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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. const char* GET_ONSCREEN_KEYBOARD_RESULT ()  //0xAFB4CF58A4A292B1

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  2. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

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  3. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

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  4. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

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  5. Any _0xFD0759658268FD8E ( Any p0 )  //0xFD0759658268FD8E

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  6. int _GET_REAL_GAME_TIMER_IN_SECONDS ()  //0x2E036F0480B8BF02

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  7. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

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  8. void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 )  //0x8AE059F47158417E

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  9. void SCRIPT_RACE_SHUTDOWN ()  //0x334CE0DA4FAF330C

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  10. void _0xBA62B4D80FA66BD6 ( Any iPart, Any iCheckpoint, Any iLap, Any iTime )  //0xBA62B4D80FA66BD6

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  11. BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 )  //0x769E848C66E3C2BB

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  12. void _START_BENCHMARK_RECORDING ()  //0x29D1F6DF864A094E

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  13. void _STOP_BENCHMARK_RECORDING ()  //0xB89AEC71AFF2B599

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  14. void _RESET_BENCHMARK_RECORDING ()  //0xECBABD0307FB216F

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  15. void _SAVE_BENCHMARK_RECORDING ()  //0xF4743E2ECC02B3DA

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  16. BOOL _UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE ()  //0x4FFA0386A6216113

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  17. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

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  18. int _GET_BENCHMARK_PASS_FROM_COMMAND_LINE ()  //0x9297DACF3A2CDFF7

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  19. Any _0xDC057B86FC157031 ()  //0xDC057B86FC157031

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  20. void _0x9A252AA23D7098F2 ()  //0x9A252AA23D7098F2

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  21. BOOL _DOES_ITEM_HAVE_VALID_BASE ( ScrHandle item )  //0xBDC6E364C9C78178

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  22. int _GET_ITEM_TYPE ( ScrHandle handle )  //0xDC8D2FF478DF9553

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  23. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

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  24. BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle )  //0xFEC1D4B5C82C176F

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  25. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

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  26. Any _0xF18AF483DF70BBDE ( Any p0 )  //0xF18AF483DF70BBDE

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  27. Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item )  //0xEE04C0AFD4EFAF0E

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  28. Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item )  //0x3FFB15534067DCD4

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  29. Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item )  //0xE578C8AE173719B3

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  30. Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item )  //0x18013392501CE5DC

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  31. Any _0x33982467B1E349EF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x33982467B1E349EF

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  32. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

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  33. void _0x4D5C9CC7E7E23E09 ()  //0x4D5C9CC7E7E23E09

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  34. BOOL REGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9 )  //0x870708A6E147A9AD

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  35. BOOL UNREGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity )  //0xE98D55C5983F2509

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  36. void _0xFC6ECB9170145ECE ()  //0xFC6ECB9170145ECE

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  37. Any _0x35165C658077CD0B ()  //0x35165C658077CD0B

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  38. BOOL _0x4B101DBCC9482F2D ( Ped ped )  //0x4B101DBCC9482F2D

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  39. BOOL _IS_MISSION_CREATOR_ACTIVE ()  //0xF236C84C6ADFCB2F

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  40. void _0xA3A8926951471C82 ()  //0xA3A8926951471C82

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  41. void _CREATE_AI_MEMORY ( Any* args, int aiMemoryType )  //0x88BC5F4AEF77FC4E

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  42. Any _0xFDF38E2B711BF78E ( Any p0, Any p1 )  //0xFDF38E2B711BF78E

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  43. void _0xEB946B9E579729AD ( Ped ped, Any p1 )  //0xEB946B9E579729AD

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  44. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

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  45. Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 )  //0x8DB104CCEBCD58C5

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  46. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

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  47. void _0xDE2C3B74D2B3705C ( Any p0, Any p1 )  //0xDE2C3B74D2B3705C

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  48. void _0x49F3241C28EBBFBC ( Any p0 )  //0x49F3241C28EBBFBC

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  49. void _0x183672FE838A661B ( Any p0 )  //0x183672FE838A661B

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  50. void _0x38C0C9CAE1544500 ( Any p0 )  //0x38C0C9CAE1544500

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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