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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. BOOL NETWORK_SESSION_IS_TRANSITIONING ()  //0xF2CBC969C4F090C7

    • 0
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  2. void _0xFD4272A137703449 ()  //0xFD4272A137703449

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  3. void NETWORK_DISABLE_REALTIME_MULTIPLAYER ()  //0x236905C700FDB54D

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  4. void _0x71FA2D1880C48032 ( BOOL p0 )  //0x71FA2D1880C48032

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  5. void NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK ( int* hours, int* minutes, int* seconds )  //0x6D03BFBD643B2A02

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  6. void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE ()  //0xD972DF67326F966E

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  7. BOOL NETWORK_IS_CLOCK_TIME_OVERRIDDEN ()  //0xD7C95D322FF57522

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  8. BOOL NETWORK_GET_GLOBAL_CLOCK ( int* hour, int* minute, int* second )  //0x11A7ADCD629E170F

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  9. int NETWORK_OVERRIDE_CLOCK_TIME ( int hour, int minute, int second, int transitionTime (in ms), BOOL Freeze time )  //0x669E223E64B1903C

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  10. void _NETWORK_CLOCK_TIME_OVERRIDE_2 ( int hour, int minute, int second, int transitionTime, BOOL pauseClock, BOOL clockwise )  //0xE28C13ECC36FF14E

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  11. void _NETWORK_CLEAR_CLOCK_OVERRIDE_OVERTIME ( int milliseconds )  //0x65F040D91001ED4B

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  12. BOOL _0x0E54D4DA6018FF8E ()  //0x0E54D4DA6018FF8E

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  13. BOOL NETWORK_IS_FINDING_GAMERS ()  //0xDDDF64C91BFCF0AA

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  14. BOOL NETWORK_DID_FIND_GAMERS_SUCCEED ()  //0xF9B83B77929D8863

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  15. int _0x7BCA0A3972708436 ( Any p0, int p1 )  //0x7BCA0A3972708436

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  16. void NETWORK_CLEAR_FOUND_GAMERS ()  //0x6D14CCEE1B40381A

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  17. BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize )  //0xFBDFE1C1356E12E8

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  18. BOOL _NETWORK_IS_GAMER_STATUS_POPULATED ()  //0x25189F9908E9CD65

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  19. BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED ()  //0x5AE17C6B0134B7F1

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  20. int _NETWORK_GET_GAMER_STATUS ( Any* gamerHandle, int p1 )  //0xDDAEB478E58F8DEA

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  21. void NETWORK_CLEAR_GET_GAMER_STATUS ()  //0x86E0660E4F5C956D

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  22. void NETWORK_SET_SCRIPT_READY_FOR_EVENTS ( BOOL toggle )  //0x7AC752103856FB20

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  23. BOOL NETWORK_IS_GAME_IN_PROGRESS ()  //0x10FAB35428CCC9D7

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  24. BOOL NETWORK_IS_SESSION_ACTIVE ()  //0xD83C2B94E7508980

    • 0
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  25. BOOL NETWORK_IS_IN_SESSION ()  //0xCA97246103B63917

    • 0
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  26. BOOL _NETWORK_IS_IN_SESSION_LOBBY ()  //0xC5196C42DE19F646

    • 0
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  27. BOOL NETWORK_IS_SESSION_STARTED ()  //0x9DE624D2FC4B603F

    • 0
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  28. BOOL NETWORK_CAN_SESSION_END ()  //0x4EEBC3694E49C572

    • 0
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  29. int _0x225640E09EFFDC3F ()  //0x225640E09EFFDC3F

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  30. BOOL _NETWORK_SESSION_ADD_SESSION_FLAGS ( int flags )  //0xE546BDA1B3E288EE

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  31. BOOL NETWORK_SESSION_REMOVE_SESSION_FLAGS ( int flags )  //0x78335E12DB0BF961

    • 0
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  32. int NETWORK_SESSION_GET_SESSION_FLAGS ()  //0x51F33DBC1A41CBFD

    • 0
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  33. BOOL _NETWORK_SESSION_SET_PLAYER_FLAGS ( int flags )  //0x0AE241A4A9ADEEEC

    • 0
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  34. BOOL _NETWORK_SESSION_REMOVE_PLAYER_FLAGS ( int flags )  //0x3215BBE34D3418C5

    • 0
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  35. Player _NETWORK_GET_SESSION_HOST ()  //0x8DC9AA3B508B1A85

    • 0
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  36. Any _0xD3A3C8B9F3BDEF81 ()  //0xD3A3C8B9F3BDEF81

    • 0
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  37. BOOL _0x18B94666CF610AEB ()  //0x18B94666CF610AEB

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  38. BOOL _0x981146E5C9CE9250 ( int p0 )  //0x981146E5C9CE9250

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  39. int _0xBF8276E51761F9DA ()  //0xBF8276E51761F9DA

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  40. BOOL _0xDCA4A74135E1DEA5 ( Any p0 )  //0xDCA4A74135E1DEA5

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  41. BOOL NETWORK_HAS_PENDING_INVITE_FAILURE ()  //0xD0498AD30E16B6BD

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  42. BOOL _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE ( Any* gamerHandle )  //0xF23D6475640D29EB

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  43. void _0x704F92B3AF20D857 ( BOOL setting )  //0x704F92B3AF20D857

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  44. void _0xF342F6BD0A8287D5 ( Any p0 )  //0xF342F6BD0A8287D5

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  45. void _0xD39A72AE5EBD57E5 ()  //0xD39A72AE5EBD57E5

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  46. BOOL _NETWORK_SEND_SESSION_INVITE ( Any* gamerHandle, const char* contentId, Any* data, int dataSize, int p4, int flags )  //0xE47001B7CB8B98AE

    • 0
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  47. BOOL _0xD1FFB246F4E088AC ( int p0 )  //0xD1FFB246F4E088AC

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  48. int _0x27B1AE4D8C652F08 ( int p0 )  //0x27B1AE4D8C652F08

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  49. int _0x6C27442A225A241A ( int p0 )  //0x6C27442A225A241A

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  50. const char* _0xE59F4924BD3A718D ( int p0 )  //0xE59F4924BD3A718D

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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