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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. BOOL _NETWORK_GET_DISPLAY_NAME_FROM_HANDLE ( Any* gamerHandle, char* displayName )  //0x7FEE4F07C54B6B3C

    • 0
    • 232
    • 1207
  2. BOOL NETWORK_ARE_HANDLES_THE_SAME ( Any* gamerHandle1, Any* gamerHandle2 )  //0x57DBA049E110F217

    • 0
    • 218
    • 1207
  3. BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle )  //0x6F79B93B0A8E4133

    • 0
    • 221
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  4. Player NETWORK_GET_PLAYER_FROM_GAMER_HANDLE ( Any* gamerHandle )  //0xCE5F689CF5A0A49D

    • 0
    • 374
    • 1207
  5. BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle )  //0x0F10B05DDF8D16E9

    • 0
    • 263
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  6. void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle )  //0x859ED1CEA343FCA8

    • 0
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  7. void _0x5759160AC17C13CE ( Any* gamerHandle, const char* message )  //0x5759160AC17C13CE

    • 0
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  8. int _0xF302AB9D978352EE ( Entity entity )  //0xF302AB9D978352EE

    • 0
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  9. Entity _0x4538EE7C321590BC ( int networkId )  //0x4538EE7C321590BC

    • 0
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  10. BOOL _0xA47D48D06AA5A188 ()  //0xA47D48D06AA5A188

    • 0
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  11. int _NETWORK_GET_FRIEND_COUNT ()  //0xDB7ABDD203FA3704

    • 0
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  12. int _0xA94ECE191D90637A ()  //0xA94ECE191D90637A

    • 0
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  13. void _0x5CB8B0C846D0F30B ( Any p0 )  //0x5CB8B0C846D0F30B

    • 0
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  14. void _0xFF36F36B07E69059 ( Any p0 )  //0xFF36F36B07E69059

    • 0
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  15. BOOL _NETWORK_GET_CURRENT_FRIEND_PAGE_DATA ( Any* p0 )  //0xA3EEC0A5AFF3FC5B

    • 0
    • 216
    • 1207
  16. int _0xB389289F031F059A ()  //0xB389289F031F059A

    • 0
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  17. BOOL NETWORK_CAN_REFRESH_FRIEND_PAGE ()  //0x1AF5E28E64A76A9F

    • 0
    • 185
    • 1207
  18. BOOL NETWORK_REFRESH_CURRENT_FRIEND_PAGE ()  //0x1F51F367B710A832

    • 0
    • 223
    • 1207
  19. BOOL _0xDA1BFED8582F61F0 ()  //0xDA1BFED8582F61F0

    • 0
    • 201
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  20. BOOL _0x232E1EB23CDB313C ()  //0x232E1EB23CDB313C

    • 0
    • 192
    • 1207
  21. BOOL _0x3E4A16BC669E71B3 ()  //0x3E4A16BC669E71B3

    • 0
    • 197
    • 1207
  22. BOOL _0xE348D1404BD80146 ( Any* gamerHandle )  //0xE348D1404BD80146

    • 0
    • 212
    • 1207
  23. BOOL _0x665161D250850A9F ( Any* gamerHandle )  //0x665161D250850A9F

    • 0
    • 197
    • 1207
  24. const char* _NETWORK_GET_GAMERTAG_FROM_FRIEND ( Any* gamerHandle )  //0x5659D87BE674AB17

    • 0
    • 235
    • 1207
  25. BOOL NETWORK_IS_FRIEND ( Any* gamerHandle )  //0x1A24A179F9B31654

    • 0
    • 271
    • 1207
  26. BOOL NETWORK_IS_PENDING_FRIEND ( Any* gamerHandle )  //0x0BE73DA6984A6E33

    • 0
    • 228
    • 1207
  27. BOOL NETWORK_ADD_FRIEND ( Any* gamerHandle, const char* message )  //0x8E02D73914064223

    • 0
    • 354
    • 1207
  28. BOOL _NETWORK_REMOVE_FRIEND ( Any* gamerHandle )  //0x55F618F68AB854D3

    • 0
    • 322
    • 1207
  29. BOOL _NETWORK_CAN_ADD_FRIEND ( Any* gamerHandle )  //0x99ABE9BF9DADA162

    • 0
    • 193
    • 1207
  30. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

    • 0
    • 274
    • 1207
  31. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

    • 1
    • 1,177
    • 1207
  32. void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 )  //0x1DCCACDCFC569362

    • 0
    • 295
    • 1207
  33. int NETWORK_GET_TIMEOUT_TIME ()  //0x5ED0356A0CE3A34F

    • 0
    • 257
    • 1207
  34. void _0xBC7D36946D19E60E ( BOOL p0 )  //0xBC7D36946D19E60E

    • 0
    • 200
    • 1207
  35. Any _0xC964FCD3D1720697 ()  //0xC964FCD3D1720697

    • 0
    • 220
    • 1207
  36. Any _0xEC089F84A9C16C62 ()  //0xEC089F84A9C16C62

    • 0
    • 200
    • 1207
  37. void PREVENT_NETWORK_ID_MIGRATION ( int netId )  //0x7182EDDA1EE7DB5A

    • 0
    • 224
    • 1207
  38. void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 )  //0xE1BC73D6815BA361

    • 0
    • 208
    • 1207
  39. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

    • 0
    • 220
    • 1207
  40. void _0xD78A26024BB13E08 ( Player player )  //0xD78A26024BB13E08

    • 0
    • 217
    • 1207
  41. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

    • 0
    • 286
    • 1207
  42. void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle )  //0xA8A024587329F36A

    • 0
    • 351
    • 1207
  43. void _0x9ED3108D6847760A ( int netHandle, Any p1 )  //0x9ED3108D6847760A

    • 0
    • 222
    • 1207
  44. void _0xD785864798258032 ( Entity entity, BOOL toggle )  //0xD785864798258032

    • 0
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  45. void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

    • 0
    • 324
    • 1207
  46. void _0xE31A04513237DC89 ( Entity entity )  //0xE31A04513237DC89

    • 0
    • 208
    • 1207
  47. void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xA6928482543022B4

    • 0
    • 247
    • 1207
  48. BOOL IS_NETWORK_ID_OWNED_BY_PARTICIPANT ( int netId )  //0xA1607996431332DF

    • 0
    • 241
    • 1207
  49. Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID ( int netId )  //0xA6C0787443C9583E

    • 0
    • 207
    • 1207
  50. void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId )  //0xD1065D68947E7B6E

    • 0
    • 222
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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