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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

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288 natives in namespace MISC

  1. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

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  2. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

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  3. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

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  4. void _0x0A487CC74A517FB5 ( Any p0 )  //0x0A487CC74A517FB5

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  5. Any _0x0D0AE5081F88CFE1 ( Any p0 )  //0x0D0AE5081F88CFE1

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  6. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

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  7. void _0x154340E87D8CC178 ( Any p0 )  //0x154340E87D8CC178

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  8. void _0x1694A053DFB61A34 ( const char* p0 )  //0x1694A053DFB61A34

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  9. void _0x183672FE838A661B ( Any p0 )  //0x183672FE838A661B

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  10. BOOL _0x1B065A2BF7953815 ( BOOL p0 )  //0x1B065A2BF7953815

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  11. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

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  12. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

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  13. Any _0x3233C4EC0514C7EC ( Volume volume, float pedDensity, float vehicleDensity, int p3, int p4 )  //0x3233C4EC0514C7EC

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  14. Any _0x33982467B1E349EF ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x33982467B1E349EF

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  15. Any _0x35165C658077CD0B ()  //0x35165C658077CD0B

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  16. BOOL _0x36040772DF5E59A0 ()  //0x36040772DF5E59A0

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  17. void _0x38C0C9CAE1544500 ( Any p0 )  //0x38C0C9CAE1544500

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  18. Any _0x38C2BF94D15F464D ( Any p0 )  //0x38C2BF94D15F464D

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  19. void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 )  //0x3A87FDA8F1B6CDFB

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  20. void _0x3C3C7B1B5EC08764 ()  //0x3C3C7B1B5EC08764

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  21. void _0x4647842FE8F31C1E ( Any p0, Any p1 )  //0x4647842FE8F31C1E

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  22. void _0x48E4D50F87A96AA5 ( Ped ped, BOOL p1, BOOL p2, Hash p3, Any* p4, Any p5 )  //0x48E4D50F87A96AA5

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  23. void _0x49C44FE78A135A1D ( Any p0 )  //0x49C44FE78A135A1D

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  24. void _0x49F3241C28EBBFBC ( Any p0 )  //0x49F3241C28EBBFBC

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  25. void _0x4B0501A468B749F8 ()  //0x4B0501A468B749F8

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  26. BOOL _0x4B101DBCC9482F2D ( Ped ped )  //0x4B101DBCC9482F2D

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  27. void _0x4D5C9CC7E7E23E09 ()  //0x4D5C9CC7E7E23E09

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  28. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

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  29. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

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  30. Any _0x5B4A8121A47D844D ( Any p0 )  //0x5B4A8121A47D844D

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  31. Any _0x627B68D9CE6EE8DE ( Any p0 )  //0x627B68D9CE6EE8DE

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  32. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

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  33. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

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  34. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

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  35. void _0x6BED40493A1AFDB8 ( Any* p0, float p1 )  //0x6BED40493A1AFDB8

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  36. Any _0x6C7B68D3CE60E8DE ( Any p0 )  //0x6C7B68D3CE60E8DE

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  37. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

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  38. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

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  39. void _0x745808BB01CEC6B9 ( float p0 )  //0x745808BB01CEC6B9

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  40. void _0x74ACA66484CEBAF0 ( Any p0 )  //0x74ACA66484CEBAF0

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  41. Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 )  //0x7A76104CC2CC69E8

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  42. Any _0x7CF96F1250EF3221 ( Any p0 )  //0x7CF96F1250EF3221

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  43. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

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  44. Any _0x80E9C316EF84DD81 ( Any p0 )  //0x80E9C316EF84DD81

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  45. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

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  46. Any _0x8BB99B85444544D9 ( Any p0, Any p1 )  //0x8BB99B85444544D9

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  47. void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 )  //0x8C0F6A3D7236DEEB

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  48. Any _0x8DB104CCEBCD58C5 ( Any p0, Any p1 )  //0x8DB104CCEBCD58C5

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  49. Any _0x8F4F050054005C27 ( Any p0, Any p1 )  //0x8F4F050054005C27

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  50. void _0x91D657230BC208D2 ( const char* p0, const char* p1 )  //0x91D657230BC208D2

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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