RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
85 natives in namespace MAP
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Any _0x01B928CA2E198B01 ( Any p0 ) //0x01B928CA2E198B01
- 0
- 303
- 1207
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void _0x1726963E6049DB53 ( Any p0 ) //0x1726963E6049DB53
- 0
- 212
- 1207
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void _0x250C75EB1728CC0D ( Blip blip ) //0x250C75EB1728CC0D
- 0
- 345
- 1207
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Any _0x3CB8859F04763C78 ( Any p0, Any p1 ) //0x3CB8859F04763C78
- 0
- 203
- 1207
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void _0x44813684F72B563C ( Entity entity, Any p1 ) //0x44813684F72B563C
- 0
- 198
- 1207
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void _0x7563CBCA99253D1A ( Entity entity, Hash blip ) //0x7563CBCA99253D1A
- 0
- 214
- 1207
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void _0x7C9F4CDF402CA82A () //0x7C9F4CDF402CA82A
- 0
- 138
- 1311
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void _0x97F6F158CC5B5CA2 ( Entity entity, Any p1 ) //0x97F6F158CC5B5CA2
- 0
- 198
- 1207
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void _0xBB68D4D3CA3DE402 ( Any p0, Any p1 ) //0xBB68D4D3CA3DE402
- 0
- 195
- 1207
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void _0xD3F58E9316B7FC2A ( Any p0 ) //0xD3F58E9316B7FC2A
- 0
- 282
- 1207
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void _0xDEEDE7C41742E011 ( Any p0 ) //0xDEEDE7C41742E011
- 0
- 307
- 1207
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Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 ) //0xF08E42BFA46BDFF8
- 0
- 230
- 1207
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Any _0xF47A1EB2A538A3A3 () //0xF47A1EB2A538A3A3
- 0
- 273
- 1207
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void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 ) //0x1392105DA88BBFFB
- 0
- 213
- 1207
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Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 ) //0xEC174ADBCB611ECC
- 0
- 412
- 1207
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Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash ) //0x3E593DF9C2962EC6
- 0
- 479
- 1207
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Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume ) //0xA6EF0C54A3443E70
- 0
- 436
- 1207
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BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash ) //0xBD62D98799A3DAF0
- 0
- 286
- 1207
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BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash ) //0xEDD964B7984AC291
- 0
- 336
- 1207
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BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity ) //0x9FA00E2FC134A9D0
- 0
- 287
- 1207
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BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition ) //0x3FDA2B79AEEE351C
- 0
- 225
- 1207
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Vector3 _GET_WAYPOINT_COORDS () //0x29B30D07C3F7873B
- 0
- 428
- 1207
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void _HIDE_ACTIVE_POINTS_OF_INTEREST () //0xA1B4052C2A3DCC1E
- 0
- 252
- 1207
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BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip ) //0xE9F676788F8D5E1E
- 0
- 299
- 1207
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void _MAP_DISABLE_REGION_BLIP ( Hash regionHash ) //0x6786D7AFAC3162B3
- 0
- 225
- 1207
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void _MAP_DISCOVER_REGION ( Hash discoveryHash ) //0xD8C7162AB2E2AF45
- 0
- 216
- 1207
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void _MAP_DISCOVERY_SET_ENABLED ( Hash discoveryHash ) //0xDA98246C7A3C2189
- 0
- 239
- 1207
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void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash ) //0x563FCB6620523917
- 0
- 316
- 1207
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BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash ) //0x3F81EA4275D39D6F
- 0
- 230
- 1207
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BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash ) //0xE38450DBCBC70E3D
- 0
- 244
- 1207
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void _REMOVE_PROP_FROM_MINIMAP ( Hash minimapProp ) //0xE057FEA9A22EB3EE
- 0
- 199
- 1207
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void _REVEAL_MINIMAP_FOW ( Hash hash ) //0xF8096DF9B87246E3
- 0
- 249
- 1207
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void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString ) //0x9CB1A1623062F402
- 0
- 1,430
- 1207
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void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 ) //0x63E7279D04160477
- 0
- 241
- 1207
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void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 ) //0xE5A7F70B7C0F3271
- 0
- 211
- 1207
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void _SET_MINIMAP_FOW_SHOULD_UPDATE ( BOOL toggle, Hash p1 ) //0x632AA10BF7EA53D3
- 0
- 197
- 1207
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void _SET_MINIMAP_ZONE ( Hash zone ) //0xA657EC9DBC6CC900
- 0
- 388
- 1207
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void _SET_PAUSEMAP_COORDS_WITH_RADIUS ( float x, float y, float z, float radius ) //0xE0884C184728C75B
- 0
- 302
- 1207
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void _SHOW_ACTIVE_POINTS_OF_INTEREST () //0x3FBB838AEA30C1D8
- 0
- 181
- 1207
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void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 ) //0x6B44F13D888F770D
- 0
- 367
- 1207
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void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity ) //0x0C7A2289A5C4D7C9
- 0
- 325
- 1207
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void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 ) //0x64C59DD6834FA942
- 0
- 316
- 1207
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void ALLOW_SONAR_BLIPS ( BOOL toggle ) //0x6E6E64788C07D2E0
- 0
- 363
- 1207
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Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z ) //0x554D9D53F696D002
- 0
- 1,762
- 1207
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Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity ) //0x23F74C2FDA6E7C61
- 0
- 1,192
- 1207
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Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup ) //0xA486008892065FB9
- 0
- 295
- 1207
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Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius ) //0x45F13B7E0A15C880
- 0
- 705
- 1207
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BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash ) //0xB059D7BD3D78C16F
- 0
- 361
- 1207
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void CLEAR_GPS_CUSTOM_ROUTE () //0x1EAA5674B4D181C5
- 0
- 351
- 1207
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void CLEAR_GPS_FLAGS () //0x4D3771237C79FF41
- 0
- 295
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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