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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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85 natives in namespace MAP

  1. Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

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  2. void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

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  3. void _0x250C75EB1728CC0D ( Blip blip )  //0x250C75EB1728CC0D

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  4. Any _0x3CB8859F04763C78 ( Any p0, Any p1 )  //0x3CB8859F04763C78

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  5. void _0x44813684F72B563C ( Entity entity, Any p1 )  //0x44813684F72B563C

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  6. void _0x7563CBCA99253D1A ( Entity entity, Hash blip )  //0x7563CBCA99253D1A

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  7. void _0x7C9F4CDF402CA82A ()  //0x7C9F4CDF402CA82A

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  8. void _0x97F6F158CC5B5CA2 ( Entity entity, Any p1 )  //0x97F6F158CC5B5CA2

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  9. void _0xBB68D4D3CA3DE402 ( Any p0, Any p1 )  //0xBB68D4D3CA3DE402

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  10. void _0xD3F58E9316B7FC2A ( Any p0 )  //0xD3F58E9316B7FC2A

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  11. void _0xDEEDE7C41742E011 ( Any p0 )  //0xDEEDE7C41742E011

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  12. Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 )  //0xF08E42BFA46BDFF8

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  13. Any _0xF47A1EB2A538A3A3 ()  //0xF47A1EB2A538A3A3

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  14. void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 )  //0x1392105DA88BBFFB

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  15. Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

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  16. Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

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  17. Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

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  18. BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

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  19. BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

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  20. BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity )  //0x9FA00E2FC134A9D0

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  21. BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition )  //0x3FDA2B79AEEE351C

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  22. Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

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  23. void _HIDE_ACTIVE_POINTS_OF_INTEREST ()  //0xA1B4052C2A3DCC1E

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  24. BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip )  //0xE9F676788F8D5E1E

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  25. void _MAP_DISABLE_REGION_BLIP ( Hash regionHash )  //0x6786D7AFAC3162B3

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  26. void _MAP_DISCOVER_REGION ( Hash discoveryHash )  //0xD8C7162AB2E2AF45

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  27. void _MAP_DISCOVERY_SET_ENABLED ( Hash discoveryHash )  //0xDA98246C7A3C2189

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  28. void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash )  //0x563FCB6620523917

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  29. BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

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  30. BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash )  //0xE38450DBCBC70E3D

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  31. void _REMOVE_PROP_FROM_MINIMAP ( Hash minimapProp )  //0xE057FEA9A22EB3EE

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  32. void _REVEAL_MINIMAP_FOW ( Hash hash )  //0xF8096DF9B87246E3

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  33. void _SET_BLIP_NAME_FROM_PLAYER_STRING ( Blip blip, const char* playerString )  //0x9CB1A1623062F402

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  34. void _SET_FOW_UPDATE_PLAYER_OVERRIDE ( BOOL toggle, Hash p1 )  //0x63E7279D04160477

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  35. void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE ( float scale, Hash p1 )  //0xE5A7F70B7C0F3271

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  36. void _SET_MINIMAP_FOW_SHOULD_UPDATE ( BOOL toggle, Hash p1 )  //0x632AA10BF7EA53D3

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  37. void _SET_MINIMAP_ZONE ( Hash zone )  //0xA657EC9DBC6CC900

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  38. void _SET_PAUSEMAP_COORDS_WITH_RADIUS ( float x, float y, float z, float radius )  //0xE0884C184728C75B

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  39. void _SHOW_ACTIVE_POINTS_OF_INTEREST ()  //0x3FBB838AEA30C1D8

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  40. void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE ( const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5 )  //0x6B44F13D888F770D

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  41. void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity )  //0x0C7A2289A5C4D7C9

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  42. void ADD_POINT_TO_GPS_MULTI_ROUTE ( float x, float y, float z, BOOL p3 )  //0x64C59DD6834FA942

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  43. void ALLOW_SONAR_BLIPS ( BOOL toggle )  //0x6E6E64788C07D2E0

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  44. Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

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  45. Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

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  46. Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup )  //0xA486008892065FB9

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  47. Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

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  48. BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

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  49. void CLEAR_GPS_CUSTOM_ROUTE ()  //0x1EAA5674B4D181C5

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  50. void CLEAR_GPS_FLAGS ()  //0x4D3771237C79FF41

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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