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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle )  //0x16EFB123C4451032

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  2. const char* _0xE79BA3BC265895DA ( int p0 )  //0xE79BA3BC265895DA

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  3. Any _0xC0CFFDA87C2C163D ( int p0, Any p1, int p2 )  //0xC0CFFDA87C2C163D

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  4. Any _0x5ED39DA62BEB1330 ( int p0 )  //0x5ED39DA62BEB1330

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  5. BOOL NETWORK_ACCEPT_RS_INVITE ( int p0 )  //0xB2CEA5105AAC8DDE

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  6. BOOL _0x3AA0CDC63696166D ( int p0 )  //0x3AA0CDC63696166D

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  7. int NETWORK_REQUEST_JOIN ( Any p0 )  //0xE483BB6BE686F632

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  8. int _0xE8E633215471BB5D ( Any p0 )  //0xE8E633215471BB5D

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  9. BOOL _0xA2837A5E21FB5A58 ( Any p0 )  //0xA2837A5E21FB5A58

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  10. BOOL _0xE39600E50D608693 ( Any p0, Any p1 )  //0xE39600E50D608693

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  11. BOOL _0xD7BAD4062074B9C1 ( Any p0 )  //0xD7BAD4062074B9C1

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  12. int _0xCA58D4FD20D70F24 ( Any p0 )  //0xCA58D4FD20D70F24

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  13. BOOL _0xC028B3F52C707C49 ( Any p0 )  //0xC028B3F52C707C49

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  14. BOOL NETWORK_IS_PLATFORM_INVITE_PENDING ()  //0xFC4165C9165C166F

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  15. void _0x5B9C6AC118FD4774 ()  //0x5B9C6AC118FD4774

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  16. int _NETWORK_GET_PLATFORM_INVITE_ID ()  //0x9BCF28FB5D65A9BE

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  17. BOOL NETWORK_ACTION_PLATFORM_INVITE ()  //0x3B82ACC3F4B6240C

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  18. void NETWORK_CLEAR_PLATFORM_INVITE ()  //0xA4484173759749B1

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  19. void _0x603469298A4308AF ( BOOL p0 )  //0x603469298A4308AF

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  20. BOOL NETWORK_IS_IN_PLATFORM_PARTY ()  //0x2FC5650B0271CB57

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  21. Any _0x11820D1AE80DEA39 ( Any p0, Any p1 )  //0x11820D1AE80DEA39

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  22. BOOL NETWORK_IS_IN_PLATFORM_PARTY_CHAT ()  //0xFD8B834A8BA05048

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  23. void NETWORK_SEED_RANDOM_NUMBER_GENERATOR ( int seed )  //0xF1B84178F8674195

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  24. int NETWORK_GET_RANDOM_INT_RANGED ( int rangeStart, int rangeEnd )  //0xE30CF56F1EFA5F43

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  25. void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( int maxNumMissionParticipants, BOOL p1, int instanceId )  //0x1CA59E306ECB80A5

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  26. BOOL NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT ()  //0x2910669969E9535E

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  27. int NETWORK_GET_MAX_NUM_PARTICIPANTS ()  //0xA6C90FBC38E395EE

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  28. int NETWORK_GET_NUM_PARTICIPANTS ()  //0x18D0456E86604654

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  29. int NETWORK_GET_SCRIPT_STATUS ()  //0x57D158647A6BFABF

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  30. void NETWORK_REGISTER_HOST_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 )  //0x3E9B2F01C50DF595

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  31. int _NETWORK_GET_SIZE_OF_HOST_BROADCAST_DATA_STORAGE ( int* p0 )  //0xBA24095EA96DFE17

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  32. void NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES ( Any p0, Any p1, Any p2 )  //0x3364AA97340CA215

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  33. int _NETWORK_GET_SIZE_OF_PLAYER_BROADCAST_DATA_STORAGE ( int* p0 )  //0x690806BC83BC8CA2

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  34. BOOL NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA ()  //0x5D10B3795F3FC886

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  35. int NETWORK_GET_PLAYER_INDEX ( Player player )  //0x24FB80D107371267

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  36. int NETWORK_GET_PARTICIPANT_INDEX ( int index )  //0x1B84DF6AF2A46938

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  37. Player NETWORK_GET_PLAYER_INDEX_FROM_PED ( Ped ped )  //0x6C0E2E0125610278

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  38. int NETWORK_GET_NUM_CONNECTED_PLAYERS ()  //0xA4A79DD2D9600654

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  39. BOOL NETWORK_IS_PLAYER_CONNECTED ( Player player )  //0x93DC1BE4E1ABE9D1

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  40. int NETWORK_GET_TOTAL_NUM_PLAYERS ()  //0xCF61D4B4702EE9EB

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  41. BOOL NETWORK_IS_PARTICIPANT_ACTIVE ( int p0 )  //0x6FF8FF40B6357D45

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  42. BOOL NETWORK_IS_PLAYER_ACTIVE ( Player player )  //0xB8DFD30D6973E135

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  43. BOOL NETWORK_IS_PLAYER_A_PARTICIPANT ( Player player )  //0x3CA58F6CB7CBD784

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  44. BOOL NETWORK_IS_HOST_OF_THIS_SCRIPT ()  //0x83CD99A1E6061AB5

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  45. Player _NETWORK_GET_HOST_OF_THREAD ( int threadId )  //0xB4A25351D79B444C

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  46. void NETWORK_SET_MISSION_FINISHED ()  //0x3B3D11CD9FFCDFC9

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  47. BOOL NETWORK_IS_SCRIPT_ACTIVE ( const char* scriptName, int p1, BOOL p2, int p3 )  //0x9D40DF90FAD26098

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  48. BOOL NETWORK_IS_SCRIPT_ACTIVE_BY_HASH ( Hash scriptHash, int p1, BOOL p2, int p3 )  //0x1B89BC43B6E69107

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  49. BOOL _NETWORK_IS_THREAD_ACTIVE ( int threadId )  //0x31DAD2CD6D49546E

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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