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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

  1. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

    • 0
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  2. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

    • 2
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  3. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

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  4. Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

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  5. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

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  6. Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

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  7. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

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  8. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  9. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

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  10. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

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  11. void _UI_PROMPT_SET_URGENT_PULSING_ENABLED ( Prompt prompt, BOOL toggle )  //0xC5F428EE08FA7F2C

    • 0
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  12. Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

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  13. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

    • 0
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  14. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

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    • 0
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  15. void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

    • 0
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  16. void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

    • 0
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  17. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

    • 0
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  18. void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text )  //0x5DD02A8318420DD7

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    • 0
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  19. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

    • 0
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  20. int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity )  //0xB796970BD125FCE8

    • 0
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  21. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

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  22. void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode )  //0xCC6656799977741B

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  23. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

    • 0
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  24. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

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  25. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

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  26. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

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  27. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

    • 0
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  28. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

    • 0
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  29. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

    • 0
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  30. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

    • 0
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  31. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

    • 0
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  32. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

    • 0
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  33. void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

    • 0
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  34. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

    • 0
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  35. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

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  36. float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt )  //0x8A9585293863B8A5

    • 0
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  37. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

    • 0
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  38. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

    • 0
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  39. void _UI_PROMPT_SET_HOLD_MODE ( Prompt prompt, int p1 )  //0x94073D5CA3F16B7B

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  40. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

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  41. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

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  42. BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED ( Prompt prompt, int p1 )  //0xC92AC953F0A982AE

    • 0
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  43. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

    • 0
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  44. int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

    • 0
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  45. BOOL IS_RADAR_PREFERENCE_SWITCHED_ON ()  //0x81E47F0EE1F2B21E

    • 0
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  46. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

    • 0
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  47. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

    • 0
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  48. void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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