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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. int _NETWORK_GET_NUM_UNACKED_FOR_PLAYER ( Player player )  //0xFF8FCF9FFC458A1C

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  2. void _0xFF36F36B07E69059 ( Any p0 )  //0xFF36F36B07E69059

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  3. BOOL NETWORK_GET_RECENT_GAMER_NAMES ( int p0, int p1, Any* outData, int dataSize )  //0xFEFCC345CE357453

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  4. int _0xFE53B1F8D43F19BF ( Player player1, Player player2 )  //0xFE53B1F8D43F19BF

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  5. BOOL NETWORK_IS_IN_PLATFORM_PARTY_CHAT ()  //0xFD8B834A8BA05048

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  6. void _0xFD8112109A96877C ()  //0xFD8112109A96877C

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  7. void _0xFD4272A137703449 ()  //0xFD4272A137703449

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  8. void _NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT ( float x, float y, float z, float heading )  //0xFD1AC0B3858F224C

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  9. void _0xFC6FCF4C03F1BBF6 ()  //0xFC6FCF4C03F1BBF6

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  10. BOOL NETWORK_IS_PLATFORM_INVITE_PENDING ()  //0xFC4165C9165C166F

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  11. void _NETWORK_SET_IN_STATIC_SPECTATOR_MODE ( BOOL toggle, float x, float y, float z )  //0xFBF1ECFB39A77B5F

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  12. BOOL NETWORK_AWARD_HAS_REACHED_MAXCLAIM ( Any p0 )  //0xFBE782B3165AC8EC

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  13. BOOL _NETWORK_GET_GAMER_STATUS ( int* netHandle, int netSize )  //0xFBDFE1C1356E12E8

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  14. Any _0xFBC30B70B3CDB87E ()  //0xFBC30B70B3CDB87E

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  15. int _NETWORK_GET_INSTANCE_ID_OF_THREAD ( int threadId )  //0xFB9ECED5B68F3B78

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  16. int _0xFB3205788F8AFA3F ()  //0xFB3205788F8AFA3F

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  17. void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle )  //0xFAA10F1FAFB11AF2

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  18. void _NETWORK_DEBUG_REQUEST_ENTITY_POSITION ( Any* p0 )  //0xFA38B52F91B59075

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  19. const char* _UGC_QUERY_GET_OWNER_ID ( Any p0, int index )  //0xF9F0B3028431967B

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  20. BOOL NETWORK_DID_FIND_GAMERS_SUCCEED ()  //0xF9B83B77929D8863

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  21. void UGC_SET_QUERY_DATA_FROM_OFFLINE ( BOOL p0 )  //0xF98DDE0A8ED09323

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  22. void NETWORK_SPAWN_CONFIG_SET_FLAGS ( int flags )  //0xF94A0D5B254375DF

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  23. BOOL UGC_QUERY_WAS_FORCE_CANCELLED ( int ugcRequestId )  //0xF8F0705E77A0E705

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  24. int _0xF8DC69DC1AD19072 ( BOOL p0 )  //0xF8DC69DC1AD19072

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  25. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

    • 1
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  26. BOOL UGC_QUERY_GET_CONTENT_HAS_PLAYER_RECORD ( Any p0, int index )  //0xF794765390A6DCA5

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  27. BOOL UGC_IS_LANGUAGE_SUPPORTED ( int languageId )  //0xF53E48461B71EECB

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  28. BOOL UGC_IS_REQUEST_PENDING ( int ugcRequestId )  //0xF4AC4FA844FD559A

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  29. Any _0xF40EF49B3099E98E ( Any p0, int maxGet, const char* contentTypeName, Any p3, Any p4, Any p5 )  //0xF40EF49B3099E98E

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  30. void _0xF342F6BD0A8287D5 ( Any p0 )  //0xF342F6BD0A8287D5

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  31. void NETWORK_ALLOW_ENTITY_FADING_FOR_INSTANCES ( Entity entity, BOOL toggle )  //0xF3354D6CA46F419D

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  32. int _0xF302AB9D978352EE ( Entity entity )  //0xF302AB9D978352EE

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  33. BOOL NETWORK_SESSION_IS_TRANSITIONING ()  //0xF2CBC969C4F090C7

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  34. int _0xF260AF6F43953316 ( ScrHandle handle )  //0xF260AF6F43953316

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  35. BOOL _NETWORK_CAN_RECEIVE_INVITE_FROM_HANDLE ( Any* gamerHandle )  //0xF23D6475640D29EB

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  36. BOOL _0xF23A6D6C11D8EC15 ( Any* gamerHandle )  //0xF23A6D6C11D8EC15

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  37. BOOL _NETWORK_SESSION_TRANSITION_TO_SESSION ( Any* sessionRequestId )  //0xF20B18A330E6DB5C

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  38. void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

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  39. void NETWORK_SEED_RANDOM_NUMBER_GENERATOR ( int seed )  //0xF1B84178F8674195

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  40. int NETWORK_SESSION_GET_SESSION_TYPE ()  //0xF0C0C94B404206FA

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  41. BOOL CAN_REGISTER_MISSION_PICKUPS ( int amount )  //0xF0460C7BF80011EA

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  42. void _NETWORK_SPAWN_CONFIG_ADD_EXCLUSION_VOLUME ( Volume volume )  //0xEEB7818B1D307212

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  43. void _SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER ( Entity entity, BOOL toggle )  //0xEE5AE9956743BA20

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  44. BOOL NETWORK_SESSION_LEFT_QUEUE_OR_REQUESTED_SESSION ( Any* sessionRequestId )  //0xECE6A0C1B59CD8BE

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  45. Any _0xEC089F84A9C16C62 ()  //0xEC089F84A9C16C62

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  46. BOOL UGC_HAS_DESCRIPTION_REQUEST_FINISHED ( Hash description )  //0xEBFA8D50ADDC54C4

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  47. void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE ( int configProperty, BOOL include, float weight )  //0xEB6027FD1B4600D5

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  48. int _NETWORK_GET_ROPE_FROM_NETWORK_ID ( int netId )  //0xEB1A4DD8352EC828

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  49. void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, int p4, BOOL p5, Any p6, BOOL p7 )  //0xEA23C49EAA83ACFB

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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