RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
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void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle ) //0x9C25E8EC4C535FBD
- 0
- 274
- 1207
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void _0x2C4E98DDA475364F ( const char* p0 ) //0x2C4E98DDA475364F
- 0
- 260
- 1207
-
void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle ) //0xF808475FA571D823
- 1
- 1,177
- 1207
-
void _0x3F0ABAE38A0515AD ( int p0, int p1 ) //0x3F0ABAE38A0515AD
- 0
- 222
- 1207
-
void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 ) //0x1DCCACDCFC569362
- 0
- 295
- 1207
-
void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle ) //0x777D0571A466B520
- 0
- 424
- 1207
-
void _0xBC7D36946D19E60E ( BOOL p0 ) //0xBC7D36946D19E60E
- 0
- 200
- 1207
-
void PREVENT_NETWORK_ID_MIGRATION ( int netId ) //0x7182EDDA1EE7DB5A
- 0
- 224
- 1207
-
void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 ) //0xE1BC73D6815BA361
- 0
- 208
- 1207
-
void _0x02C4C6C2900D84DF ( Player player, Any p1 ) //0x02C4C6C2900D84DF
- 0
- 220
- 1207
-
void _0xD78A26024BB13E08 ( Player player ) //0xD78A26024BB13E08
- 0
- 217
- 1207
-
void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle ) //0xE05E81A888FA63C8
- 0
- 286
- 1207
-
void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle ) //0xA8A024587329F36A
- 0
- 351
- 1207
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void _0x9ED3108D6847760A ( int netHandle, Any p1 ) //0x9ED3108D6847760A
- 0
- 222
- 1207
-
void _0xD785864798258032 ( Entity entity, BOOL toggle ) //0xD785864798258032
- 0
- 217
- 1207
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void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle ) //0x29FE035D35B8589C
- 0
- 196
- 1207
-
void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle ) //0xF1CA12B18AEF5298
- 0
- 324
- 1207
-
void _0xE31A04513237DC89 ( Entity entity ) //0xE31A04513237DC89
- 0
- 208
- 1207
-
void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 ) //0x157D8F3DE12B307F
- 0
- 209
- 1207
-
void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 ) //0xA6928482543022B4
- 0
- 247
- 1207
-
void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId ) //0xD1065D68947E7B6E
- 0
- 222
- 1207
-
void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle ) //0x89D803CD48622150
- 0
- 181
- 1207
-
void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 ) //0xE5F773C1A1D9D168
- 0
- 276
- 1207
-
void _0x49CF17A564918E8D () //0x49CF17A564918E8D
- 0
- 215
- 1207
-
void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle ) //0x12B37D54667DB0B8
- 0
- 281
- 1207
-
void _0xD637D327080CD86E ( int p0 ) //0xD637D327080CD86E
- 0
- 218
- 1207
-
void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle ) //0xFAA10F1FAFB11AF2
- 0
- 258
- 1207
-
void _0x564552C6AF1EEAB1 () //0x564552C6AF1EEAB1
- 0
- 214
- 1207
-
void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 ) //0xE0031D3C8F36AB82
- 0
- 214
- 1207
-
void NETWORK_ACTIVITY_RESET_TO_IDLE () //0x3FE141FDB990E3D1
- 0
- 184
- 1207
-
void _SET_DOOR_NETWORKED ( Hash doorHash ) //0x51D99497ABF3F451
- 0
- 288
- 1207
-
void NETWORK_ACTIVITY_SET_CURRENT ( int p0 ) //0x9ADAC065D9F6706F
- 0
- 202
- 1207
-
void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle ) //0xC1E1A3D5ED7617B8
- 0
- 217
- 1207
-
void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName ) //0xA197C35F73AC0F12
- 0
- 229
- 1207
-
void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle ) //0xD45B1FFCCD52FF19
- 0
- 243
- 1207
-
void RESERVE_NETWORK_MISSION_OBJECTS ( int amount ) //0x4E5C93BD0C32FBF8
- 0
- 298
- 1207
-
void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount ) //0xE7DDA8BD3BCF751C
- 0
- 246
- 1207
-
void RESERVE_NETWORK_MISSION_PEDS ( int amount ) //0xB60FEBA45333D36F
- 0
- 264
- 1207
-
void RESERVE_NETWORK_CLIENT_MISSION_PEDS ( int amount ) //0x807E119F80231732
- 0
- 205
- 1207
-
void RESERVE_NETWORK_MISSION_VEHICLES ( int amount ) //0x76B02E21ED27A469
- 0
- 230
- 1207
-
void _0x9F24A34863FD35DA ( Any p0 ) //0x9F24A34863FD35DA
- 0
- 210
- 1207
-
void RESERVE_NETWORK_MISSION_PICKUPS ( int amount ) //0x4D40E7D749BC6E6D
- 0
- 213
- 1207
-
void _0x83FE8D7229593017 () //0x83FE8D7229593017
- 0
- 278
- 1207
-
void _0xFC6FCF4C03F1BBF6 () //0xFC6FCF4C03F1BBF6
- 0
- 278
- 1207
-
void _0xE5FF65CFF5160752 () //0xE5FF65CFF5160752
- 0
- 273
- 1207
-
void _0xA95470DA137587F5 ( BOOL p0 ) //0xA95470DA137587F5
- 0
- 269
- 1207
-
void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups ) //0x5E71E72A94985214
- 0
- 239
- 1207
-
void _0x3E74A687A73979C6 ( BOOL p0 ) //0x3E74A687A73979C6
- 0
- 285
- 1207
-
void _0x979765465A6F25FC ( Entity entity, BOOL p1 ) //0x979765465A6F25FC
- 0
- 198
- 1207
-
void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure ) //0xAC97AF97FA68E5D5
- 0
- 208
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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