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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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84 natives in namespace ITEMDATABASE

  1. Any _0xDEE7B3C76ED664BE ( Any p0, Any p1 )  //0xDEE7B3C76ED664BE

    • 0
    • 194
    • 1232
  2. Any _ITEMDATABASE_FILLOUT_ITEM ( Any p0, Any p1, Any p2, Any p3 )  //0xAD73B614DF26CF8A

    • 0
    • 204
    • 1232
  3. Any _0xF540239F9937033B ( Any p0, Any p1 )  //0xF540239F9937033B

    • 0
    • 193
    • 1232
  4. Any _0xF27F01BBF5ACD3F3 ( Any p0, Any p1, Any p2, Any p3 )  //0xF27F01BBF5ACD3F3

    • 0
    • 182
    • 1232
  5. Any _0x388088BFF3681189 ( Any p0, Any p1 )  //0x388088BFF3681189

    • 0
    • 195
    • 1232
  6. Any _ITEMDATABASE_FILLOUT_BUNDLE ( Any p0, Any p1, Any p2, Any p3 )  //0xB542632693D53408

    • 0
    • 197
    • 1232
  7. Any _0xE81D0378A384E755 ( Any p0, Any p1 )  //0xE81D0378A384E755

    • 0
    • 206
    • 1232
  8. Any _0x8870895BA5ED9385 ( Any p0, Hash tagType, Any p2 )  //0x8870895BA5ED9385

    • 0
    • 189
    • 1232
  9. Hash _0xAA29A5F13B2C20B2 ( Any p0, Hash p1 )  //0xAA29A5F13B2C20B2

    • 0
    • 176
    • 1232
  10. Any _ITEMDATABASE_CAN_EQUIP_ITEM_ON_CATEGORY ( Any p0, Any p1, Any p2 )  //0x856FF92C57742AE5

    • 0
    • 521
    • 1207
  11. Any _ITEMDATABASE_GET_FITS_SLOT_COUNT ( Any p0 )  //0x2970D1D6BFCF9B46

    • 0
    • 286
    • 1207
  12. Any _ITEMDATABASE_GET_FITS_SLOT_INFO ( Any p0, Any p1, Any p2 )  //0x77210C146CED5261

    • 0
    • 353
    • 1207
  13. Any _ITEMDATABASE_GET_HAS_SLOT_COUNT ( Any p0 )  //0x44915068579D7710

    • 0
    • 287
    • 1207
  14. Any _ITEMDATABASE_GET_HAS_SLOT_INFO ( Any p0, Any p1, Any p2 )  //0x8A9BD0DB7E8376CF

    • 0
    • 279
    • 1207
  15. Any ITEMDATABASE_FILLOUT_ITEM_BY_NAME ( Any p0, Any p1 )  //0x2A610BEE7D341CC4

    • 0
    • 443
    • 1207
  16. BOOL ITEMDATABASE_FILLOUT_ITEM_INFO ( Hash p0, Any* p1 )  //0xFE90ABBCBFDC13B2

    • 0
    • 339
    • 1207
  17. Any _ITEMDATABASE_FILLOUT_ACQUIRE_COST ( Any p0, Any p1, Any p2 )  //0x74F7928816E4E181

    • 0
    • 355
    • 1207
  18. Any _ITEMDATABASE_FILLOUT_SELL_PRICE ( Any p0, Any p1, Any p2 )  //0x7A62A2EEDE1C3766

    • 0
    • 350
    • 1207
  19. Any _ITEMDATABASE_FILLOUT_SATCHEL_DATA ( Any p0, Any p1 )  //0x4776EFD78F75C23F

    • 0
    • 347
    • 1207
  20. Any _ITEMDATABASE_FILLOUT_UI_DATA ( Any p0, Any p1 )  //0xB86F7CC2DC67AC60

    • 0
    • 336
    • 1207
  21. Any _0x74C3B1093728D263 ( Any p0, Any p1 )  //0x74C3B1093728D263

    • 0
    • 294
    • 1207
  22. Any _ITEMDATABASE_FILLOUT_ITEM_EFFECT_IDS ( Any p0, Any p1 )  //0x9379BE60DC55BBE6

    • 0
    • 340
    • 1207
  23. Any ITEMDATABASE_FILLOUT_ITEM_EFFECT_ID_INFO ( Any p0, Any p1 )  //0xCF2D360D27FD1ABF

    • 0
    • 329
    • 1207
  24. Any _ITEMDATABASE_FILLOUT_TAG_DATA ( Any p0, Any p1, Any p2, Any p3 )  //0x5A11D6EEA17165B0

