RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
288 natives in namespace MISC
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void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude ) //0x55123D5A7D9D3C42
- 0
- 335
- 1207
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void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude ) //0xF06C5B66DE20B2B8
- 0
- 300
- 1207
-
void SET_WIND_SPEED ( float speed ) //0xD00C2D82DC04A99F
- 0
- 418
- 1207
-
void SET_WIND_DIRECTION ( float direction ) //0xB56C4F5F57A45600
- 0
- 228
- 1207
-
void _SET_RAIN_LEVEL ( float intensity ) //0x193DFC0526830FD6
- 0
- 286
- 1207
-
void _0x745808BB01CEC6B9 ( float p0 ) //0x745808BB01CEC6B9
- 0
- 206
- 1207
-
void _SET_SNOW_LEVEL ( float level ) //0xF6BEE7E80EC5CA40
- 0
- 327
- 1207
-
void FORCE_LIGHTNING_FLASH () //0x369DB5B2510FA080
- 0
- 327
- 1207
-
void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 ) //0x67943537D179597C
- 0
- 592
- 1207
-
void _0xA9342743B634A462 ( Any p0 ) //0xA9342743B634A462
- 0
- 212
- 1207
-
void _RESET_SCRIPT_TIME_WITHIN_FRAME () //0x1411A7CBC3A6EB7B
- 0
- 174
- 1207
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void _0x6BED40493A1AFDB8 ( Any* p0, float p1 ) //0x6BED40493A1AFDB8
- 0
- 202
- 1207
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void _0x96282005C5C6801F ( Any p0, Any p1 ) //0x96282005C5C6801F
- 0
- 139
- 1311
-
void SET_BIT ( int* address, int offset ) //0xF73FBE4845C43B5B
- 0
- 253
- 1207
-
void CLEAR_BIT ( int* address, int offset ) //0x7D1D4A3602B6AD4E
- 0
- 231
- 1207
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void _SET_GAME_LOGIC_PAUSED () //0x550F05CFFBD63C8C
- 0
- 144
- 1232
-
void _0xDBDA48EC456ED908 () //0xDBDA48EC456ED908
- 0
- 262
- 1436
-
void _0xE84AAC1B22A73E99 ( Any p0, Any p1 ) //0xE84AAC1B22A73E99
- 0
- 183
- 1207
-
void _CLEAR_BROADCAST_BIT ( Any p0, Any p1 ) //0xB909149F2BB5F6DA
- 0
- 192
- 1207
-
void _0xD2D74F89DF844A50 ( Any p0 ) //0xD2D74F89DF844A50
- 0
- 211
- 1207
-
void CLEAR_AREA ( float x, float y, float z, float radius, int flag ) //0x3B882A96EA77D5B1
- 0
- 414
- 1207
-
void _CLEAR_VOLUME_AREA ( Volume volume, int flag ) //0x2FCD528A397E5C88
- 0
- 261
- 1207
-
void CLEAR_ANGLED_AREA_OF_VEHICLES ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xA4D83115C1E02F8A
- 0
- 267
- 1207
-
void SET_CREDITS_ACTIVE ( BOOL toggle ) //0xD37BECF862DA726F
- 0
- 240
- 1207
-
void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME () //0x3D0EAC6385DD6100
- 0
- 225
- 1207
-
void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle ) //0x66AB6B6C7E72F393
- 0
- 322
- 1207
-
void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x6C9FF40FF1B69F8F
- 0
- 258
- 1207
-
void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle ) //0xDF3B5846DE5904AF
- 0
- 272
- 1207
-
void SET_FADE_IN_AFTER_LOAD ( BOOL toggle ) //0xAC806C4CAB973517
- 0
- 213
- 1207
-
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 ) //0x867654CBC7606F2C
- 0
- 646
- 1207
-
void FIRE_SINGLE_BULLET ( Any* args ) //0xCBC9A21F6A2A679C
- 0
- 428
- 1207
-
void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum ) //0xDCB8DDD5D054A7E7
- 0
- 402
- 1207
-
void _0x0A487CC74A517FB5 ( Any p0 ) //0x0A487CC74A517FB5
- 0
- 214
- 1207
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void _0x3C3C7B1B5EC08764 () //0x3C3C7B1B5EC08764
- 0
- 216
- 1207
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void _INT_TO_STRING ( int value, const char* format, char* buffer ) //0xCF11C0CEB40C401B
- 0
- 310
- 1207
-
void _0x74ACA66484CEBAF0 ( Any p0 ) //0x74ACA66484CEBAF0
- 0
- 200
- 1207
-
void _0x49C44FE78A135A1D ( Any p0 ) //0x49C44FE78A135A1D
- 0
- 192
- 1207
-
void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 ) //0x324DC1CEF57F31E6
- 0
- 208
- 1207
-
void SET_GAME_PAUSED ( BOOL toggle ) //0xFAEC088D28B1DE4A
- 0
- 232
- 1207
-
void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle ) //0x3215376E79F6EA18
- 0
- 225
- 1207
-
void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle ) //0x8ABD939C2E5D00ED
- 0
- 251
- 1207
-
void SET_CHEAT_ACTIVE ( int cheatId ) //0xD4958E8CF0DE0DD0
- 0
- 275
- 1207
-
void _0xB711EB4BC8D06013 () //0xB711EB4BC8D06013
- 0
- 194
- 1207
-
void POPULATE_NOW () //0xEA6DC3A8ADD2005F
- 0
- 278
- 1207
-
void _COPY_MEMORY ( Any* dst, Any* src, int size ) //0xF7AC7DC0DEE7C9BE
- 0
- 348
- 1207
-
void ENABLE_DISPATCH_SERVICE ( int dispatchService, BOOL toggle ) //0x50E52637EF70EF77
- 0
- 359
- 1207
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void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle ) //0x66947E61A44DE2C6
- 0
- 222
- 1207
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void DELETE_INCIDENT ( int incidentId ) //0x5CFD0F0D6AAE0AEE
- 0
- 208
- 1207
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void _SET_INCIDENT_UNK ( int incidentId ) //0x9617B6E5F6537B63
- 0
- 193
- 1207
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void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 ) //0x88CB484364EFB37A
- 0
- 182
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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