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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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85 natives in namespace MAP

  1. void CLEAR_GPS_MULTI_ROUTE ()  //0x9E0AB9AAEE87CE28

    • 0
    • 265
    • 1207
  2. void CLEAR_GPS_PLAYER_WAYPOINT ()  //0x08FDC6F796E350D1

    • 0
    • 332
    • 1207
  3. void DISPLAY_RADAR ( BOOL toggle )  //0x1B3DA717B9AFF828

    • 0
    • 353
    • 1207
  4. BOOL DOES_BLIP_EXIST ( Blip blip )  //0xCD82FA174080B3B1

    • 0
    • 421
    • 1207
  5. Any FORCE_SONAR_BLIPS_THIS_FRAME ()  //0xEE1C7BA69BB74B08

    • 0
    • 307
    • 1207
  6. Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

    • 0
    • 620
    • 1207
  7. Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

    • 0
    • 717
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  8. Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

    • 0
    • 504
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  9. BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

    • 0
    • 393
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  10. BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

    • 0
    • 343
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  11. void LOCK_MINIMAP_ANGLE ( int angle )  //0x0BFD145EF819FB3A

    • 0
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  12. void REMOVE_BLIP ( Blip* blip )  //0xF2C3C9DA47AAA54A

    • 0
    • 461
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  13. void RESET_MINIMAP_FOW ( Hash hash )  //0xEB3CB3386C775D72

    • 0
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  14. void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ )  //0x4FF674F5E23D49CE

    • 0
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  15. void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash )  //0x02FF4CF43B7209D1

    • 0
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  16. BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

    • 0
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  17. int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

    • 0
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  18. void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player )  //0x093DD5A31BC2B459

    • 0
    • 299
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  19. void SET_BLIP_ROTATION ( Blip blip, int rotation )  //0x6049966A94FBE706

    • 0
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  20. void SET_BLIP_SCALE ( Blip blip, float scale )  //0xD38744167B2FA257

    • 0
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  21. int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 )  //0x74F74D3207ED525C

    • 0
    • 4,237
    • 1207
  22. void SET_GPS_CUSTOM_ROUTE_RENDER ( BOOL p0, int p1, int p2 )  //0xF6CEF599FC470B33

    • 0
    • 270
    • 1207
  23. void SET_GPS_FLAGS ( int p0, float p1 )  //0x5DE61C90DDECFA2D

    • 0
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  24. void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle )  //0x4426D65E029A4DC0

    • 0
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  25. void SET_MINIMAP_FOW_REVEAL_COORDINATE ( float x, float y, float z, Hash p3 )  //0x73348402566ECB6E

    • 0
    • 174
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  26. void SET_MINIMAP_FOW_REVEAL_VOLUME ( Volume volume, Hash p1 )  //0x63CBBD6CA6F321F9

    • 0
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  27. void SET_MINIMAP_HIDE_FOW ( BOOL toggle )  //0x4B8F743A4A6D2FF8

    • 0
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  28. Any SET_RADAR_* ( Hash zoomHash, Hash unk )  //0x9C113883487FD53C

    • 0
    • 297
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  29. void SET_RADAR_AS_EXTERIOR_THIS_FRAME ()  //0xA8EBBAE986FB5457

    • 0
    • 213
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  30. void SET_RADAR_ZOOM ( int zoomLevel )  //0xCAF6489DA2C8DD9E

    • 0
    • 326
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  31. void SET_WAYPOINT_OFF ()  //0xFA8C41E8020D3439

    • 0
    • 309
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  32. void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle )  //0x3D3D15AF7BCAAF83

    • 0
    • 446
    • 1207
  33. Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

    • 0
    • 698
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  34. void TRIGGER_SONAR_BLIP ( Hash typeHash, float x, float y, float z )  //0x72DD432F3CDFC0EE

    • 0
    • 334
    • 1207
  35. void UNLOCK_MINIMAP_ANGLE ()  //0x5373DE8E179BC2A0

    • 0
    • 185
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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