    • 0
    • 331
    • 1207
  25. Any _ITEMDATABASE_GET_ACQUIRE_COSTS_COUNT ( Any p0 )  //0x01FDDAD392D04144

    • 0
    • 326
    • 1207
  26. Any _ITEMDATABASE_GET_ACQUIRE_COST ( Any p0, Any p1, Any p2 )  //0x6772A83C67A25775

    • 0
    • 282
    • 1207
  27. int _ITEMDATABASE_CREATE_ITEM_COLLECTION ( Any* p0, int* size, int comparisonType )  //0x71EFA7999AE79408

    • 0
    • 400
    • 1207
  28. Any _0xD389A2549C4EFB30 ( Any p0 )  //0xD389A2549C4EFB30

    • 0
    • 359
    • 1207
  29. BOOL _ITEMDATABASE_GET_COMPONENT_ITEM ( int collectionId, int index, Hash* p2 )  //0x8750F69A720C2E41

    • 0
    • 287
    • 1207
  30. BOOL _ITEMDATABASE_RELEASE_ITEM_COLLECTION ( int collectionId )  //0xCBB7B6EDFA933ADE

    • 0
    • 278
    • 1207
  31. Any _ITEMDATABASE_IS_INTRINSIC_ITEM ( Any p0 )  //0x337F88E3A063995E

    • 0
    • 296
    • 1207
  32. Any _ITEMDATABASE_IS_OVERPOWERED_ITEM ( Any p0 )  //0x337F88E3A063995F

    • 0
    • 301
    • 1207
  33. Any _ITEMDATABASE_IS_KEY_VALID ( Any p0, Any p1 )  //0x6D5D51B188333FD1

    • 0
    • 363
    • 1207
  34. Any _ITEMDATABASE_GET_BUNDLE_ID ( Any p0 )  //0x891A45960B6B768A

    • 0
    • 265
    • 1207
  35. Any _ITEMDATABASE_GET_BUNDLE_ITEM_COUNT ( Any p0, Any p1 )  //0x3332695B01015DF9

    • 0
    • 278
    • 1207
  36. Any _ITEMDATABASE_GET_BUNDLE_ITEM_INFO ( Any p0, Any p1, Any p2, Any p3 )  //0x5D48A77E4B668B57

    • 0
    • 294
    • 1207
  37. BOOL _ITEMDATABASE_IS_BUNDLE_VALID ( Any p0, Any p1 )  //0x4308812A6E9CA62E

    • 0
    • 303
    • 1207
  38. Any _0xA97EE5E4589FCF5A ( Any p0, Any p1 )  //0xA97EE5E4589FCF5A

    • 0
    • 310
    • 1207
  39. Any _0x7A35A72A692BE9DB ( Any p0 )  //0x7A35A72A692BE9DB

    • 0
    • 258
    • 1207
  40. Any _0x3A0B667ABFF87F6E ( Any p0, Any p1, Any p2 )  //0x3A0B667ABFF87F6E

    • 0
    • 311
    • 1207
  41. Any _ITEMDATABASE_IS_SHOP_KEY_VALID ( Any p0 )  //0x00B9507D8E1D8716

    • 0
    • 375
    • 1207
  42. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEMS_COUNT ( Any p0 )  //0xC568B1A0F17C7025

    • 0
    • 288
    • 1207
  43. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO ( Any p0, Any p1, Any p2 )  //0x4A79B41B4EB91F4E

    • 0
    • 285
    • 1207
  44. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_ITEM_INFO_BY_KEY ( Any p0, Any p1, Any p2 )  //0xCFB06801F5099B25

    • 0
    • 290
    • 1207
  45. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_GROUP_INFO ( Any p0, Any p1, Any p2, Any p3 )  //0x76C752D788A76813

    • 0
    • 287
    • 1207
  46. Any _ITEMDATABASE_GET_SHOP_INVENTORIES_REQUIREMENT_INFO ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE0EA5C031AE5539F

    • 0
    • 276
    • 1207
  47. Any _0x17721003A66C72BF ( Any p0, Any p1, Any p2 )  //0x17721003A66C72BF

    • 0
    • 294
    • 1207
  48. Any _ITEMDATABASE_IS_SHOP_LAYOUT_KEY_VALID ( Any p0 )  //0x3AFE5182C45A84F6

    • 0
    • 320
    • 1207
  49. Any _ITEMDATABASE_GET_SHOP_LAYOUT_INFO ( Any p0, Any p1 )  //0x66A6D76B6BB999B4

    • 0
    • 324
    • 1207
  50. Any _ITEMDATABASE_GET_SHOP_LAYOUT_ROOT_MENU_INFO ( Any p0, Any p1, Any p2 )  //0x86FCB565CCA0CFA7

    • 0
    • 295
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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