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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. void _0x154340E87D8CC178 ( Any p0 )  //0x154340E87D8CC178

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  2. void _0x94FCADCF9F0C368E ( Any p0 )  //0x94FCADCF9F0C368E

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  3. Any _0x0D0AE5081F88CFE1 ( Any p0 )  //0x0D0AE5081F88CFE1

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  4. void _0xAF3A84C7DE6A1DC5 ( Any p0, Any p1 )  //0xAF3A84C7DE6A1DC5

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  5. void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 )  //0x48E4D50F87A96AA5

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  6. Any _0xB1F6665AA54DCD5C ( Any p0 )  //0xB1F6665AA54DCD5C

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  7. Any _0x8BB99B85444544D9 ( Any p0, Any p1 )  //0x8BB99B85444544D9

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  8. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

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  9. Any _0xCC1BAF72D571DB8D ( Any p0, Any p1, Any p2 )  //0xCC1BAF72D571DB8D

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  10. BOOL _IS_PED_DECOMPOSED ( Ped ped )  //0x5170DDA6D63ACAAA

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  11. void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle )  //0x674B90BE1115846D

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  12. void _0xAB26DEEE120FD3FD ( Any p0, Any p1 )  //0xAB26DEEE120FD3FD

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  13. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

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  14. void DISABLE_LOOTING_COMPOSITE_LOOTABLE_THIS_FRAME ( int compositeId, BOOL p1 )  //0x40D72189F46D2E15

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  15. void _0xBB282CF5D2333FB8 ( Any p0, Any p1 )  //0xBB282CF5D2333FB8

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  16. void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 )  //0xAD44856A1CD29635

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  17. Any _0x38C2BF94D15F464D ( Any p0 )  //0x38C2BF94D15F464D

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  18. void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 )  //0x3A87FDA8F1B6CDFB

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  19. void _0x4647842FE8F31C1E ( Any p0, Any p1 )  //0x4647842FE8F31C1E

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  20. BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName )  //0xF9B91C5129EABC08

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  21. void _0x9B47971234169990 ( Ped ped, Any item )  //0x9B47971234169990

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  22. void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 )  //0xF63FA29D4A9ACA86

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  23. void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 )  //0x8C0F6A3D7236DEEB

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  24. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

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  25. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

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  26. BOOL _IS_GLOBAL_BLOCK_VALID ( int index )  //0xACB7E1418A8B6E32

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  27. void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle )  //0xE97240065406CB80

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  28. BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode )  //0x4CABE596D632E4B0

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  29. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

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  30. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

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  31. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

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  32. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

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  33. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

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  34. Any _0xE704838F36F93B7B ( Any p0 )  //0xE704838F36F93B7B

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  35. void _0x96282005C5C6801F ( Any p0, Any p1 )  //0x96282005C5C6801F

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  36. BOOL _0x36040772DF5E59A0 ()  //0x36040772DF5E59A0

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  37. void _SET_GAME_LOGIC_PAUSED ()  //0x550F05CFFBD63C8C

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  38. void _0xDBDA48EC456ED908 ()  //0xDBDA48EC456ED908

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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