RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
566 natives in namespace NETWORK
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int _0x02B3CDD652B3CDD6 () //0x02B3CDD652B3CDD6
- 0
- 127
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void _0x02C4C6C2900D84DF ( Player player, Any p1 ) //0x02C4C6C2900D84DF
- 0
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int _0x039AD6B57D5179FF () //0x039AD6B57D5179FF
- 0
- 140
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int _0x039B692B3318FAB6 ( BOOL p0 ) //0x039B692B3318FAB6
- 0
- 114
- 1311
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BOOL _0x062842D61D0D53FD () //0x062842D61D0D53FD
- 0
- 116
- 1311
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BOOL _0x0B6B4507AC5EA8B8 () //0x0B6B4507AC5EA8B8
- 0
- 196
- 1207
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void _0x0BF90CBB6B72977B () //0x0BF90CBB6B72977B
- 0
- 204
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void _0x0CC28C08613BA9E5 ( Any p0 ) //0x0CC28C08613BA9E5
- 0
- 190
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void _0x0D183D8490EE4366 ( int p0, int p1 ) //0x0D183D8490EE4366
- 0
- 133
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BOOL _0x0E54D4DA6018FF8E () //0x0E54D4DA6018FF8E
- 0
- 194
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BOOL _0x0F44A5C78D114922 ( Any* sessionRequestId ) //0x0F44A5C78D114922
- 0
- 339
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int _0x106CBDD5077DEDE1 ( BOOL p0 ) //0x106CBDD5077DEDE1
- 0
- 129
- 1311
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Any _0x11820D1AE80DEA39 ( Any p0, Any p1 ) //0x11820D1AE80DEA39
- 0
- 238
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void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 ) //0x13F592FC3BF0EA84
- 0
- 208
- 1207
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int _0x1413B6BF27AB7A95 () //0x1413B6BF27AB7A95
- 0
- 286
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Any _0x160F0CE6D76A39C9 () //0x160F0CE6D76A39C9
- 0
- 296
- 1207
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BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle ) //0x16EFB123C4451032
- 0
- 207
- 1207
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BOOL _0x18B94666CF610AEB () //0x18B94666CF610AEB
- 0
- 190
- 1207
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void _0x19447FCAE97704DC ( Hash ctx, int ec, BOOL ex, BOOL ro ) //0x19447FCAE97704DC
- 0
- 133
- 1311
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void _0x19B52C20B5C4757C () //0x19B52C20B5C4757C
- 0
- 170
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int _0x1E4E097D71D449FB ( BOOL p0 ) //0x1E4E097D71D449FB
- 0
- 129
- 1311
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int _0x225640E09EFFDC3F () //0x225640E09EFFDC3F
- 0
- 207
- 1207
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BOOL _0x232E1EB23CDB313C () //0x232E1EB23CDB313C
- 0
- 192
- 1207
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BOOL _0x236321F1178A5446 ( Player player, Ped ped, Any* p2 ) //0x236321F1178A5446
- 0
- 199
- 1207
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void _0x2686BD9566B65EDA ( float x, float y, float z ) //0x2686BD9566B65EDA
- 0
- 186
- 1207
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BOOL _0x26A867C0B7A456D1 ( Entity entity ) //0x26A867C0B7A456D1
- 0
- 195
- 1232
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Any _0x271F95E55C663B8B ( Any p0, Any p1 ) //0x271F95E55C663B8B
- 0
- 220
- 1207
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BOOL _0x273E04A3A7AD1F2D () //0x273E04A3A7AD1F2D
- 0
- 194
- 1207
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BOOL _0x277865A734918AE6 () //0x277865A734918AE6
- 0
- 177
- 1207
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int _0x27B1AE4D8C652F08 ( int p0 ) //0x27B1AE4D8C652F08
- 0
- 223
- 1207
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BOOL _0x2A48D9567940598F ( Any* p0, Any cachingSlot, Any p2, Any type ) //0x2A48D9567940598F
- 0
- 308
- 1207
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void _0x2C4E98DDA475364F ( const char* p0 ) //0x2C4E98DDA475364F
- 0
- 260
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void _0x2CD41AC000E6F611 () //0x2CD41AC000E6F611
- 0
- 135
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void _0x3034C77C79A58880 ( BOOL p0 ) //0x3034C77C79A58880
- 0
- 184
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BOOL _0x316FD416C432C761 () //0x316FD416C432C761
- 0
- 138
- 1311
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void _0x335AF56613CA0F49 ( int p0 ) //0x335AF56613CA0F49
- 0
- 148
- 1311
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void _0x34BC1E79546BA543 ( BOOL p0 ) //0x34BC1E79546BA543
- 0
- 174
- 1232
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Any _0x356F9FB0698C1FEB ( Any p0, Any p1 ) //0x356F9FB0698C1FEB
- 0
- 209
- 1207
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BOOL _0x3AA0CDC63696166D ( int p0 ) //0x3AA0CDC63696166D
- 0
- 240
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void _0x3CBD6565D9C3B133 ( int p0, int p1, float p2 ) //0x3CBD6565D9C3B133
- 0
- 135
- 1311
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BOOL _0x3E4A16BC669E71B3 () //0x3E4A16BC669E71B3
- 0
- 197
- 1207
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void _0x3E74A687A73979C6 ( BOOL p0 ) //0x3E74A687A73979C6
- 0
- 284
- 1207
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int _0x3E8CCE6769DB5F34 ( int p0 ) //0x3E8CCE6769DB5F34
- 0
- 288
- 1207
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void _0x3F0ABAE38A0515AD ( int p0, int p1 ) //0x3F0ABAE38A0515AD
- 0
- 222
- 1207
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int _0x3F2EE18A3E294801 ( int p0 ) //0x3F2EE18A3E294801
- 0
- 173
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void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 ) //0x405DDEFB1F531B18
- 0
- 180
- 1207
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void _0x40FEDB13870042F1 () //0x40FEDB13870042F1
- 0
- 122
- 1355
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int _0x41452E8A3B9C0C4B () //0x41452E8A3B9C0C4B
- 0
- 182
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void _0x422F9D6D6C7BC290 ( int p0 ) //0x422F9D6D6C7BC290
- 0
- 122
- 1355
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void _0x43CF999205084B4B () //0x43CF999205084B4B
- 0
- 216
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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