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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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288 natives in namespace MISC

  1. int GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE ( int stackSize )  //0x40DC2907A9697EF7

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  2. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

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  3. int _GET_MAX_NUM_INSTRUCTIONS ()  //0xC43CD2668B204419

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  4. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

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  5. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

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  6. void SET_TIME_SCALE ( float timeScale )  //0x9682AF6050854856

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  7. void SET_MISSION_FLAG ( BOOL toggle )  //0x36694B456BE80D0A

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  8. BOOL GET_MISSION_FLAG ()  //0xB15CD1CF58771DE1

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  9. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

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  10. void SET_RANDOM_EVENT_FLAG ( BOOL toggle )  //0xB1ADCCC4150C6473

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  11. BOOL GET_RANDOM_EVENT_FLAG ()  //0x924D54E5698AE3E0

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  12. void _0x9BF2C0C568C61641 ( Any p0 )  //0x9BF2C0C568C61641

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  13. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

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  14. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

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  15. void _0xFF252E2BAFB7330F ( Any p0 )  //0xFF252E2BAFB7330F

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  16. void _0x91D657230BC208D2 ( const char* p0, const char* p1 )  //0x91D657230BC208D2

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  17. void _0x1694A053DFB61A34 ( const char* p0 )  //0x1694A053DFB61A34

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  18. Any _0xAF530E56505D1BD6 ( Any p0 )  //0xAF530E56505D1BD6

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  19. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

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  20. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

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  21. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

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  22. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

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  23. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

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  24. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

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  25. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

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  26. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

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  27. Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x51021D36F62AAA83

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  28. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

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  29. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

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  30. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

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  31. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

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  32. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

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  33. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

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  34. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

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  35. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

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  36. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

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  37. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

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  38. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

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  39. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

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  40. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

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  41. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

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  42. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

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  43. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

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  44. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

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  45. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

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  46. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

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  47. void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude )  //0x55123D5A7D9D3C42

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  48. void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude )  //0xF06C5B66DE20B2B8

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  49. float _GET_TEMPERATURE_AT_COORDS ( float x, float y, float z )  //0xB98B78C3768AF6E0

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  50. void SET_WIND_SPEED ( float speed )  //0xD00C2D82DC04A99F

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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