RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
-
void _SET_OBJECT_BREAK_SCALE ( Object object, float scale ) //0xFFB99FFD17F65889
- 0
- 246
- 1207
-
Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 ) //0xFBA08C503DD5FA58
- 1
- 1,046
- 1207
-
Any _0xFA99E8E575F2FEF8 ( Any p0 ) //0xFA99E8E575F2FEF8
- 0
- 273
- 1436
-
float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object ) //0xFA3B61EC249B4674
- 0
- 216
- 1207
-
BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius ) //0xF9C36251F6E48E33
- 0
- 218
- 1207
-
void _0xF9C1681347C8BD15 ( Object object ) //0xF9C1681347C8BD15
- 0
- 213
- 1207
-
void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress ) //0xF92099527DB8E2A7
- 0
- 215
- 1207
-
void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 ) //0xF6E88489B4E6EBE5
- 0
- 304
- 1207
-
void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 401
- 1207
-
void _0xF65EDE5D02A7A760 ( Any p0, Any p1 ) //0xF65EDE5D02A7A760
- 0
- 204
- 1207
-
void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 ) //0xF538081986E49E9D
- 0
- 199
- 1207
-
void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity ) //0xF49574E2332A8F06
- 0
- 200
- 1207
-
void _RESET_OBJECT_VELOCITY ( Object object ) //0xF40AB58D83C35027
- 0
- 197
- 1207
-
Any _0xEBA314768FB35D58 ( Any p0 ) //0xEBA314768FB35D58
- 0
- 290
- 1207
-
void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 ) //0xEB9740A38FD6D634
- 0
- 229
- 1207
-
void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 ) //0xEB6F1A9B5510A5D2
- 0
- 193
- 1207
-
void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 ) //0xE7E4C198B0185900
- 0
- 234
- 1207
-
void _DAMAGE_BONE_ON_PROP ( Object object, int bone ) //0xE4EFB315BCD2A838
- 0
- 207
- 1207
-
void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled ) //0xE2B3B852B537C398
- 0
- 205
- 1207
-
void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 ) //0xE1C708BA4885796B
- 0
- 205
- 1207
-
void _0xE157A8A336C7F04A ( Any p0, Any p1 ) //0xE157A8A336C7F04A
- 0
- 302
- 1207
-
Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 ) //0xE143FA2249364369
- 0
- 624
- 1207
-
void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 ) //0xE124889AE0521FCF
- 0
- 262
- 1207
-
void _0xDFA1237F5228263F ( Any p0, Any p1 ) //0xDFA1237F5228263F
- 0
- 185
- 1207
-
void _0xDE116ECFFDD4B997 ( Any p0, Any p1 ) //0xDE116ECFFDD4B997
- 0
- 218
- 1207
-
BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
- 0
- 284
- 1207
-
void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 ) //0xD99229FE93B46286
- 0
- 672
- 1207
-
Any _0xD91E55B6C005EB09 ( Any p0, Any p1 ) //0xD91E55B6C005EB09
- 0
- 206
- 1207
-
void _0xD503D6F0986D58BC ( Any p0, Any p1 ) //0xD503D6F0986D58BC
- 0
- 223
- 1207
-
void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject ) //0xCF463D1E9A0AECB1
- 0
- 184
- 1207
-
void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 ) //0xCEAB54F4632C6EF6
- 0
- 247
- 1207
-
void _0xCBFBD38F2E0A263B ( Any p0, Any p1 ) //0xCBFBD38F2E0A263B
- 0
- 205
- 1207
-
void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 ) //0xCAAF2BCCFEF37F77
- 0
- 321
- 1207
-
void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity ) //0xC8E21C1677DC5E6F
- 0
- 208
- 1207
-
BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
- 0
- 334
- 1207
-
BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash ) //0xC153C43EA202C8C1
- 0
- 343
- 1207
-
void _0xC07B91B996C1DE89 ( Any p0, Any p1 ) //0xC07B91B996C1DE89
- 0
- 320
- 1207
-
BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
- 0
- 423
- 1207
-
void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 ) //0xB8F5062070BB6DBD
- 0
- 215
- 1207
-
void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable ) //0xB7017DA4D498269F
- 0
- 216
- 1207
-
float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
- 0
- 233
- 1207
-
void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
- 0
- 361
- 1207
-
BOOL CREATE_OBJECT_SKELETON ( Object object ) //0xB6CBD40F8EA69E8A
- 0
- 228
- 1207
-
BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash ) //0xB5DED7B65C604FDF
- 0
- 291
- 1207
-
Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name ) //0xB48FCED898292E52
- 0
- 292
- 1207
-
void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB3B1546D23DF8DE1
- 0
- 299
- 1207
-
void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
- 0
- 264
- 1207
-
BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
- 0
- 207
- 1207
-
void _0xAEE6C800E124CFE1 ( Any p0, Any p1 ) //0xAEE6C800E124CFE1
- 0
- 205
- 1207
-
void _MARK_OBJECT_FOR_DELETION ( Object object ) //0xADBE4809F19F927A
- 0
- 211
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.