RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void _0x49C44FE78A135A1D ( Any p0 ) //0x49C44FE78A135A1D
- 0
- 192
- 1207
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const char* _GET_STRING_FROM_FLOAT ( float value, int digits ) //0x2B6846401D68E563
- 0
- 192
- 1207
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const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z ) //0x6C4DBF553885F9EB
- 0
- 201
- 1207
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const char* _GET_STRING_FROM_BOOL ( BOOL value ) //0xF216F74101968DB0
- 0
- 209
- 1207
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
- 0
- 1,305
- 1207
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const char* _CREATE_COLOR_STRING ( int rgb ) //0xBCC2CFADEA1AEA6C
- 0
- 225
- 1207
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void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 ) //0x324DC1CEF57F31E6
- 0
- 208
- 1207
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int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd ) //0x68E1352AF48F905D
- 0
- 204
- 1207
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void SET_GAME_PAUSED ( BOOL toggle ) //0xFAEC088D28B1DE4A
- 0
- 232
- 1207
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void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle ) //0x3215376E79F6EA18
- 0
- 225
- 1207
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void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle ) //0x8ABD939C2E5D00ED
- 0
- 251
- 1207
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void SET_CHEAT_ACTIVE ( int cheatId ) //0xD4958E8CF0DE0DD0
- 0
- 275
- 1207
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void _0xB711EB4BC8D06013 () //0xB711EB4BC8D06013
- 0
- 194
- 1207
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void POPULATE_NOW () //0xEA6DC3A8ADD2005F
- 0
- 278
- 1207
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BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE () //0xF9E7DBB39080640B
- 0
- 184
- 1207
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BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 ) //0x279B0696DA4657EB
- 0
- 211
- 1207
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BOOL _0x1B065A2BF7953815 ( BOOL p0 ) //0x1B065A2BF7953815
- 0
- 219
- 1207
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Any _0x6C7B68D3CE60E8DE ( Any p0 ) //0x6C7B68D3CE60E8DE
- 0
- 194
- 1207
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Any _0x627B68D9CE6EE8DE ( Any p0 ) //0x627B68D9CE6EE8DE
- 0
- 209
- 1207
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Any _0x7CF96F1250EF3221 ( Any p0 ) //0x7CF96F1250EF3221
- 0
- 193
- 1207
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void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
- 0
- 348
- 1207
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void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 359
- 1207
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void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
- 0
- 222
- 1207
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BOOL CREATE_INCIDENT ( int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8 ) //0x3F892CAF67444AE7
- 0
- 299
- 1207
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BOOL _CREATE_INCIDENT_WITH_ENTITIES ( int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID ) //0xAB3D3F45436DB1D8
- 0
- 203
- 1207
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void DELETE_INCIDENT ( int incidentId ) //0x5CFD0F0D6AAE0AEE
- 0
- 208
- 1207
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BOOL IS_INCIDENT_VALID ( int incidentId ) //0x39F2B1BAD412246A
- 0
- 207
- 1207
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void _SET_INCIDENT_UNK ( int incidentId ) //0x9617B6E5F6537B63
- 0
- 193
- 1207
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int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 ) //0x5EBDA1A3B8CB5EF7
- 0
- 235
- 1207
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BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id ) //0x03BA619C81A646B3
- 0
- 208
- 1207
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void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 ) //0x88CB484364EFB37A
- 0
- 182
- 1207
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Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 ) //0x3233C4EC0514C7EC
- 0
- 224
- 1207
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BOOL _DOES_POP_MULTIPLIER_AREA_EXIST_FOR_VOLUME ( Volume volume ) //0x39D6DACE323A20B6
- 0
- 192
- 1207
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void _REMOVE_POP_MULTIPLIER_AREA_FOR_VOLUME ( Volume volume, int p1 ) //0xBD090F5B1DB82189
- 0
- 188
- 1207
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void _0xF569E33FB72ED28E () //0xF569E33FB72ED28E
- 0
- 209
- 1207
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void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE () //0xC7817264BC4B6377
- 0
- 195
- 1207
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void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance ) //0xEAB6823B82FBD283
- 0
- 206
- 1207
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void _RESET_DISPATCH_MIN_SPAWN_DISTANCE () //0x96498D922D8D0D0A
- 0
- 201
- 1207
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void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance ) //0x27A1B170AA8AF84C
- 0
- 188
- 1207
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void _RESET_DISPATCH_MAX_SPAWN_DISTANCE () //0x54EC7B6BC72BAD69
- 0
- 210
- 1207
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void _SET_DISPATCH_MAX_SPAWN_DISTANCE ( float maxSpawnDistance ) //0x89314FB3463E28DE
- 0
- 205
- 1207
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void _0x4B0501A468B749F8 () //0x4B0501A468B749F8
- 0
- 201
- 1207
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void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 ) //0x6BCF7B5CD338281A
- 0
- 204
- 1207
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Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA ( Volume volume ) //0xA2D5A26208421426
- 0
- 215
- 1207
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void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 ) //0x49F751F6868DDC5B
- 0
- 209
- 1207
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void _0xEF42F56F69877125 () //0xEF42F56F69877125
- 0
- 192
- 1207
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void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 ) //0xE4EE55E63FA9AF45
- 0
- 211
- 1207
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void CLEAR_TACTICAL_NAV_MESH_POINTS () //0xD93B6516C6878267
- 0
- 196
- 1207
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void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength ) //0x044131118D8DB3CD
- 0
- 576
- 1207
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int UPDATE_ONSCREEN_KEYBOARD () //0x37DF360F235A3893
- 0
- 405
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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