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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

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  2. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

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  3. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

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  4. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

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  5. void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 )  //0x1DCCACDCFC569362

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  6. void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle )  //0x777D0571A466B520

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  7. void _0xBC7D36946D19E60E ( BOOL p0 )  //0xBC7D36946D19E60E

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  8. void PREVENT_NETWORK_ID_MIGRATION ( int netId )  //0x7182EDDA1EE7DB5A

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  9. void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 )  //0xE1BC73D6815BA361

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  10. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

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  11. void _0xD78A26024BB13E08 ( Player player )  //0xD78A26024BB13E08

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  12. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

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  13. void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle )  //0xA8A024587329F36A

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  14. void _0x9ED3108D6847760A ( int netHandle, Any p1 )  //0x9ED3108D6847760A

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  15. void _0xD785864798258032 ( Entity entity, BOOL toggle )  //0xD785864798258032

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  16. void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle )  //0x29FE035D35B8589C

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  17. void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

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  18. void _0xE31A04513237DC89 ( Entity entity )  //0xE31A04513237DC89

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  19. void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 )  //0x157D8F3DE12B307F

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  20. void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xA6928482543022B4

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  21. void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId )  //0xD1065D68947E7B6E

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  22. void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle )  //0x89D803CD48622150

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  23. void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 )  //0xE5F773C1A1D9D168

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  24. void _0x49CF17A564918E8D ()  //0x49CF17A564918E8D

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  25. void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle )  //0x12B37D54667DB0B8

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  26. void _0xD637D327080CD86E ( int p0 )  //0xD637D327080CD86E

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  27. void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle )  //0xFAA10F1FAFB11AF2

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  28. void _0x564552C6AF1EEAB1 ()  //0x564552C6AF1EEAB1

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  29. void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 )  //0xE0031D3C8F36AB82

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  30. void NETWORK_ACTIVITY_RESET_TO_IDLE ()  //0x3FE141FDB990E3D1

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  31. void _SET_DOOR_NETWORKED ( Hash doorHash )  //0x51D99497ABF3F451

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  32. void NETWORK_ACTIVITY_SET_CURRENT ( int p0 )  //0x9ADAC065D9F6706F

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  33. void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle )  //0xC1E1A3D5ED7617B8

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  34. void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName )  //0xA197C35F73AC0F12

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  35. void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle )  //0xD45B1FFCCD52FF19

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  36. void RESERVE_NETWORK_MISSION_OBJECTS ( int amount )  //0x4E5C93BD0C32FBF8

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  37. void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount )  //0xE7DDA8BD3BCF751C

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  38. void RESERVE_NETWORK_MISSION_PEDS ( int amount )  //0xB60FEBA45333D36F

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  39. void RESERVE_NETWORK_CLIENT_MISSION_PEDS ( int amount )  //0x807E119F80231732

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  40. void RESERVE_NETWORK_MISSION_VEHICLES ( int amount )  //0x76B02E21ED27A469

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  41. void _0x9F24A34863FD35DA ( Any p0 )  //0x9F24A34863FD35DA

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  42. void RESERVE_NETWORK_MISSION_PICKUPS ( int amount )  //0x4D40E7D749BC6E6D

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  43. void _0x83FE8D7229593017 ()  //0x83FE8D7229593017

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  44. void _0xFC6FCF4C03F1BBF6 ()  //0xFC6FCF4C03F1BBF6

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  45. void _0xE5FF65CFF5160752 ()  //0xE5FF65CFF5160752

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  46. void _0xA95470DA137587F5 ( BOOL p0 )  //0xA95470DA137587F5

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  47. void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups )  //0x5E71E72A94985214

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  48. void _0x3E74A687A73979C6 ( BOOL p0 )  //0x3E74A687A73979C6

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  49. void _0x979765465A6F25FC ( Entity entity, BOOL p1 )  //0x979765465A6F25FC

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  50. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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