RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
- 0
- 1,348
- 1207
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
- 0
- 1,305
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,230
- 1207
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BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround ) //0x24FA4267BB8D2431
- 0
- 1,137
- 1207
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void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 ) //0x867654CBC7606F2C
- 0
- 646
- 1207
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Hash GET_HASH_KEY ( const char* string ) //0xFD340785ADF8CFB7
- 0
- 608
- 1207
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void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
- 0
- 592
- 1207
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void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
- 1
- 590
- 1207
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void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength ) //0x044131118D8DB3CD
- 0
- 576
- 1207
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void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
- 0
- 505
- 1207
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float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z ) //0xB98B78C3768AF6E0
- 0
- 477
- 1207
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float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy ) //0x38D5202FF9271C62
- 0
- 468
- 1207
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void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
- 0
- 447
- 1207
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void SET_SUPER_JUMP_THIS_FRAME ( Player player ) //0xB3E9BE963F10C445
- 0
- 433
- 1207
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void FIRE_SINGLE_BULLET ( Any* args ) //0xCBC9A21F6A2A679C
- 0
- 428
- 1207
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 424
- 1207
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void SET_WIND_SPEED ( float speed ) //0xD00C2D82DC04A99F
- 0
- 418
- 1207
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void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
- 0
- 414
- 1207
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void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable ) //0x7ACF124C12A2B045
- 1
- 407
- 1207
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int UPDATE_ONSCREEN_KEYBOARD () //0x37DF360F235A3893
- 0
- 405
- 1207
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void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0xDCB8DDD5D054A7E7
- 0
- 402
- 1207
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BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal ) //0x2A29CA9A6319E6AB
- 0
- 398
- 1207
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
- 0
- 394
- 1207
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
- 0
- 391
- 1207
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int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
- 0
- 390
- 1207
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float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ ) //0x0BE7F4E3CDBAFB28
- 0
- 382
- 1207
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void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
- 0
- 379
- 1207
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int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize ) //0x40DC2907A9697EF7
- 0
- 363
- 1207
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void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 359
- 1207
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
- 0
- 359
- 1207
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int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
- 0
- 353
- 1207
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
- 0
- 350
- 1207
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void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
- 0
- 348
- 1207
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
- 0
- 348
- 1207
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BOOL IS_MAG_DEMO_1_ACTIVE () //0x5FC9357C26DAEFCE
- 0
- 345
- 1207
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
- 0
- 344
- 1207
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BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 ) //0xB2C69E11A37B5AF0
- 0
- 340
- 1207
-
void _0xCC7FC854B956A128 ( const char* p0, const char* p1 ) //0xCC7FC854B956A128
- 0
- 339
- 1207
-
float GET_WIND_SPEED () //0xFFB7E74E041150A4
- 0
- 338
- 1207
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void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude ) //0x55123D5A7D9D3C42
- 0
- 335
- 1207
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
- 0
- 334
- 1207
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
- 0
- 330
- 1207
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void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
- 0
- 327
- 1207
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void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
- 0
- 327
- 1207
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void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
- 0
- 326
- 1207
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void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x66AB6B6C7E72F393
- 0
- 322
- 1207
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float ATAN ( float p0 ) //0x503054DED0B78027
- 0
- 315
- 1207
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BOOL ARE_STRINGS_EQUAL ( const char* string1, const char* string2 ) //0xD3852F22AB713A1F
- 0
- 315
- 1207
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
- 0
- 314
- 1207
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void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
- 0
- 311
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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