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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. int _NETWORK_GET_INSTANCE_ID_OF_THREAD ( int threadId )  //0xFB9ECED5B68F3B78

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  2. int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instanceId, Hash position )  //0x3658E8CD94FC121A

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  3. int NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT ()  //0x638A3A81733086DB

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  4. BOOL NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT ( Player p0, Any* p1, Any p2 )  //0x1AD5B71586B94820

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  5. void NETWORK_PREVENT_SCRIPT_HOST_MIGRATION ()  //0x2302C0264EA58D31

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  6. BOOL NETWORK_IS_FEATURE_SUPPORTED ( int featureId )  //0x9C725D149622BFDE

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  7. Player PARTICIPANT_ID ()  //0x90986E8876CE0A83

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  8. int PARTICIPANT_ID_TO_INT ()  //0x57A3BDDAD8E5AA0A

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  9. int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash )  //0x7A1ADEEF01740A24

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  10. Player _0x6CF82A7F65A5AD5F ( Ped ped, Any* p1 )  //0x6CF82A7F65A5AD5F

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  11. BOOL _0x236321F1178A5446 ( Player player, Ped ped, Any* p2 )  //0x236321F1178A5446

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  12. BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY ( Player player, Entity entity, int* p2 )  //0x4CACA84440FA26F6

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  13. Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash )  //0x42B2DAA6B596F5F8

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  14. void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7 )  //0xEA23C49EAA83ACFB

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  15. void _NETWORK_RESURRECT_LOCAL_PLAYER_2 ( Any* args )  //0x4154B7D8C75E5DCF

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  16. void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time )  //0x2D95C7E2D7E07307

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  17. void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle )  //0x524FF0AEFF9C3973

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  18. BOOL NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD ( Entity entity )  //0xB07D3185E11657A5

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  19. int NETWORK_GET_NETWORK_ID_FROM_ENTITY ( Entity entity )  //0xA11700682F3AD45C

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  20. Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId )  //0xCE4E5D9B0A4FF560

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  21. BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity )  //0xC7827959479DCC78

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  22. void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity )  //0x06FAACD625D80CAA

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  23. BOOL NETWORK_DOES_NETWORK_ID_EXIST ( int netID )  //0x38CE16C96BD11344

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  24. BOOL NETWORK_REQUEST_CONTROL_OF_NETWORK_ID ( int netId )  //0xA670B3662FAFFBD0

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  25. BOOL NETWORK_HAS_CONTROL_OF_NETWORK_ID ( int netId )  //0x4D36070FE0215186

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  26. BOOL NETWORK_REQUEST_CONTROL_OF_ENTITY ( Entity entity )  //0xB69317BF5E782347

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  27. BOOL _NETWORK_REQUEST_CONTROL_OF_ANIM_SCENE ( AnimScene animScene )  //0xAAA92B631B13F614

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  28. BOOL NETWORK_HAS_CONTROL_OF_ENTITY ( Entity entity )  //0x01BF60A500E28887

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  29. BOOL NETWORK_HAS_CONTROL_OF_PICKUP ( Pickup pickup )  //0x5BC9495F0B3B6FA6

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  30. BOOL _NETWORK_HAS_CONTROL_OF_ANIM_SCENE ( AnimScene animScene )  //0x26A5C12FACFF8724

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  31. int _0xF260AF6F43953316 ( ScrHandle handle )  //0xF260AF6F43953316

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  32. int VEH_TO_NET ( Vehicle vehicle )  //0xB4C94523F023419C

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  33. int PED_TO_NET ( Ped ped )  //0x0EDEC3C276198689

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  34. int OBJ_TO_NET ( Object object )  //0x99BFDC94A603E541

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  35. int _ANIM_SCENE_TO_NET ( AnimScene animScene )  //0xE0D73CDDEA79DDCD

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  36. Vehicle NET_TO_VEH ( int netHandle )  //0x367B936610BA360C

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  37. Ped NET_TO_PED ( int netHandle )  //0xBDCD95FC216A8B3E

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  38. Object NET_TO_OBJ ( int netHandle )  //0xD8515F5FEA14CB3F

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  39. Entity NET_TO_ENT ( int netHandle )  //0xBFFEAB45A9A9094A

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  40. AnimScene _NET_TO_ANIM_SCENE ( int netId )  //0xD7F6781A0ABAF6FB

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  41. int _PROPSET_TO_NET ( PropSet propSet )  //0x74F99EF7EF503398

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  42. PropSet _NET_TO_PROPSET ( int netId )  //0xD08066E00D26C448

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  43. void _0x0CC28C08613BA9E5 ( Any p0 )  //0x0CC28C08613BA9E5

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  44. void NETWORK_GET_LOCAL_HANDLE ( Any* gamerHandle )  //0xE86051786B66CD8E

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  45. void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle )  //0x388EB2B86C73B6B3

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  46. Hash NETWORK_HASH_FROM_PLAYER_HANDLE ( Player player )  //0xBC1D768F2F5D6C05

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  47. void NETWORK_HANDLE_FROM_FRIEND ( int friendIndex, Any* gamerHandle )  //0xD45CB817D7E177D2

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  48. const char* NETWORK_GET_GAMERTAG_FROM_HANDLE ( Any* gamerHandle )  //0x426141162EBE5CDB

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  49. int NETWORK_DISPLAYNAMES_FROM_HANDLES_START ( Any* p0, Any p1 )  //0xD66C9E72B3CC4982

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  50. int NETWORK_GET_DISPLAYNAMES_FROM_HANDLES ( Any p0, Any p1, Any p2 )  //0x58CC181719256197

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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