RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
153 natives in namespace OBJECT
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Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 ) //0x509D5878EB39E842
- 0
- 1,372
- 1207
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Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 ) //0x9A294B2138ABB884
- 0
- 552
- 1207
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void DELETE_OBJECT ( Object* object ) //0x931914268722C263
- 0
- 503
- 1207
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BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 ) //0x58A850EAEE20FAA3
- 0
- 558
- 1207
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
- 0
- 466
- 1207
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void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable ) //0x8A7391690F5AFD81
- 0
- 375
- 1207
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void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable ) //0x581EDBE56E8D62C9
- 0
- 306
- 1207
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Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 ) //0xA22712E8471AA08E
- 0
- 415
- 1207
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void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 ) //0xF6E88489B4E6EBE5
- 0
- 311
- 1207
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void _0xE157A8A336C7F04A ( Any p0, Any p1 ) //0xE157A8A336C7F04A
- 0
- 308
- 1207
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void _0x46CBCF0E98A4E156 ( Any p0, Any p1 ) //0x46CBCF0E98A4E156
- 0
- 304
- 1207
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Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 ) //0xE143FA2249364369
- 0
- 645
- 1207
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BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 ) //0x8ABFB70C49CC43E2
- 0
- 390
- 1207
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BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 ) //0x761B0E69AC4D007E
- 0
- 316
- 1207
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Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset ) //0x163E252DE035A133
- 0
- 427
- 1207
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void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 ) //0xD99229FE93B46286
- 0
- 681
- 1207
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BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash ) //0xB5DED7B65C604FDF
- 0
- 295
- 1207
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void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash ) //0x464D8E1427156FE4
- 0
- 335
- 1207
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void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state ) //0x6BAB9442830C7F53
- 1
- 1,148
- 1207
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int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash ) //0x160AA1B32F6139B8
- 0
- 525
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate ) //0x03C27E13B42A0E82
- 0
- 355
- 1207
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void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance ) //0x9BA001CB45CBF627
- 0
- 434
- 1207
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void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB3B1546D23DF8DE1
- 0
- 305
- 1207
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void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate ) //0xB6E6FBA95C7324AC
- 0
- 367
- 1207
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void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 ) //0x3A77DAE8B4FD7586
- 0
- 298
- 1207
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void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 ) //0x1F1FABFE9B2A1254
- 0
- 326
- 1207
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BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
- 0
- 301
- 1207
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void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash ) //0x985767F5FA45BC44
- 0
- 302
- 1207
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float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash ) //0x8433E1954BE323FC
- 0
- 315
- 1207
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Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 ) //0x6E2AA80BB0C03728
- 0
- 316
- 1207
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void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 ) //0x1BC47A9DEDC8DF5D
- 0
- 298
- 1207
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float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash ) //0x65499865FCA6E5EC
- 0
- 452
- 1207
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void _0x7F458B543006C8FE ( Any p0, Any p1 ) //0x7F458B543006C8FE
- 0
- 293
- 1207
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Any _0xACD4F9831DFAD7F5 ( Any p0 ) //0xACD4F9831DFAD7F5
- 0
- 299
- 1207
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void _0x0C0A373D181BF900 ( Any p0 ) //0x0C0A373D181BF900
- 0
- 321
- 1207
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void _0xA93F925F1942E434 ( Any p0, Any p1 ) //0xA93F925F1942E434
- 0
- 300
- 1207
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Any _0x4D8611DFE1126478 ( Any p0 ) //0x4D8611DFE1126478
- 0
- 313
- 1207
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void _0x57C242543B7B8FB9 ( Any p0, Any p1 ) //0x57C242543B7B8FB9
- 0
- 298
- 1207
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void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 ) //0x4AE07EBA3462C5D5
- 0
- 318
- 1207
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void _0x22031584496CFB70 ( Any p0, Any p1 ) //0x22031584496CFB70
- 0
- 307
- 1207
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void _0xC07B91B996C1DE89 ( Any p0, Any p1 ) //0xC07B91B996C1DE89
- 0
- 325
- 1207
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BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash ) //0xC153C43EA202C8C1
- 0
- 349
- 1207
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BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
- 0
- 339
- 1207
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Any _0x0943113E02322164 ( Object object, int p1 ) //0x0943113E02322164
- 0
- 304
- 1207
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Any _0x614D0B4533F842D3 ( Any p0 ) //0x614D0B4533F842D3
- 0
- 316
- 1207
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void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 ) //0x276AAF0F1C7F2494
- 0
- 314
- 1207
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Any _0xEBA314768FB35D58 ( Any p0 ) //0xEBA314768FB35D58
- 0
- 296
- 1207
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void _0x5230BF34EB0EC645 ( Any p0 ) //0x5230BF34EB0EC645
- 0
- 306
- 1207
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BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
- 0
- 429
- 1207
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
- 0
- 351
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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