RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,349
- 1207
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void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state ) //0x6BAB9442830C7F53
- 1
- 1,133
- 1207
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Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 ) //0xFBA08C503DD5FA58
- 1
- 1,046
- 1207
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Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
- 0
- 866
- 1207
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void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 ) //0xD99229FE93B46286
- 0
- 673
- 1207
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Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 ) //0xE143FA2249364369
- 0
- 624
- 1207
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Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
- 0
- 587
- 1207
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Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
- 0
- 543
- 1207
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BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 ) //0x58A850EAEE20FAA3
- 0
- 537
- 1207
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int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash ) //0x160AA1B32F6139B8
- 0
- 515
- 1207
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Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 ) //0x891804727E0A98B7
- 0
- 508
- 1207
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void DELETE_OBJECT ( Object* object ) //0x931914268722C263
- 0
- 495
- 1207
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
- 0
- 458
- 1207
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float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash ) //0x65499865FCA6E5EC
- 0
- 446
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance ) //0x9BA001CB45CBF627
- 0
- 428
- 1207
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Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
- 423
- 1207
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BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
- 0
- 423
- 1207
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Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 ) //0xA22712E8471AA08E
- 0
- 410
- 1207
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void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 401
- 1207
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BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 ) //0x8ABFB70C49CC43E2
- 0
- 383
- 1207
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void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
- 0
- 369
- 1207
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void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
- 0
- 361
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate ) //0x03C27E13B42A0E82
- 0
- 348
- 1207
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
- 0
- 344
- 1207
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BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash ) //0xC153C43EA202C8C1
- 0
- 343
- 1207
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BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
- 0
- 335
- 1207
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void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash ) //0x464D8E1427156FE4
- 0
- 327
- 1207
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void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 ) //0xCAAF2BCCFEF37F77
- 0
- 321
- 1207
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void _0xC07B91B996C1DE89 ( Any p0, Any p1 ) //0xC07B91B996C1DE89
- 0
- 320
- 1207
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Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
- 0
- 320
- 1207
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void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 318
- 1207
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void _0x0C0A373D181BF900 ( Any p0 ) //0x0C0A373D181BF900
- 0
- 313
- 1207
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void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 ) //0x4AE07EBA3462C5D5
- 0
- 313
- 1207
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Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 ) //0x6E2AA80BB0C03728
- 0
- 311
- 1207
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Any _0x614D0B4533F842D3 ( Any p0 ) //0x614D0B4533F842D3
- 0
- 311
- 1207
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BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 ) //0x761B0E69AC4D007E
- 0
- 310
- 1207
-
float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash ) //0x8433E1954BE323FC
- 0
- 310
- 1207
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Any _0x4D8611DFE1126478 ( Any p0 ) //0x4D8611DFE1126478
- 0
- 308
- 1207
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void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 308
- 1207
-
void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 ) //0xF6E88489B4E6EBE5
- 0
- 305
- 1207
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void _0xE157A8A336C7F04A ( Any p0, Any p1 ) //0xE157A8A336C7F04A
- 0
- 303
- 1207
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void _0x22031584496CFB70 ( Any p0, Any p1 ) //0x22031584496CFB70
- 0
- 303
- 1207
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void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB3B1546D23DF8DE1
- 0
- 300
- 1207
-
void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
- 0
- 299
- 1207
-
void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash ) //0x27F9D613092159CF
- 0
- 299
- 1207
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Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
- 0
- 299
- 1207
-
void _0x5230BF34EB0EC645 ( Any p0 ) //0x5230BF34EB0EC645
- 0
- 298
- 1207
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void _0x46CBCF0E98A4E156 ( Any p0, Any p1 ) //0x46CBCF0E98A4E156
- 0
- 297
- 1207
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BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
- 0
- 297
- 1207
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void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
- 0
- 296
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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