RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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void DELETE_OBJECT ( Object* object ) //0x931914268722C263
- 0
- 497
- 1207
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void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
- 0
- 370
- 1207
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void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
- 0
- 301
- 1207
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void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 ) //0xF6E88489B4E6EBE5
- 0
- 306
- 1207
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void _0xE157A8A336C7F04A ( Any p0, Any p1 ) //0xE157A8A336C7F04A
- 0
- 304
- 1207
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void _0x46CBCF0E98A4E156 ( Any p0, Any p1 ) //0x46CBCF0E98A4E156
- 0
- 299
- 1207
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void _0x3DF1A0A58498E209 ( Object object, Any p1 ) //0x3DF1A0A58498E209
- 0
- 135
- 1436
-
void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 ) //0xD99229FE93B46286
- 0
- 674
- 1207
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void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash ) //0x464D8E1427156FE4
- 0
- 330
- 1207
-
void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state ) //0x6BAB9442830C7F53
- 1
- 1,133
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate ) //0x03C27E13B42A0E82
- 0
- 350
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance ) //0x9BA001CB45CBF627
- 0
- 428
- 1207
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void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB3B1546D23DF8DE1
- 0
- 301
- 1207
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void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
- 0
- 362
- 1207
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void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 ) //0x3A77DAE8B4FD7586
- 0
- 294
- 1207
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void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 320
- 1207
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void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
- 0
- 297
- 1207
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void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 ) //0x1BC47A9DEDC8DF5D
- 0
- 293
- 1207
-
void _0x7F458B543006C8FE ( Any p0, Any p1 ) //0x7F458B543006C8FE
- 0
- 288
- 1207
-
void _0x0C0A373D181BF900 ( Any p0 ) //0x0C0A373D181BF900
- 0
- 317
- 1207
-
void _0xA93F925F1942E434 ( Any p0, Any p1 ) //0xA93F925F1942E434
- 0
- 297
- 1207
-
void _0x57C242543B7B8FB9 ( Any p0, Any p1 ) //0x57C242543B7B8FB9
- 0
- 294
- 1207
-
void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 ) //0x4AE07EBA3462C5D5
- 0
- 314
- 1207
-
void _0x22031584496CFB70 ( Any p0, Any p1 ) //0x22031584496CFB70
- 0
- 304
- 1207
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void _0xC07B91B996C1DE89 ( Any p0, Any p1 ) //0xC07B91B996C1DE89
- 0
- 321
- 1207
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void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 309
- 1207
-
void _0x5230BF34EB0EC645 ( Any p0 ) //0x5230BF34EB0EC645
- 0
- 301
- 1207
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void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle ) //0x4D89D607CB3DD1D2
- 0
- 229
- 1207
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void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 403
- 1207
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void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle ) //0x406137F8EF90EAF5
- 0
- 226
- 1207
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void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 ) //0xE7E4C198B0185900
- 0
- 237
- 1207
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void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object ) //0x8462BE2341A55B6F
- 0
- 217
- 1207
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void _0xAAACF33CBF9B990A ( Any p0, Any p1 ) //0xAAACF33CBF9B990A
- 0
- 208
- 1207
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void _DAMAGE_BONE_ON_PROP ( Object object, int bone ) //0xE4EFB315BCD2A838
- 0
- 210
- 1207
-
void _0xF9C1681347C8BD15 ( Object object ) //0xF9C1681347C8BD15
- 0
- 215
- 1207
-
void _0x491439AEF410A2FC ( Any p0 ) //0x491439AEF410A2FC
- 0
- 196
- 1207
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void _SET_OBJECT_BREAK_SCALE ( Object object, float scale ) //0xFFB99FFD17F65889
- 0
- 248
- 1207
-
void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 ) //0xCEAB54F4632C6EF6
- 0
- 250
- 1207
-
void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
- 0
- 266
- 1207
-
void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 ) //0xEB6F1A9B5510A5D2
- 0
- 196
- 1207
-
void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled ) //0xE2B3B852B537C398
- 0
- 207
- 1207
-
void _0x6579860A5558524A ( Any p0, Any p1 ) //0x6579860A5558524A
- 0
- 219
- 1207
-
void _0xDFA1237F5228263F ( Any p0, Any p1 ) //0xDFA1237F5228263F
- 0
- 187
- 1207
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void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity ) //0xF49574E2332A8F06
- 0
- 203
- 1207
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void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value ) //0x63E39F09310F481F
- 0
- 217
- 1207
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void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable ) //0x04D1D4E411CE52D0
- 0
- 216
- 1207
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void _0x7FCD49388BC9B775 ( Any p0, Any p1 ) //0x7FCD49388BC9B775
- 0
- 209
- 1207
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void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state ) //0x5C29F698D404C5E1
- 0
- 247
- 1207
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void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped ) //0x8DC39368BDD57755
- 0
- 250
- 1207
-
void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject ) //0xCF463D1E9A0AECB1
- 0
- 186
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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