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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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85 natives in namespace MAP

  1. void _0x7563CBCA99253D1A ( Entity entity, Hash blip )  //0x7563CBCA99253D1A

    • 0
    • 203
    • 1207
  2. void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

    • 0
    • 201
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  3. void _0x7C9F4CDF402CA82A ()  //0x7C9F4CDF402CA82A

    • 0
    • 128
    • 1311
  4. Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

    • 0
    • 620
    • 1207
  5. Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

    • 0
    • 417
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  6. int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 )  //0x74F74D3207ED525C

    • 0
    • 4,237
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  7. int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

    • 0
    • 597
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  8. BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

    • 0
    • 324
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  9. BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

    • 0
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  10. BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

    • 0
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  11. BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

    • 0
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  12. BOOL DOES_BLIP_EXIST ( Blip blip )  //0xCD82FA174080B3B1

    • 0
    • 421
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  13. BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity )  //0x9FA00E2FC134A9D0

    • 0
    • 278
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  14. BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip )  //0xE9F676788F8D5E1E

    • 0
    • 290
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  15. BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

    • 0
    • 393
    • 1207
  16. BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

    • 0
    • 343
    • 1207
  17. BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition )  //0x3FDA2B79AEEE351C

    • 0
    • 213
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  18. BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash )  //0xE38450DBCBC70E3D

    • 0
    • 227
    • 1207
  19. BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

    • 0
    • 220
    • 1207
  20. Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

    • 0
    • 717
    • 1207
  21. Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

    • 0
    • 504
    • 1207
  22. Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

    • 0
    • 469
    • 1207
  23. Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

    • 0
    • 1,679
    • 1207
  24. Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

    • 0
    • 1,143
    • 1207
  25. Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup )  //0xA486008892065FB9

    • 0
    • 283
    • 1207
  26. Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

    • 0
    • 688
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  27. Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

    • 0
    • 399
    • 1207
  28. Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

    • 0
    • 425
    • 1207
  29. Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

    • 0
    • 698
    • 1207
  30. Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

    • 0
    • 295
    • 1207
  31. Any FORCE_SONAR_BLIPS_THIS_FRAME ()  //0xEE1C7BA69BB74B08

    • 0
    • 307
    • 1207
  32. Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 )  //0xF08E42BFA46BDFF8

    • 0
    • 219
    • 1207
  33. Any _0xF47A1EB2A538A3A3 ()  //0xF47A1EB2A538A3A3

    • 0
    • 262
    • 1207
  34. Any SET_RADAR_* ( Hash zoomHash, Hash unk )  //0x9C113883487FD53C

    • 0
    • 296
    • 1207
  35. Any _0x3CB8859F04763C78 ( Any p0, Any p1 )  //0x3CB8859F04763C78

    • 0
    • 194
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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