Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

    • 0
    • 1,425
    • 1207
  2. const char* VAR_STRING ( int flags, const char* textTemplate, ...  )  //0xFA925AC00EB830B9

    • 0
    • 1,385
    • 1207
  3. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

    • 0
    • 1,326
    • 1207
  4. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround )  //0x24FA4267BB8D2431

    • 0
    • 1,211
    • 1207
  5. Hash GET_HASH_KEY ( const char* string )  //0xFD340785ADF8CFB7

    • 0
    • 686
    • 1207
  6. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 )  //0x867654CBC7606F2C

    • 0
    • 680
    • 1207
  7. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

    • 1
    • 648
    • 1207
  8. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

    • 0
    • 647
    • 1207
  9. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

    • 0
    • 620
    • 1207
  10. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

    • 0
    • 542
    • 1207
  11. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

    • 0
    • 540
    • 1207
  12. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

    • 0
    • 497
    • 1207
  13. float GET_HEADING_FROM_VECTOR_2D ( float dx, float dy )  //0x38D5202FF9271C62

    • 0
    • 495
    • 1207
  14. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0xB3E9BE963F10C445

    • 0
    • 467
    • 1207
  15. void SET_WIND_SPEED ( float speed )  //0xD00C2D82DC04A99F

    • 0
    • 452
    • 1207
  16. void CLEAR_AREA ( float x, float y, float z, float radius, int flag )  //0x3B882A96EA77D5B1

    • 0
    • 452
    • 1207
  17. void FIRE_SINGLE_BULLET ( Any* args )  //0xCBC9A21F6A2A679C

    • 0
    • 452
    • 1207
  18. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

    • 0
    • 448
    • 1207
  19. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

    • 1
    • 443
    • 1207
  20. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

    • 0
    • 441
    • 1207
  21. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0xDCB8DDD5D054A7E7

    • 0
    • 438
    • 1207
  22. int UPDATE_ONSCREEN_KEYBOARD ()  //0x37DF360F235A3893

    • 0
    • 436
    • 1207
  23. int GET_GAME_TIMER ()  //0x4F67E8ECA7D3F667

    • 0
    • 431
    • 1207
  24. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

    • 0
    • 430
    • 1207
  25. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

    • 0
    • 424
    • 1207
  26. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x2A29CA9A6319E6AB

    • 0
    • 422
    • 1207
  27. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0x0BE7F4E3CDBAFB28

    • 0
    • 406
    • 1207
  28. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

    • 0
    • 392
    • 1207
  29. BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 )  //0xB2C69E11A37B5AF0

    • 0
    • 390
    • 1207
  30. void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle )  //0x50E52637EF70EF77

    • 0
    • 386
    • 1207
  31. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

    • 0
    • 383
    • 1207
  32. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

    • 0
    • 382
    • 1207
  33. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

    • 0
    • 381
    • 1207
  34. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

    • 0
    • 379
    • 1207
  35. void _SET_SNOW_LEVEL ( float level )  //0xF6BEE7E80EC5CA40

    • 0
    • 375
    • 1207
  36. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

    • 0
    • 373
    • 1207
  37. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

    • 0
    • 373
    • 1207
  38. void _COPY_MEMORY ( Any* dst, Any* src, int size )  //0xF7AC7DC0DEE7C9BE

    • 0
    • 372
    • 1207
  39. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

    • 0
    • 371
    • 1207
  40. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

    • 0
    • 368
    • 1207
  41. float GET_WIND_SPEED ()  //0xFFB7E74E041150A4

    • 0
    • 367
    • 1207
  42. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

    • 0
    • 358
    • 1207
  43. void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude )  //0x55123D5A7D9D3C42

    • 0
    • 356
    • 1207
  44. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

    • 0
    • 351
    • 1207
  45. BOOL GET_RANDOM_EVENT_FLAG ()  //0x924D54E5698AE3E0

    • 0
    • 351
    • 1207
  46. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

    • 0
    • 351
    • 1207
  47. void FORCE_LIGHTNING_FLASH ()  //0x369DB5B2510FA080

    • 0
    • 348
    • 1207
  48. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

    • 0
    • 344
    • 1207
  49. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

    • 0
    • 337
    • 1207
  50. float ATAN ( float p0 )  //0x503054DED0B78027

    • 0
    • 336
    • 1207

Recently Browsing 0

  • No registered users viewing this page.