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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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85 natives in namespace MAP

  1. Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 )  //0xF08E42BFA46BDFF8

    • 0
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  2. void _HIDE_ACTIVE_POINTS_OF_INTEREST ()  //0xA1B4052C2A3DCC1E

    • 0
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  3. void _SHOW_ACTIVE_POINTS_OF_INTEREST ()  //0x3FBB838AEA30C1D8

    • 0
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  4. Any _0xF47A1EB2A538A3A3 ()  //0xF47A1EB2A538A3A3

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  5. BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition )  //0x3FDA2B79AEEE351C

    • 0
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  6. void DISPLAY_RADAR ( BOOL toggle )  //0x1B3DA717B9AFF828

    • 0
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  7. Any SET_RADAR_* ( Hash zoomHash, Hash unk )  //0x9C113883487FD53C

    • 0
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  8. void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 )  //0x1392105DA88BBFFB

    • 0
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  9. void _REMOVE_PROP_FROM_MINIMAP ( Hash minimapProp )  //0xE057FEA9A22EB3EE

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  10. void SET_RADAR_AS_EXTERIOR_THIS_FRAME ()  //0xA8EBBAE986FB5457

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  11. void SET_MINIMAP_HIDE_FOW ( BOOL toggle )  //0x4B8F743A4A6D2FF8

    • 0
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  12. void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 )  //0x63E7279D04160477

    • 0
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  13. void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 )  //0xE5A7F70B7C0F3271

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  14. void _SET_MINIMAP_FOW_SHOULD_UPDATE ( BOOL toggle, Hash p1 )  //0x632AA10BF7EA53D3

    • 0
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  15. void SET_MINIMAP_FOW_REVEAL_COORDINATE ( float x, float y, float z, Hash p3 )  //0x73348402566ECB6E

    • 0
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  16. void SET_MINIMAP_FOW_REVEAL_VOLUME ( Volume volume, Hash p1 )  //0x63CBBD6CA6F321F9

    • 0
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  17. void RESET_MINIMAP_FOW ( Hash hash )  //0xEB3CB3386C775D72

    • 0
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  18. void _REVEAL_MINIMAP_FOW ( Hash hash )  //0xF8096DF9B87246E3

    • 0
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  19. void _SET_MINIMAP_ZONE ( Hash zone )  //0xA657EC9DBC6CC900

    • 0
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  20. void LOCK_MINIMAP_ANGLE ( int angle )  //0x0BFD145EF819FB3A

    • 0
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  21. void UNLOCK_MINIMAP_ANGLE ()  //0x5373DE8E179BC2A0

    • 0
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    • 1207
  22. void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash )  //0x563FCB6620523917

    • 0
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  23. void _MAP_DISABLE_REGION_BLIP ( Hash regionHash )  //0x6786D7AFAC3162B3

    • 0
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  24. BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash )  //0xE38450DBCBC70E3D

    • 0
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  25. void _MAP_DISCOVER_REGION ( Hash discoveryHash )  //0xD8C7162AB2E2AF45

    • 0
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  26. void _MAP_DISCOVERY_SET_ENABLED ( Hash discoveryHash )  //0xDA98246C7A3C2189

    • 0
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  27. BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

    • 0
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  28. void _SET_PAUSEMAP_COORDS_WITH_RADIUS ( float x, float y, float z, float radius )  //0xE0884C184728C75B

    • 0
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  29. void _0x44813684F72B563C ( Entity entity, Any p1 )  //0x44813684F72B563C

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  30. void _0x97F6F158CC5B5CA2 ( Entity entity, Any p1 )  //0x97F6F158CC5B5CA2

    • 0
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  31. void _0xBB68D4D3CA3DE402 ( Any p0, Any p1 )  //0xBB68D4D3CA3DE402

    • 0
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  32. Any _0x3CB8859F04763C78 ( Any p0, Any p1 )  //0x3CB8859F04763C78

    • 0
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  33. void _0x7563CBCA99253D1A ( Entity entity, Hash blip )  //0x7563CBCA99253D1A

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  34. void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

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  35. void _0x7C9F4CDF402CA82A ()  //0x7C9F4CDF402CA82A

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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