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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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153 natives in namespace OBJECT

  1. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

    • 1
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  2. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

    • 0
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  3. Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 )  //0x891804727E0A98B7

    • 0
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  4. Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 )  //0x509D5878EB39E842

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  5. Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 )  //0x9A294B2138ABB884

    • 0
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  6. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

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  7. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

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  8. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

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  9. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

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  10. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

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  11. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

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  12. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

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  13. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

    • 0
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  14. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

    • 0
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  15. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

    • 0
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  16. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

    • 0
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  17. Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

    • 0
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  18. void _0x3DF1A0A58498E209 ( Object object, Any p1 )  //0x3DF1A0A58498E209

    • 0
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  19. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

    • 0
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  20. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

    • 0
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  21. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

    • 0
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  22. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

    • 1
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  23. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

    • 0
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  24. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

    • 0
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  25. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

    • 0
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  26. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

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  27. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
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  28. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

    • 0
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  29. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

    • 0
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  30. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

    • 0
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  31. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

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  32. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

    • 0
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  33. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

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  34. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

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  35. float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash )  //0x65499865FCA6E5EC

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  36. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

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  37. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

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  38. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

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  39. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

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  40. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

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  41. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

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  42. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

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  43. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

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  44. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

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  45. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

    • 0
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  46. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

    • 0
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  47. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

    • 0
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  48. Any _0x614D0B4533F842D3 ( Any p0 )  //0x614D0B4533F842D3

    • 0
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  49. void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 )  //0x276AAF0F1C7F2494

    • 0
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  50. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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