RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _0xFB680A9B33D0EDBE ( BOOL p0 ) //0xFB680A9B33D0EDBE
- 0
- 221
- 1207
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void _0x41F88A85A579A61D ( float p0 ) //0x41F88A85A579A61D
- 0
- 226
- 1207
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void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 ) //0xB9C92616929CC25D
- 0
- 230
- 1207
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void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z ) //0xDD9DC1AB63D513CE
- 0
- 223
- 1207
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void _0x812C1563185C6FB2 () //0x812C1563185C6FB2
- 0
- 205
- 1207
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void _0x4BD66B4E3427689B ( const char* p0 ) //0x4BD66B4E3427689B
- 0
- 244
- 1207
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void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z ) //0xF5E45CB1CF965D2D
- 0
- 207
- 1207
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void _0xF2F543D48F319A3A () //0xF2F543D48F319A3A
- 0
- 202
- 1207
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void _0x1460B644397453EB () //0x1460B644397453EB
- 0
- 352
- 1207
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void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable ) //0xCD284E2F6AC27EE9
- 0
- 231
- 1207
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int SET_TIMECYCLE_MODIFIER ( const char* modifierName ) //0xFA08722A5EA82DA7
- 0
- 668
- 1207
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void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0xFDB74C9CC54C3F37
- 0
- 336
- 1207
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void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition ) //0xFF927A09F481D80C
- 0
- 300
- 1207
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void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength ) //0xBB6C707F20D955D4
- 0
- 218
- 1207
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void CLEAR_TIMECYCLE_MODIFIER () //0x0E3F4AF2D63491FB
- 0
- 458
- 1207
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int GET_TIMECYCLE_MODIFIER_INDEX () //0xA705394293E2B3D3
- 0
- 282
- 1207
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int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX () //0x2DA67BA3C8A6755D
- 0
- 223
- 1207
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void _0x67B0778C62E74423 ( Any p0 ) //0x67B0778C62E74423
- 0
- 202
- 1207
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void _0x6C03118E9E5C1A14 ( Any p0 ) //0x6C03118E9E5C1A14
- 0
- 224
- 1207
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float _GET_MODIFIED_VISIBILITY_DISTANCE () //0x25CA89B2A39DCC69
- 0
- 204
- 1207
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void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0x6FE93BCC7BF12B63
- 0
- 221
- 1207
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void SET_TV_CHANNEL ( int channel ) //0x593FAF7FC9401A56
- 0
- 244
- 1207
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int GET_TV_CHANNEL () //0xF90FBFD68F3C59AE
- 0
- 216
- 1207
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void SET_TV_VOLUME ( float volume ) //0x73A97068787D7231
- 0
- 225
- 1207
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void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha ) //0xC0A145540254A840
- 0
- 357
- 1207
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void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart ) //0xDEC6B25F5DC8925B
- 0
- 266
- 1207
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BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash ) //0x4D562223E0EB65F3
- 0
- 224
- 1207
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Any _0x5C674EB487891F6B () //0x5C674EB487891F6B
- 0
- 225
- 1207
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void ENABLE_MOVIE_SUBTITLES ( BOOL toggle ) //0x6FC9B065229C0787
- 0
- 254
- 1207
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void _0x32DE2BFFDA43E62A () //0x32DE2BFFDA43E62A
- 0
- 217
- 1207
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void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 ) //0xD543487A1F12828F
- 0
- 237
- 1207
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void _0xD9BC98B55BCFAA9B ( Any p0 ) //0xD9BC98B55BCFAA9B
- 0
- 217
- 1207
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void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 ) //0x735762E8D7573E42
- 0
- 223
- 1207
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void _0x981C7D863980FA51 () //0x981C7D863980FA51
- 0
- 219
- 1207
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void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName ) //0x5199405EABFBD7F0
- 0
- 284
- 1207
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BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName ) //0xBF2DD155B2ADCD0A
- 0
- 205
- 1207
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void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName ) //0x37D7BDBA89F13959
- 0
- 223
- 1207
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int ANIMPOSTFX_PLAY ( const char* effectName ) //0x4102732DF6B4005F
- 0
- 802
- 1207
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_ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration ) //0x3A9A281FF71249E9
- 0
- 450
- 1207
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void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
- 0
- 362
- 1207
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void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 ) //0x26DD2FB0A88CC412
- 0
- 269
- 1207
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void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName ) //0xC5CB91D65852ED7E
- 0
- 227
- 1207
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BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,209
- 1207
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BOOL _0x2D4F9C852CE8A253 ( const char* effectName ) //0x2D4F9C852CE8A253
- 0
- 224
- 1207
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void ANIMPOSTFX_STOP_ALL () //0x66560A0D4C64FD21
- 0
- 236
- 1207
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void _0xAD74C22A541AB987 ( const char* effectName ) //0xAD74C22A541AB987
- 0
- 228
- 1207
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void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength ) //0xCAB4DD2D5B2B7246
- 0
- 232
- 1207
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void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency ) //0xF972F0AB16DC5260
- 0
- 314
- 1207
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BOOL _0xB958D97A0DFAA0C2 ( const char* effectName ) //0xB958D97A0DFAA0C2
- 0
- 223
- 1207
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void _0xA201A3D0AC087C37 ( const char* effectName ) //0xA201A3D0AC087C37
- 0
- 217
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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