RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
-
void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 ) //0x249CD6B7285536F2
- 0
- 222
- 1207
-
void _0xAF4D239B8903FCBE () //0xAF4D239B8903FCBE
- 0
- 186
- 1207
-
int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
- 0
- 618
- 1207
-
void _0x1C6306E5BC25C29C () //0x1C6306E5BC25C29C
- 0
- 210
- 1207
-
void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player ) //0x75D568607909333E
- 0
- 189
- 1232
-
void _0x53ED07BF368EDA59 () //0x53ED07BF368EDA59
- 0
- 230
- 1232
-
void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 ) //0x9F6D859C80708B26
- 0
- 140
- 1311
-
BOOL IS_PHOTO_FRAME () //0x86076AE35CBBE55F
- 0
- 145
- 1355
-
void _0x0D5B19C34068FEE7 ( Any p0 ) //0x0D5B19C34068FEE7
- 0
- 136
- 1311
-
void _0x5CD6A2CCE5087161 ( Any p0 ) //0x5CD6A2CCE5087161
- 0
- 134
- 1311
-
void _0x9229ED770975BD9E () //0x9229ED770975BD9E
- 0
- 147
- 1311
-
void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha ) //0xE8A35938A7026CEA
- 0
- 139
- 1311
-
void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 ) //0x56C392C2BD78B024
- 0
- 280
- 1311
-
void _0xD1472AFF30C103D6 ( float p0 ) //0xD1472AFF30C103D6
- 0
- 140
- 1311
-
void _0xC06F2F45A73EABCD ( Entity entity ) //0xC06F2F45A73EABCD
- 0
- 131
- 1311
-
void _0x48FE0DB54045B975 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x48FE0DB54045B975
- 0
- 161
- 1311
-
void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha ) //0x63011D0C7C6519E0
- 0
- 165
- 1311
-
void _0x519928DF02EB5101 ( Any p0 ) //0x519928DF02EB5101
- 0
- 174
- 1355
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.