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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle )  //0x89D803CD48622150

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  2. void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 )  //0xE5F773C1A1D9D168

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  3. void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle )  //0x12B37D54667DB0B8

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  4. void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle )  //0xFAA10F1FAFB11AF2

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  5. void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 )  //0xE0031D3C8F36AB82

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  6. void _SET_DOOR_NETWORKED ( Hash doorHash )  //0x51D99497ABF3F451

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  7. void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle )  //0xC1E1A3D5ED7617B8

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  8. BOOL IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID ( int netID )  //0x6E192E33AD436366

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  9. void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle )  //0xD45B1FFCCD52FF19

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  10. BOOL IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD82CF8E64C8729D8

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  11. BOOL IS_SPHERE_VISIBLE_TO_PLAYER ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xDC3A310219E5DA62

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  12. void RESERVE_NETWORK_MISSION_OBJECTS ( int amount )  //0x4E5C93BD0C32FBF8

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  13. void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount )  //0xE7DDA8BD3BCF751C

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  14. void RESERVE_NETWORK_MISSION_PEDS ( int amount )  //0xB60FEBA45333D36F

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  15. void RESERVE_NETWORK_CLIENT_MISSION_PEDS ( int amount )  //0x807E119F80231732

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  16. void RESERVE_NETWORK_MISSION_VEHICLES ( int amount )  //0x76B02E21ED27A469

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  17. void _0x9F24A34863FD35DA ( Any p0 )  //0x9F24A34863FD35DA

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  18. void RESERVE_NETWORK_MISSION_PICKUPS ( int amount )  //0x4D40E7D749BC6E6D

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  19. BOOL CAN_REGISTER_MISSION_OBJECTS ( int amount )  //0x800DD4721A8B008B

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  20. BOOL CAN_REGISTER_MISSION_PEDS ( int amount )  //0xBCBF4FEF9FA5D781

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  21. BOOL CAN_REGISTER_MISSION_VEHICLES ( int amount )  //0x7277F1F2E085EE74

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  22. BOOL CAN_REGISTER_MISSION_PICKUPS ( int amount )  //0xF0460C7BF80011EA

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  23. BOOL CAN_REGISTER_MISSION_ENTITIES ( int ped_amt, int vehicle_amt, int object_amt, int pickup_amt )  //0x69778E7564BADE6D

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  24. int GET_NUM_RESERVED_MISSION_OBJECTS ( BOOL p0 )  //0xAA81B5F10BC43AC2

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  25. int GET_NUM_RESERVED_MISSION_PEDS ( BOOL p0 )  //0x1F13D5AE5CB17E17

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  26. int GET_NUM_RESERVED_MISSION_VEHICLES ( BOOL p0 )  //0xCF3A965906452031

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  27. int _GET_NUM_RESERVED_MISSION_PICKUPS ( BOOL p0 )  //0x62BE3ECC79FBD004

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  28. int GET_NUM_CREATED_MISSION_OBJECTS ( BOOL p0 )  //0x12B6281B6C6706C0

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  29. int GET_NUM_CREATED_MISSION_PEDS ( BOOL p0 )  //0xCB215C4B56A7FAE7

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  30. int GET_NUM_CREATED_MISSION_VEHICLES ( BOOL p0 )  //0x0CD9AB83489430EA

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  31. int _GET_NUM_CREATED_MISSION_PICKUPS ( BOOL p0 )  //0xD2BA051B94CA9BCC

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  32. void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups )  //0x5E71E72A94985214

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  33. int GET_MAX_NUM_NETWORK_OBJECTS ()  //0xC7BE335216B5EC7C

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  34. int GET_MAX_NUM_NETWORK_PEDS ()  //0x0C1F7D49C39D2289

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  35. int GET_MAX_NUM_NETWORK_VEHICLES ()  //0x0AFCE529F69B21FF

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  36. int GET_MAX_NUM_NETWORK_PICKUPS ()  //0xA72835064DD63E4C

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  37. BOOL _0x75FC34A2BA345BD1 ( Entity entity, Player player, Any* p2 )  //0x75FC34A2BA345BD1

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  38. void _0x979765465A6F25FC ( Entity entity, BOOL p1 )  //0x979765465A6F25FC

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  39. int _0x5133CF81924F1129 ()  //0x5133CF81924F1129

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  40. int GET_NETWORK_TIME ()  //0x7A5487FE9FAA6B48

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  41. int GET_NETWORK_TIME_ACCURATE ()  //0x89023FBBF9200E9F

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  42. BOOL HAS_NETWORK_TIME_STARTED ()  //0x46718ACEEDEAFC84

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  43. int GET_TIME_OFFSET ( int timeA, int timeB )  //0x017008CCDAD48503

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  44. BOOL IS_TIME_LESS_THAN ( int timeA, int timeB )  //0xCB2CF5148012C8D0

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  45. BOOL IS_TIME_MORE_THAN ( int timeA, int timeB )  //0xDE350F8651E4346C

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  46. int GET_TIME_DIFFERENCE ( int timeA, int timeB )  //0xA2C6FC031D46FFF0

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  47. int GET_CLOUD_TIME_AS_INT ()  //0x9A73240B49945C76

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  48. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

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  49. void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed )  //0x423DE3854BB50894

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  50. void _NETWORK_SET_IN_STATIC_SPECTATOR_MODE ( BOOL toggle, float x, float y, float z )  //0xFBF1ECFB39A77B5F

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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