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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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153 natives in namespace OBJECT

  1. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

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  2. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

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  3. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

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  4. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

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  5. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

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  6. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

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  7. void _0x3DF1A0A58498E209 ( Object object, Any p1 )  //0x3DF1A0A58498E209

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  8. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

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  9. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

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  10. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

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  11. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

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  12. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

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  13. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

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  14. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

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  15. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

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  16. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

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  17. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

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  18. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

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  19. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

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  20. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

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  21. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

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  22. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

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  23. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

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  24. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

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  25. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

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  26. void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 )  //0x276AAF0F1C7F2494

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  27. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

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  28. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

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  29. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

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  30. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

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  31. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

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  32. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

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  33. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

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  34. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

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  35. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

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  36. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

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  37. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

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  38. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

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  39. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

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  40. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

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  41. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

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  42. void _0x6579860A5558524A ( Any p0, Any p1 )  //0x6579860A5558524A

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  43. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

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  44. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

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  45. void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value )  //0x63E39F09310F481F

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  46. void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable )  //0x04D1D4E411CE52D0

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  47. void _0x7FCD49388BC9B775 ( Any p0, Any p1 )  //0x7FCD49388BC9B775

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  48. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

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  49. void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped )  //0x8DC39368BDD57755

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  50. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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