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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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195 natives in namespace HUD

  1. Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

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  2. void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

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  3. Any _0x066725A9D52B3641 ()  //0x066725A9D52B3641

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  4. Any _0x100157D6D7FE32CA ( Any p0, Any p1 )  //0x100157D6D7FE32CA

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  5. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

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  6. Any _0x28AE29D909C8FDCE ( Any p0 )  //0x28AE29D909C8FDCE

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  7. void _0x2F7BB105144ACF30 ()  //0x2F7BB105144ACF30

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  8. void _0x3FE4FB41EF7D2196 ( Any p0 )  //0x3FE4FB41EF7D2196

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  9. void _0x53CE46C01A089DA1 ( Prompt prompt, Any p1 )  //0x53CE46C01A089DA1

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  10. void _0x5651516D947ABC53 ()  //0x5651516D947ABC53

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  11. Any _0x7EC0D68233E391AC ( Any p0 )  //0x7EC0D68233E391AC

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  12. Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

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  13. Any _0x81801291806DBC50 ( Any p0 )  //0x81801291806DBC50

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  14. void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

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  15. Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 )  //0x8B55B324A9123F6B

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  16. void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

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  17. Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

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  18. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

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  19. Any _0xB0E8599243B3F568 ( Any p0 )  //0xB0E8599243B3F568

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  20. void _0xBFFF81E12A745A5F ()  //0xBFFF81E12A745A5F

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  21. void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCE0D2F5586627CCE

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  22. Any _0xD6BD313CFA41E57A ( Any p0 )  //0xD6BD313CFA41E57A

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  23. void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow )  //0xEF7AB1A0E8C86170

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  24. Any _0xF1AD3DD218E6558A ( Any p0, Any p1 )  //0xF1AD3DD218E6558A

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  25. void _0xF1E6979C0B779985 ( int uiscene )  //0xF1E6979C0B779985

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  26. Any _0xF66090013DE648D5 ()  //

  27. void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

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  28. void _BUSYSPINNER_SET_TEXT ( const char* text )  //0x7F78CD75CC4539E4

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  29. int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0xD877AF112AD2B41B

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  30. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

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  31. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

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  32. BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

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  33. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

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  34. void _FORCE_CLOSE_TEXT_INPUT_BOX ()  //0xFBBF5943E4C2C992

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  35. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

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  36. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

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  37. const char* _GET_LABEL_TEXT_2 ( const char* label )  //0x3429670F9B9EF2D3

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  38. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

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  39. const char* _GET_TEXT_SUBSTRING_2 ( char* p0, int p1 )  //0xD8402B858F4DDD88

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  40. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

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  41. BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

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  42. BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

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  43. Any _JOURNAL_CAN_WRITE_ENTRY ( Any p0 )  //0xCF782691D91F270E

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  44. void _JOURNAL_CLEAR_ALL_PROGRESS ()  //0xF402978DE6F88D6E

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  45. Any _JOURNAL_GET_ENTRY_AT_INDEX ( Any p0 )  //0x3D16ABD7A1FD8C96

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  46. Any _JOURNAL_GET_ENTRY_COUNT ()  //0xE65B5DE53351BE22

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  47. Any _JOURNAL_GET_ENTRY_INFO ( Any p0, Any p1 )  //0x5514C3E60673530F

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  48. Any _JOURNAL_GET_GRIME_AT_INDEX ( Any p0 )  //0xCB5945E1B855852F

    • 0
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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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