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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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153 natives in namespace OBJECT

  1. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

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  2. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

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  3. Any _0xFA99E8E575F2FEF8 ( Any p0 )  //0xFA99E8E575F2FEF8

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  4. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

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  5. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

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  6. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

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  7. void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress )  //0xF92099527DB8E2A7

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  8. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

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  9. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

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  10. void _0xF65EDE5D02A7A760 ( Any p0, Any p1 )  //0xF65EDE5D02A7A760

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  11. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

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  12. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

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  13. void _RESET_OBJECT_VELOCITY ( Object object )  //0xF40AB58D83C35027

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  14. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

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  15. void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 )  //0xEB9740A38FD6D634

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  16. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

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  17. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

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  18. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

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  19. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

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  20. void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0xE1C708BA4885796B

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  21. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

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  22. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

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  23. void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 )  //0xE124889AE0521FCF

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  24. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

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  25. void _0xDE116ECFFDD4B997 ( Any p0, Any p1 )  //0xDE116ECFFDD4B997

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  26. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

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  27. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

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  28. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

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  29. void _0xD503D6F0986D58BC ( Any p0, Any p1 )  //0xD503D6F0986D58BC

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  30. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

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  31. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

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  32. void _0xCBFBD38F2E0A263B ( Any p0, Any p1 )  //0xCBFBD38F2E0A263B

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  33. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

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  34. void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity )  //0xC8E21C1677DC5E6F

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  35. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

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  36. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

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  37. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

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  38. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

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  39. void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 )  //0xB8F5062070BB6DBD

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  40. void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable )  //0xB7017DA4D498269F

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  41. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

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  42. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

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  43. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

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  44. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

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  45. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

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  46. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

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  47. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

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  48. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

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  49. void _0xAEE6C800E124CFE1 ( Any p0, Any p1 )  //0xAEE6C800E124CFE1

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  50. void _MARK_OBJECT_FOR_DELETION ( Object object )  //0xADBE4809F19F927A

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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