286
- 0
- 674
- 1207
-
void _DAMAGE_BONE_ON_PROP ( Object object, int bone ) //0xE4EFB315BCD2A838
- 0
- 210
- 1207
-
void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
- 0
- 297
- 1207
-
void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 309
- 1207
-
float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash ) //0x8433E1954BE323FC
- 0
- 311
- 1207
-
void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 320
- 1207
-
float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object ) //0xFA3B61EC249B4674
- 0
- 218
- 1207
-
Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
- 423
- 1207
-
Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
- 0
- 322
- 1207
-
void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle ) //0x2777150CC7D9365E
- 0
- 256
- 1207
-
BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash ) //0xB5DED7B65C604FDF
- 0
- 292
- 1207
-
BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
- 0
- 298
- 1207
-
BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash ) //0x007BD043587F7C82
- 0
- 206
- 1207
-
void _MAKE_ITEM_CARRIABLE ( Object object ) //0x1461DF6DB886BE3F
- 0
- 212
- 1207
-
void _MARK_OBJECT_FOR_DELETION ( Object object ) //0xADBE4809F19F927A
- 0
- 213
- 1207
-
void _RESET_OBJECT_VELOCITY ( Object object ) //0xF40AB58D83C35027
- 0
- 199
- 1207
-
void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime ) //0xAC9AE68F0A463752
- 0
- 203
- 1207
-
void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0x98D2D9C053A1F449
- 0
- 201
- 1207
-
void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity ) //0xF49574E2332A8F06
- 0
- 203
- 1207
-
void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable ) //0x04D1D4E411CE52D0
- 0
- 216
- 1207
-
void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value ) //0x63E39F09310F481F
- 0
- 217
- 1207
-
void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle ) //0x88EAEC617CD26926
- 0
- 202
- 1207
-
void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0xE1C708BA4885796B
- 0
- 207
- 1207
-
void _SET_OBJECT_BREAK_SCALE ( Object object, float scale ) //0xFFB99FFD17F65889
- 0
- 249
- 1207
-
void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity ) //0xC8E21C1677DC5E6F
- 0
- 210
- 1207
-
void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh ) //0x2797C633DCDBBAC5
- 0
- 207
- 1207
-
void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity ) //0x7D7285EFEAB5AF15
- 0
- 213
- 1207
-
void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 ) //0x646564A3B7DF68F8
- 0
- 231
- 1207
-
void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable ) //0xB7017DA4D498269F
- 0
- 218
- 1207
-
void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
- 0
- 301
- 1207
-
void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation ) //0x971DA0055324D033
- 0
- 281
- 1207
-
void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object ) //0x00EE08603EADEE92
- 0
- 209
- 1207
-
void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled ) //0xE2B3B852B537C398
- 0
- 207
- 1207
-
void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
- 0
- 250
- 1207
-
void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 ) //0xB8F5062070BB6DBD
- 0
- 217
- 1207
-
void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object ) //0x8462BE2341A55B6F
- 0
- 217
- 1207
-
void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 ) //0xE7E4C198B0185900
- 0
- 237
- 1207
-
Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
- 0
- 871
- 1207
-
Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,351
- 1207
-
Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
- 0
- 543
- 1207
-
BOOL CREATE_OBJECT_SKELETON ( Object object ) //0xB6CBD40F8EA69E8A
- 0
- 231
- 1207
-
Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 ) //0xFBA08C503DD5FA58
- 1
- 1,048
- 1207
-
Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 ) //0x891804727E0A98B7
- 0
- 510
- 1207
-
Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
- 0
- 590
- 1207
-
void DELETE_OBJECT ( Object* object ) //0x931914268722C263
- 0
- 497
- 1207
-
void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject ) //0xCF463D1E9A0AECB1
- 0
- 186
- 1207
-
BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
- 0
- 423
- 1207
-
BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
- 0
- 209
- 1207
-
BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
- 0
- 286
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.