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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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566 natives in namespace NETWORK

  1. int _0x02B3CDD652B3CDD6 ()  //0x02B3CDD652B3CDD6

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  2. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

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  3. int _0x039AD6B57D5179FF ()  //0x039AD6B57D5179FF

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  4. int _0x039B692B3318FAB6 ( BOOL p0 )  //0x039B692B3318FAB6

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  5. BOOL _0x062842D61D0D53FD ()  //0x062842D61D0D53FD

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  6. BOOL _0x0B6B4507AC5EA8B8 ()  //0x0B6B4507AC5EA8B8

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  7. void _0x0BF90CBB6B72977B ()  //0x0BF90CBB6B72977B

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  8. void _0x0CC28C08613BA9E5 ( Any p0 )  //0x0CC28C08613BA9E5

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  9. void _0x0D183D8490EE4366 ( int p0, int p1 )  //0x0D183D8490EE4366

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  10. BOOL _0x0E54D4DA6018FF8E ()  //0x0E54D4DA6018FF8E

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  11. BOOL _0x0F44A5C78D114922 ( Any* sessionRequestId )  //0x0F44A5C78D114922

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  12. int _0x106CBDD5077DEDE1 ( BOOL p0 )  //0x106CBDD5077DEDE1

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  13. Any _0x11820D1AE80DEA39 ( Any p0, Any p1 )  //0x11820D1AE80DEA39

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  14. void _0x13F592FC3BF0EA84 ( Volume volume, BOOL p1, float originalWeight, Any p3, Any p4 )  //0x13F592FC3BF0EA84

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  15. int _0x1413B6BF27AB7A95 ()  //0x1413B6BF27AB7A95

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  16. Any _0x160F0CE6D76A39C9 ()  //0x160F0CE6D76A39C9

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  17. BOOL _0x16EFB123C4451032 ( int p0, Any* gamerHandle )  //0x16EFB123C4451032

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  18. BOOL _0x18B94666CF610AEB ()  //0x18B94666CF610AEB

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  19. void _0x19447FCAE97704DC ( Hash ctx, int ec, BOOL ex, BOOL ro )  //0x19447FCAE97704DC

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  20. void _0x19B52C20B5C4757C ()  //0x19B52C20B5C4757C

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  21. int _0x1E4E097D71D449FB ( BOOL p0 )  //0x1E4E097D71D449FB

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  22. int _0x225640E09EFFDC3F ()  //0x225640E09EFFDC3F

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  23. BOOL _0x232E1EB23CDB313C ()  //0x232E1EB23CDB313C

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  24. BOOL _0x236321F1178A5446 ( Player player, Ped ped, Any* p2 )  //0x236321F1178A5446

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  25. void _0x2686BD9566B65EDA ( float x, float y, float z )  //0x2686BD9566B65EDA

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  26. BOOL _0x26A867C0B7A456D1 ( Entity entity )  //0x26A867C0B7A456D1

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  27. Any _0x271F95E55C663B8B ( Any p0, Any p1 )  //0x271F95E55C663B8B

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  28. BOOL _0x273E04A3A7AD1F2D ()  //0x273E04A3A7AD1F2D

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  29. BOOL _0x277865A734918AE6 ()  //0x277865A734918AE6

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  30. int _0x27B1AE4D8C652F08 ( int p0 )  //0x27B1AE4D8C652F08

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  31. BOOL _0x2A48D9567940598F ( Any* p0, Any cachingSlot, Any p2, Any type )  //0x2A48D9567940598F

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  32. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

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  33. void _0x2CD41AC000E6F611 ()  //0x2CD41AC000E6F611

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  34. void _0x3034C77C79A58880 ( BOOL p0 )  //0x3034C77C79A58880

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  35. BOOL _0x316FD416C432C761 ()  //0x316FD416C432C761

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  36. void _0x335AF56613CA0F49 ( int p0 )  //0x335AF56613CA0F49

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  37. void _0x34BC1E79546BA543 ( BOOL p0 )  //0x34BC1E79546BA543

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  38. Any _0x356F9FB0698C1FEB ( Any p0, Any p1 )  //0x356F9FB0698C1FEB

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  39. BOOL _0x3AA0CDC63696166D ( int p0 )  //0x3AA0CDC63696166D

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  40. void _0x3CBD6565D9C3B133 ( int p0, int p1, float p2 )  //0x3CBD6565D9C3B133

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  41. BOOL _0x3E4A16BC669E71B3 ()  //0x3E4A16BC669E71B3

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  42. void _0x3E74A687A73979C6 ( BOOL p0 )  //0x3E74A687A73979C6

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  43. int _0x3E8CCE6769DB5F34 ( int p0 )  //0x3E8CCE6769DB5F34

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  44. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

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  45. int _0x3F2EE18A3E294801 ( int p0 )  //0x3F2EE18A3E294801

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  46. void _0x405DDEFB1F531B18 ( Volume volume, BOOL p1, Any p2, Any p3 )  //0x405DDEFB1F531B18

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  47. void _0x40FEDB13870042F1 ()  //0x40FEDB13870042F1

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  48. int _0x41452E8A3B9C0C4B ()  //0x41452E8A3B9C0C4B

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  49. void _0x422F9D6D6C7BC290 ( int p0 )  //0x422F9D6D6C7BC290

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  50. void _0x43CF999205084B4B ()  //0x43CF999205084B4B

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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