DESCRIPTION
// 0xC695870B8A149B96
BOOL _START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2(char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ)
Recommended Comments
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.