RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize ) //0x40DC2907A9697EF7
- 0
- 363
- 1207
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int _GET_NUMBER_OF_INSTRUCTIONS () //0x72904D3D62AF5839
- 0
- 295
- 1207
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int _GET_MAX_NUM_INSTRUCTIONS () //0xC43CD2668B204419
- 0
- 353
- 1207
-
BOOL IS_MAG_DEMO_1_ACTIVE () //0x5FC9357C26DAEFCE
- 0
- 345
- 1207
-
void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
- 0
- 326
- 1207
-
void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
- 0
- 447
- 1207
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
- 0
- 359
- 1207
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BOOL GET_MISSION_FLAG () //0xB15CD1CF58771DE1
- 0
- 391
- 1207
-
void _0x5801BE2DF2AF07EC ( Any p0 ) //0x5801BE2DF2AF07EC
- 0
- 291
- 1207
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
- 0
- 295
- 1207
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BOOL GET_RANDOM_EVENT_FLAG () //0x924D54E5698AE3E0
- 0
- 330
- 1207
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void _0x9BF2C0C568C61641 ( Any p0 ) //0x9BF2C0C568C61641
- 0
- 270
- 1207
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void _0xCC7FC854B956A128 ( const char* p0, const char* p1 ) //0xCC7FC854B956A128
- 0
- 339
- 1207
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void _0x9935F76407C32539 ( const char* p0 ) //0x9935F76407C32539
- 0
- 271
- 1207
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void _0xFF252E2BAFB7330F ( Any p0 ) //0xFF252E2BAFB7330F
- 0
- 303
- 1207
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void _0x91D657230BC208D2 ( const char* p0, const char* p1 ) //0x91D657230BC208D2
- 0
- 277
- 1207
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void _0x1694A053DFB61A34 ( const char* p0 ) //0x1694A053DFB61A34
- 0
- 294
- 1207
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Any _0xAF530E56505D1BD6 ( Any p0 ) //0xAF530E56505D1BD6
- 0
- 296
- 1207
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void _0xB16FC7B364D86585 () //0xB16FC7B364D86585
- 0
- 279
- 1207
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const char* _0xF81C53561D15F330 () //0xF81C53561D15F330
- 0
- 287
- 1207
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
- 0
- 350
- 1207
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void _0xCC3EDC5614B03F61 ( int p0 ) //0xCC3EDC5614B03F61
- 0
- 284
- 1207
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void _0x708DF841B8F27AA2 ( const char* p0 ) //0x708DF841B8F27AA2
- 0
- 263
- 1207
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void _0xDA4D8EB04E8E2928 ( Any p0 ) //0xDA4D8EB04E8E2928
- 0
- 275
- 1207
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void _0xB08C4FA25BC29DB9 ( Any p0 ) //0xB08C4FA25BC29DB9
- 0
- 281
- 1207
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Hash _GET_PREV_WEATHER_TYPE_HASH_NAME () //0x4BEB42AEBCA732E9
- 0
- 300
- 1207
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Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME () //0x51021D36F62AAA83
- 0
- 284
- 1207
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void _0x0730E518486DEEC3 ( Any p0 ) //0x0730E518486DEEC3
- 0
- 264
- 1207
-
int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
- 0
- 1,348
- 1207
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void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
- 0
- 505
- 1207
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int _GET_RANDOM_WEATHER_TYPE_INDEX () //0x7F4CE164D9A11DFE
- 0
- 267
- 1207
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Hash _GET_RANDOM_WEATHER_TYPE () //0x1359C181BC625503
- 0
- 288
- 1207
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
- 0
- 344
- 1207
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
- 0
- 334
- 1207
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void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
- 0
- 298
- 1207
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void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
- 1
- 590
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,230
- 1207
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void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
- 0
- 311
- 1207
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void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
- 0
- 379
- 1207
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void _0x2916B30DC6C41179 ( Hash weatherType ) //0x2916B30DC6C41179
- 0
- 308
- 1207
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void _0xD3F943B88F55376A ( Hash weatherType ) //0xD3F943B88F55376A
- 0
- 272
- 1207
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void _0x243CEDE8F916B994 () //0x243CEDE8F916B994
- 0
- 275
- 1207
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
- 0
- 348
- 1207
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
- 0
- 424
- 1207
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
- 0
- 394
- 1207
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
- 0
- 314
- 1207
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void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude ) //0x55123D5A7D9D3C42
- 0
- 335
- 1207
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void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude ) //0xF06C5B66DE20B2B8
- 0
- 300
- 1207
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float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z ) //0xB98B78C3768AF6E0
- 0
- 477
- 1207
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void SET_WIND_SPEED ( float speed ) //0xD00C2D82DC04A99F
- 0
- 418
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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