RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
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void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle ) //0x89D803CD48622150
- 0
- 183
- 1207
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void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 ) //0xE5F773C1A1D9D168
- 0
- 277
- 1207
-
void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle ) //0x12B37D54667DB0B8
- 0
- 282
- 1207
-
void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle ) //0xFAA10F1FAFB11AF2
- 0
- 261
- 1207
-
void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 ) //0xE0031D3C8F36AB82
- 0
- 216
- 1207
-
void _SET_DOOR_NETWORKED ( Hash doorHash ) //0x51D99497ABF3F451
- 0
- 288
- 1207
-
void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle ) //0xC1E1A3D5ED7617B8
- 0
- 219
- 1207
-
BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ( int netID ) //0x6E192E33AD436366
- 0
- 245
- 1207
-
void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle ) //0xD45B1FFCCD52FF19
- 0
- 245
- 1207
-
BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xD82CF8E64C8729D8
- 0
- 247
- 1207
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BOOL IS_SPHERE_VISIBLE_TO_PLAYER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDC3A310219E5DA62
- 0
- 251
- 1207
-
void RESERVE_NETWORK_MISSION_OBJECTS ( int amount ) //0x4E5C93BD0C32FBF8
- 0
- 300
- 1207
-
void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount ) //0xE7DDA8BD3BCF751C
- 0
- 248
- 1207
-
void RESERVE_NETWORK_MISSION_PEDS ( int amount ) //0xB60FEBA45333D36F
- 0
- 266
- 1207
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void RESERVE_NETWORK_CLIENT_MISSION_PEDS ( int amount ) //0x807E119F80231732
- 0
- 206
- 1207
-
void RESERVE_NETWORK_MISSION_VEHICLES ( int amount ) //0x76B02E21ED27A469
- 0
- 232
- 1207
-
void _0x9F24A34863FD35DA ( Any p0 ) //0x9F24A34863FD35DA
- 0
- 211
- 1207
-
void RESERVE_NETWORK_MISSION_PICKUPS ( int amount ) //0x4D40E7D749BC6E6D
- 0
- 215
- 1207
-
BOOL CAN_REGISTER_MISSION_OBJECTS ( int amount ) //0x800DD4721A8B008B
- 0
- 199
- 1207
-
BOOL CAN_REGISTER_MISSION_PEDS ( int amount ) //0xBCBF4FEF9FA5D781
- 0
- 208
- 1207
-
BOOL CAN_REGISTER_MISSION_VEHICLES ( int amount ) //0x7277F1F2E085EE74
- 0
- 165
- 1207
-
BOOL CAN_REGISTER_MISSION_PICKUPS ( int amount ) //0xF0460C7BF80011EA
- 0
- 205
- 1207
-
BOOL CAN_REGISTER_MISSION_ENTITIES ( int ped_amt, int vehicle_amt, int object_amt, int pickup_amt ) //0x69778E7564BADE6D
- 0
- 205
- 1207
-
int GET_NUM_RESERVED_MISSION_OBJECTS ( BOOL p0 ) //0xAA81B5F10BC43AC2
- 0
- 201
- 1207
-
int GET_NUM_RESERVED_MISSION_PEDS ( BOOL p0 ) //0x1F13D5AE5CB17E17
- 0
- 240
- 1207
-
int GET_NUM_RESERVED_MISSION_VEHICLES ( BOOL p0 ) //0xCF3A965906452031
- 0
- 220
- 1207
-
int _GET_NUM_RESERVED_MISSION_PICKUPS ( BOOL p0 ) //0x62BE3ECC79FBD004
- 0
- 206
- 1207
-
int GET_NUM_CREATED_MISSION_OBJECTS ( BOOL p0 ) //0x12B6281B6C6706C0
- 0
- 180
- 1207
-
int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 ) //0xCB215C4B56A7FAE7
- 0
- 184
- 1207
-
int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 ) //0x0CD9AB83489430EA
- 0
- 241
- 1207
-
int _GET_NUM_CREATED_MISSION_PICKUPS ( BOOL p0 ) //0xD2BA051B94CA9BCC
- 0
- 193
- 1207
-
void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups ) //0x5E71E72A94985214
- 0
- 241
- 1207
-
int GET_MAX_NUM_NETWORK_OBJECTS () //0xC7BE335216B5EC7C
- 0
- 220
- 1207
-
int GET_MAX_NUM_NETWORK_PEDS () //0x0C1F7D49C39D2289
- 0
- 360
- 1207
-
int GET_MAX_NUM_NETWORK_VEHICLES () //0x0AFCE529F69B21FF
- 0
- 179
- 1207
-
int GET_MAX_NUM_NETWORK_PICKUPS () //0xA72835064DD63E4C
- 0
- 189
- 1207
-
BOOL _0x75FC34A2BA345BD1 ( Entity entity, Player player, Any* p2 ) //0x75FC34A2BA345BD1
- 0
- 204
- 1207
-
void _0x979765465A6F25FC ( Entity entity, BOOL p1 ) //0x979765465A6F25FC
- 0
- 201
- 1207
-
int _0x5133CF81924F1129 () //0x5133CF81924F1129
- 0
- 220
- 1207
-
int GET_NETWORK_TIME () //0x7A5487FE9FAA6B48
- 0
- 255
- 1207
-
int GET_NETWORK_TIME_ACCURATE () //0x89023FBBF9200E9F
- 0
- 285
- 1207
-
BOOL HAS_NETWORK_TIME_STARTED () //0x46718ACEEDEAFC84
- 0
- 214
- 1207
-
int GET_TIME_OFFSET ( int timeA, int timeB ) //0x017008CCDAD48503
- 0
- 230
- 1207
-
BOOL IS_TIME_LESS_THAN ( int timeA, int timeB ) //0xCB2CF5148012C8D0
- 0
- 208
- 1207
-
BOOL IS_TIME_MORE_THAN ( int timeA, int timeB ) //0xDE350F8651E4346C
- 0
- 200
- 1207
-
int GET_TIME_DIFFERENCE ( int timeA, int timeB ) //0xA2C6FC031D46FFF0
- 0
- 210
- 1207
-
int GET_CLOUD_TIME_AS_INT () //0x9A73240B49945C76
- 0
- 239
- 1207
-
void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure ) //0xAC97AF97FA68E5D5
- 0
- 210
- 1207
-
void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed ) //0x423DE3854BB50894
- 0
- 377
- 1207
-
void _NETWORK_SET_IN_STATIC_SPECTATOR_MODE ( BOOL toggle, float x, float y, float z ) //0xFBF1ECFB39A77B5F
- 0
- 283
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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