RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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float GET_WIND_SPEED () //0xFFB7E74E041150A4
- 0
- 338
- 1207
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BOOL _SHOULD_USE_METRIC_TEMPERATURE () //0xFF4AAF3275BAAB4F
- 0
- 271
- 1207
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void _0xFF252E2BAFB7330F ( Any p0 ) //0xFF252E2BAFB7330F
- 0
- 303
- 1207
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BOOL _IS_BASE_A_COVER_POINT ( ScrHandle handle ) //0xFEC1D4B5C82C176F
- 0
- 213
- 1207
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Any _0xFDF38E2B711BF78E ( Any p0, Any p1 ) //0xFDF38E2B711BF78E
- 0
- 200
- 1207
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Hash GET_HASH_KEY ( const char* string ) //0xFD340785ADF8CFB7
- 0
- 608
- 1207
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Any _0xFD0759658268FD8E ( Any p0 ) //0xFD0759658268FD8E
- 0
- 194
- 1207
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void _0xFC6ECB9170145ECE () //0xFC6ECB9170145ECE
- 0
- 184
- 1207
-
Hash _GAME_FRAMEWORK_MANAGER_GET_MODE () //0xFAED234C7F53ABEB
- 0
- 249
- 1207
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void SET_GAME_PAUSED ( BOOL toggle ) //0xFAEC088D28B1DE4A
- 0
- 232
- 1207
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
- 0
- 1,305
- 1207
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
- 0
- 1,230
- 1207
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BOOL IS_GAME_SESSION_STATE_MACHINE_IDLE () //0xF9E7DBB39080640B
- 0
- 184
- 1207
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BOOL _GET_LOOTING_EVENT_HAS_FIRED ( Ped ped, const char* eventName ) //0xF9B91C5129EABC08
- 0
- 255
- 1207
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const char* _0xF81C53561D15F330 () //0xF81C53561D15F330
- 0
- 287
- 1207
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void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
- 0
- 348
- 1207
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void SET_BIT ( int* address, int offset ) //0xF73FBE4845C43B5B
- 0
- 253
- 1207
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Vector3 GET_WIND_DIRECTION () //0xF703E82F3FE14A5F
- 0
- 218
- 1207
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void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
- 0
- 327
- 1207
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void _0xF650DCF5D6F312C1 ( Any p0 ) //0xF650DCF5D6F312C1
- 0
- 199
- 1232
-
void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 ) //0xF63FA29D4A9ACA86
- 0
- 216
- 1207
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void _0xF569E33FB72ED28E () //0xF569E33FB72ED28E
- 0
- 209
- 1207
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BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE ( float p0, float p1, float p2, Any p3, float p4, BOOL p5 ) //0xF51C9BAAD9ED64C4
- 0
- 230
- 1207
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BOOL IS_MINIGAME_IN_PROGRESS () //0xF4D8BCD052E7EA1B
- 0
- 249
- 1207
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void _SAVE_BENCHMARK_RECORDING () //0xF4743E2ECC02B3DA
- 0
- 198
- 1207
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BOOL STRING_TO_INT ( const char* string, int* outInteger ) //0xF2DD2298B3AF23E2
- 0
- 211
- 1207
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BOOL _IS_MISSION_CREATOR_ACTIVE () //0xF236C84C6ADFCB2F
- 0
- 184
- 1207
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const char* _GET_STRING_FROM_BOOL ( BOOL value ) //0xF216F74101968DB0
- 0
- 209
- 1207
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Any _0xF18AF483DF70BBDE ( Any p0 ) //0xF18AF483DF70BBDE
- 0
- 224
- 1207
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void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude ) //0xF06C5B66DE20B2B8
- 0
- 300
- 1207
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Any _0xEF50E344A8F93784 ( Any p0, Any p1, Any p2, Any p3 ) //0xEF50E344A8F93784
- 0
- 202
- 1207
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void _0xEF42F56F69877125 () //0xEF42F56F69877125
- 0
- 192
- 1207
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Entity _GET_ENTITY_FROM_ITEM ( ScrHandle item ) //0xEE04C0AFD4EFAF0E
- 0
- 217
- 1207
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void _RESET_BENCHMARK_RECORDING () //0xECBABD0307FB216F
- 0
- 190
- 1207
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void _0xEB946B9E579729AD ( Ped ped, Any p1 ) //0xEB946B9E579729AD
- 0
- 218
- 1207
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void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance ) //0xEAB6823B82FBD283
- 0
- 206
- 1207
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void POPULATE_NOW () //0xEA6DC3A8ADD2005F
- 0
- 278
- 1207
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BOOL UNREGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity ) //0xE98D55C5983F2509
- 0
- 210
- 1207
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void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle ) //0xE97240065406CB80
- 0
- 232
- 1207
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void _0xE84AAC1B22A73E99 ( Any p0, Any p1 ) //0xE84AAC1B22A73E99
- 0
- 183
- 1207
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Any _0xE704838F36F93B7B ( Any p0 ) //0xE704838F36F93B7B
- 0
- 148
- 1355
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Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item ) //0xE578C8AE173719B3
- 0
- 198
- 1207
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void ADD_TACTICAL_NAV_MESH_POINT ( float x, float y, float z, int p3 ) //0xE4EE55E63FA9AF45
- 0
- 211
- 1207
-
float GET_RANDOM_FLOAT_IN_RANGE ( float startRange, float endRange ) //0xE29F927A961F8AAA
- 0
- 253
- 1207
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void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle ) //0xDF3B5846DE5904AF
- 0
- 272
- 1207
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void _0xDE2C3B74D2B3705C ( Any p0, Any p1 ) //0xDE2C3B74D2B3705C
- 0
- 198
- 1207
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void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
- 0
- 379
- 1207
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void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0xDCB8DDD5D054A7E7
- 0
- 402
- 1207
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int _GET_ITEM_TYPE ( ScrHandle handle ) //0xDC8D2FF478DF9553
- 0
- 219
- 1207
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Any _0xDC416CA762BC4F43 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0xDC416CA762BC4F43
- 0
- 218
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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