RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
30 natives in namespace INTERIOR
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BOOL IS_VALID_INTERIOR ( Interior interior ) //0x017C1B3159F79F6C
- 0
- 556
- 1207
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void GET_INTERIOR_LOCATION_AND_NAMEHASH ( Interior interior, Vector3* position, Hash* nameHash ) //0x8451E87D3C2B0286
- 0
- 394
- 1207
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Hash _GET_INTERIOR_MINIMAP_HASH ( Interior interior ) //0x3039BE60B3749716
- 0
- 368
- 1207
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Vector3 _GET_INTERIOR_POSITION ( Interior interior ) //0x2C9746D0CA15BE1C
- 0
- 338
- 1207
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BOOL IS_INTERIOR_SCENE () //0x4200F14D6F840A9A
- 0
- 460
- 1207
-
void CLEAR_ROOM_FOR_ENTITY ( Entity entity ) //0xA1762D5BBFCA13A8
- 0
- 309
- 1207
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void FORCE_ROOM_FOR_ENTITY ( Entity entity, Interior interior, Hash roomHashKey ) //0xBC29A9894C976945
- 0
- 334
- 1207
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Hash GET_ROOM_KEY_FROM_ENTITY ( Entity entity ) //0x076E46E0EB52AFC6
- 0
- 415
- 1207
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Hash GET_KEY_FOR_ENTITY_IN_ROOM ( Entity entity ) //0x27D7B6F79E1F4603
- 0
- 294
- 1207
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Interior GET_INTERIOR_FROM_ENTITY ( Entity entity ) //0xB417689857646F61
- 0
- 413
- 1207
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void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior ) //0x5BD616735F16BF5C
- 0
- 297
- 1207
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void FORCE_ROOM_FOR_GAME_VIEWPORT ( int interiorID, Hash roomHashKey ) //0x115B4AA8FB28AB43
- 0
- 284
- 1207
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void CLEAR_ROOM_FOR_GAME_VIEWPORT () //0x951A049765E0D450
- 0
- 315
- 1207
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Interior GET_INTERIOR_FROM_PRIMARY_VIEW () //0xBC8A281FF125C655
- 0
- 338
- 1207
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Interior GET_INTERIOR_AT_COORDS ( float x, float y, float z ) //0xCDD36C9E5C469070
- 0
- 476
- 1207
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void PIN_INTERIOR_IN_MEMORY ( Interior interior ) //0xBD3D33EABF680168
- 0
- 312
- 1207
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void UNPIN_INTERIOR ( Interior interior ) //0x07FD1A0B814F6055
- 0
- 267
- 1207
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BOOL IS_INTERIOR_READY ( Interior interior ) //0x941560D2D45DBFC8
- 0
- 320
- 1207
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Any _0xB5EF6FEF2DC9EBED ( Interior interior ) //0xB5EF6FEF2DC9EBED
- 0
- 272
- 1207
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Interior GET_INTERIOR_AT_COORDS_WITH_TYPE ( float x, float y, float z, const char* interiorType ) //0xAAD6170AA33B13C0
- 0
- 366
- 1207
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Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH ( float x, float y, float z, Hash typeHash ) //0x3543AEA1816D1D2B
- 0
- 322
- 1207
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BOOL IS_COLLISION_MARKED_OUTSIDE ( float x, float y, float z ) //0xF291396B517E25B2
- 0
- 353
- 1207
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int GET_INTERIOR_FROM_COLLISION ( float x, float y, float z ) //0x5054D1A5218FA696
- 0
- 333
- 1207
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void ACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, int p2 ) //0x174D0AAB11CED739
- 0
- 546
- 1207
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void DEACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName, BOOL p2 ) //0x33B81A2C07A51FFF
- 0
- 291
- 1207
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BOOL IS_INTERIOR_ENTITY_SET_ACTIVE ( Interior interior, const char* entitySetName ) //0x32810CA2125F5842
- 0
- 332
- 1207
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BOOL _IS_INTERIOR_ENTITY_SET_VALID ( Interior interior, const char* entitySetName ) //0xD56FF170710FC826
- 0
- 275
- 1207
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void DISABLE_INTERIOR ( Interior interior, BOOL toggle ) //0x3C2B92A1A07D4FCE
- 0
- 514
- 1207
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void _0x2533F2AB0EB9C6F9 ( Any p0, Any p1 ) //0x2533F2AB0EB9C6F9
- 0
- 286
- 1207
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void _0xFE2B3D5500B1B2E4 ( Any p0, Any p1 ) //0xFE2B3D5500B1B2E4
- 0
- 282
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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