RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 ) //0xFBF161FCFEC8589E
- 0
- 233
- 1207
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Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName ) //0x842CCC9491FFCD9B
- 0
- 203
- 1207
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void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash ) //0xF3E039322BFBD4D8
- 0
- 264
- 1207
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BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash ) //0x59EA80079B86D8C7
- 0
- 253
- 1207
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void _0x38D9D50F2085E9B3 ( Hash effectNameHash ) //0x38D9D50F2085E9B3
- 0
- 223
- 1207
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void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash ) //0x9B8D5D4CB8AF58B3
- 0
- 216
- 1207
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void _0xC76FC4C2FC5F4405 ( Hash effectNameHash ) //0xC76FC4C2FC5F4405
- 0
- 186
- 1207
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void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash ) //0xEDA5CBECF56E1386
- 0
- 205
- 1207
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BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash ) //0xEEF83A759AE06A27
- 0
- 205
- 1207
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BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash ) //0xE75CDDEBF618C8FF
- 0
- 207
- 1207
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void _0x71845905BCCDE781 ( Hash effectNameHash ) //0x71845905BCCDE781
- 0
- 225
- 1207
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BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 ) //0x9AB192A9EF980EED
- 0
- 249
- 1207
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BOOL _0xFF584F097C17FA8F () //0xFF584F097C17FA8F
- 0
- 221
- 1207
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BOOL _0x3DA7A10583A4BEC0 () //0x3DA7A10583A4BEC0
- 0
- 198
- 1207
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Any _0xC37792A3F9C90771 () //0xC37792A3F9C90771
- 0
- 207
- 1207
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void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 ) //0xA0F4D12D6042F6D5
- 0
- 197
- 1207
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void _0x8996FA6AD9FE4E90 ( Any p0 ) //0x8996FA6AD9FE4E90
- 0
- 250
- 1207
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
- 325
- 1207
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BOOL PEDSHOT_IS_AVAILABLE () //0xAF6E67D073D2DCE2
- 0
- 223
- 1207
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Any _0xFD05B1DDE83749FA ( Any p0 ) //0xFD05B1DDE83749FA
- 0
- 220
- 1207
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void _0xC2B8164C3BE871A4 () //0xC2B8164C3BE871A4
- 0
- 250
- 1207
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void _0x3E2FDDBE435A8787 () //0x3E2FDDBE435A8787
- 0
- 240
- 1207
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void _0x55285F885F662169 () //0x55285F885F662169
- 0
- 244
- 1207
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Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 ) //0xD9C24F53631F2372
- 0
- 241
- 1207
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void _0x196D3ACBEBA4A44B ( Any p0 ) //0x196D3ACBEBA4A44B
- 0
- 224
- 1207
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void _0xA1A86055792FB249 ( Any p0 ) //0xA1A86055792FB249
- 0
- 227
- 1207
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Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x402E1A61D2587FCD
- 0
- 235
- 1207
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Any _0x5C9C3A466B3296A8 ( Any p0 ) //0x5C9C3A466B3296A8
- 0
- 211
- 1207
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Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 ) //0xA15CCAB8AD038291
- 0
- 224
- 1207
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Any _0x285438C26C732F9D () //0x285438C26C732F9D
- 0
- 232
- 1207
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void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
- 1
- 516
- 1207
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BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex ) //0x113857D66A9CABE6
- 0
- 213
- 1207
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int _GET_PROXY_INTERIOR_INDEX ( int interiorId ) //0x5D1C5D8E62E8EE1C
- 0
- 239
- 1207
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void _0x9D1B0B5066205692 () //0x9D1B0B5066205692
- 0
- 198
- 1207
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void _0xC489FE31AC726512 ( Any p0, Any p1 ) //0xC489FE31AC726512
- 0
- 221
- 1207
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void _SET_CLOUD_LAYER ( float x, float y, int p2 ) //0xB8C984C0D47F4F07
- 0
- 233
- 1207
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void _SET_CLOUD_NOISE ( float x, float y, float z ) //0xFE7966DF01452F32
- 0
- 227
- 1207
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void _SET_CLOUD_POSITION ( float x, float y, float z ) //0x10C1767B93257480
- 0
- 243
- 1207
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void _SET_CLOUD_HEIGHT ( float height ) //0xC332C91388F5580B
- 0
- 223
- 1207
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void _0x085C5B61A0114F32 ( Any p0, Any p1 ) //0x085C5B61A0114F32
- 0
- 231
- 1207
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void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 ) //0x1FF8731BE1DFC0C0
- 0
- 203
- 1207
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Any _0xFC9B53C072F418E0 () //0xFC9B53C072F418E0
- 0
- 195
- 1207
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void _0x94B261F1F35293E1 ( Any p0 ) //0x94B261F1F35293E1
- 0
- 201
- 1207
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void ENABLE_ENTITYMASK () //0xFAAD23DE7A54FC14
- 0
- 205
- 1207
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void DISABLE_ENTITYMASK () //0x5C9978A2A3DC3D0D
- 0
- 206
- 1207
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void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask ) //0xC6F81FCD15350323
- 0
- 172
- 1207
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void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity ) //0x958DEBD9353C0935
- 0
- 267
- 1207
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void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity ) //0x56A786E87FF53478
- 0
- 219
- 1207
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Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE8A8378BF651079C
- 0
- 253
- 1207
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void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE92012611461A42A
- 0
- 240
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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