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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

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  2. const char* VAR_STRING ( int flags, const char* textTemplate, ...  )  //0xFA925AC00EB830B9

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  3. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

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  4. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround )  //0x24FA4267BB8D2431

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  5. Hash GET_HASH_KEY ( const char* string )  //0xFD340785ADF8CFB7

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  6. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 )  //0x867654CBC7606F2C

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  7. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

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  8. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

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  9. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

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  10. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

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  11. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

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  12. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

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  13. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x38D5202FF9271C62

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  14. void FIRE_SINGLE_BULLET ( Any* args )  //0xCBC9A21F6A2A679C

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  15. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

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  16. void SET_WIND_SPEED ( float speed )  //0xD00C2D82DC04A99F

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  17. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

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  18. void CLEAR_AREA ( float x, float y, float z, float radius, int flag )  //0x3B882A96EA77D5B1

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  19. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

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  20. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

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  21. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

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  22. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

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  23. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0xDCB8DDD5D054A7E7

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  24. int GET_GAME_TIMER ()  //0x4F67E8ECA7D3F667

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  25. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

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  26. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x2A29CA9A6319E6AB

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  27. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0x0BE7F4E3CDBAFB28

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  28. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

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  29. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

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  30. BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 )  //0xB2C69E11A37B5AF0

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  31. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  32. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

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  33. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

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  34. void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle )  //0x50E52637EF70EF77

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  35. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

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  36. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

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  37. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

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  38. void _SET_SNOW_LEVEL ( float level )  //0xF6BEE7E80EC5CA40

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  39. void _COPY_MEMORY ( Any* dst, Any* src, int size )  //0xF7AC7DC0DEE7C9BE

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  40. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

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  41. float GET_WIND_SPEED ()  //0xFFB7E74E041150A4

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  42. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

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  43. void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude )  //0x55123D5A7D9D3C42

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  44. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

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  45. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

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  46. BOOL GET_RANDOM_EVENT_FLAG ()  //0x924D54E5698AE3E0

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  47. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

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  48. void FORCE_LIGHTNING_FLASH ()  //0x369DB5B2510FA080

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  49. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

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  50. float ATAN ( float p0 )  //0x503054DED0B78027

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