RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
-
float GET_WIND_SPEED () //0xFFB7E74E041150A4
- 0
- 367
- 1207
-
void SET_WIND_DIRECTION ( float direction ) //0xB56C4F5F57A45600
- 0
- 258
- 1207
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Vector3 GET_WIND_DIRECTION () //0xF703E82F3FE14A5F
- 0
- 233
- 1207
-
void _SET_RAIN_LEVEL ( float intensity ) //0x193DFC0526830FD6
- 0
- 309
- 1207
-
float GET_RAIN_LEVEL () //0x931B5F4CC130224B
- 0
- 283
- 1207
-
void _0x745808BB01CEC6B9 ( float p0 ) //0x745808BB01CEC6B9
- 0
- 221
- 1207
-
void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
- 0
- 375
- 1207
-
float GET_SNOW_LEVEL () //0x1E5D727041BE1709
- 0
- 278
- 1207
-
void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
- 0
- 348
- 1207
-
void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
- 0
- 646
- 1207
-
void _0xA9342743B634A462 ( Any p0 ) //0xA9342743B634A462
- 0
- 227
- 1207
-
int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
- 0
- 430
- 1207
-
int _GET_GAME_TIMER_NON_SCALED_CLIPPED () //0x483B8C542103AD72
- 0
- 199
- 1207
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int GET_SYSTEM_TIME () //0xBE7F225417E35A7C
- 0
- 280
- 1207
-
int _GET_NUMBER_OF_MICROSECONDS_SINCE_LAST_CALL () //0xB0CE5E5ED8BB3581
- 0
- 246
- 1207
-
int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS () //0x63219768C586667C
- 0
- 272
- 1207
-
void _RESET_SCRIPT_TIME_WITHIN_FRAME () //0x1411A7CBC3A6EB7B
- 0
- 190
- 1207
-
float GET_FRAME_TIME () //0x5E72022914CE3C38
- 0
- 294
- 1207
-
float _GET_BENCHMARK_TIME () //0x3F3172FEAE3AFE1C
- 0
- 226
- 1207
-
int GET_FRAME_COUNT () //0x77DFA958FCF100C1
- 0
- 286
- 1207
-
void _0x6BED40493A1AFDB8 ( Any* p0, float p1 ) //0x6BED40493A1AFDB8
- 0
- 218
- 1207
-
float _READ_INT_AS_FLOAT ( int value ) //0xD2C9126410DFA1B2
- 0
- 284
- 1207
-
float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0xE29F927A961F8AAA
- 0
- 269
- 1207
-
int GET_RANDOM_INT_IN_RANGE ( int startRange, int endRange ) //0xD53343AA4FB7DD28
- 0
- 279
- 1207
-
BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
- 0
- 1,208
- 1207
-
BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
- 0
- 421
- 1207
-
Any _0xBBE5B63EFFB08E68 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xBBE5B63EFFB08E68
- 0
- 277
- 1207
-
float ASIN ( float p0 ) //0x6E3C15D296C15583
- 0
- 274
- 1207
-
float ACOS ( float p0 ) //0x586690F0176DC575
- 0
- 283
- 1207
-
float TAN ( float p0 ) //0x8C13DB96497B7ABF
- 0
- 277
- 1207
-
float ATAN ( float p0 ) //0x503054DED0B78027
- 0
- 336
- 1207
-
float ATAN2 ( float p0, float p1 ) //0x965B220A066E3F07
- 0
- 256
- 1207
-
float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
- 0
- 402
- 1207
-
float GET_ANGLE_BETWEEN_2D_VECTORS ( float x1, float y1, float x2, float y2 ) //0xD0DFE1C486097BBB
- 0
- 315
- 1207
-
float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
- 0
- 494
- 1207
-
Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 ) //0x83ACC65D9ACEC5EF
- 0
- 260
- 1207
-
BOOL _0xAB6A04CEC428258B ( float p0, float p1, float p10, float p11, float* p12, float p2, float p3, float p4, float p5, float p6 ) //0xAB6A04CEC428258B
- 0
- 251
- 1207
-
void SET_BIT ( int* address, int offset ) //0xF73FBE4845C43B5B
- 0
- 278
- 1207
-
void CLEAR_BIT ( int* address, int offset ) //0x7D1D4A3602B6AD4E
- 0
- 267
- 1207
-
Any _0x8F4F050054005C27 ( Any p0, Any p1 ) //0x8F4F050054005C27
- 0
- 232
- 1207
-
Any _0x80E9C316EF84DD81 ( Any p0 ) //0x80E9C316EF84DD81
- 0
- 246
- 1207
-
void _0xE84AAC1B22A73E99 ( Any p0, Any p1 ) //0xE84AAC1B22A73E99
- 0
- 200
- 1207
-
void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 ) //0xB909149F2BB5F6DA
- 0
- 208
- 1207
-
void _0xD2D74F89DF844A50 ( Any p0 ) //0xD2D74F89DF844A50
- 0
- 226
- 1207
-
Hash GET_HASH_KEY ( const char* string ) //0xFD340785ADF8CFB7
- 0
- 681
- 1207
-
Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 ) //0xEF50E344A8F93784
- 0
- 219
- 1207
-
BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 ) //0x825CA3ED43831015
- 0
- 277
- 1207
-
void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
- 0
- 450
- 1207
-
void _CLEAR_VOLUME_AREA ( Volume volume, int flag ) //0x2FCD528A397E5C88
- 0
- 277
- 1207
-
void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xA4D83115C1E02F8A
- 0
- 281
- 1207
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