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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _0xFB680A9B33D0EDBE ( BOOL p0 )  //0xFB680A9B33D0EDBE

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  2. void _0x41F88A85A579A61D ( float p0 )  //0x41F88A85A579A61D

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  3. void _BLOOD_TRAIL_FOR_WAYPOINT ( const char* waypointRecording, float p1 )  //0xB9C92616929CC25D

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  4. void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z )  //0xDD9DC1AB63D513CE

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  5. void _0x812C1563185C6FB2 ()  //0x812C1563185C6FB2

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  6. void _0x4BD66B4E3427689B ( const char* p0 )  //0x4BD66B4E3427689B

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  7. void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z )  //0xF5E45CB1CF965D2D

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  8. void _0xF2F543D48F319A3A ()  //0xF2F543D48F319A3A

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  9. void _0x1460B644397453EB ()  //0x1460B644397453EB

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  10. void _DISABLE_FAR_ARTIFICIAL_LIGHTS ( BOOL disable )  //0xCD284E2F6AC27EE9

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  11. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

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  12. void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0xFDB74C9CC54C3F37

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  13. void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition )  //0xFF927A09F481D80C

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  14. void SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER ( float strength )  //0xBB6C707F20D955D4

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  15. void CLEAR_TIMECYCLE_MODIFIER ()  //0x0E3F4AF2D63491FB

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  16. int GET_TIMECYCLE_MODIFIER_INDEX ()  //0xA705394293E2B3D3

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  17. int GET_TIMECYCLE_TRANSITION_MODIFIER_INDEX ()  //0x2DA67BA3C8A6755D

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  18. void _0x67B0778C62E74423 ( Any p0 )  //0x67B0778C62E74423

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  19. void _0x6C03118E9E5C1A14 ( Any p0 )  //0x6C03118E9E5C1A14

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  20. float _GET_MODIFIED_VISIBILITY_DISTANCE ()  //0x25CA89B2A39DCC69

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  21. void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0x6FE93BCC7BF12B63

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  22. void SET_TV_CHANNEL ( int channel )  //0x593FAF7FC9401A56

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  23. int GET_TV_CHANNEL ()  //0xF90FBFD68F3C59AE

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  24. void SET_TV_VOLUME ( float volume )  //0x73A97068787D7231

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  25. void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha )  //0xC0A145540254A840

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  26. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xDEC6B25F5DC8925B

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  27. BOOL _IS_TV_PLAYLIST_ITEM_PLAYING ( Hash videoCliphash )  //0x4D562223E0EB65F3

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  28. Any _0x5C674EB487891F6B ()  //0x5C674EB487891F6B

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  29. void ENABLE_MOVIE_SUBTITLES ( BOOL toggle )  //0x6FC9B065229C0787

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  30. void _0x32DE2BFFDA43E62A ()  //0x32DE2BFFDA43E62A

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  31. void _0xD543487A1F12828F ( Any p0, Any p1, Any p2, Any p3 )  //0xD543487A1F12828F

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  32. void _0xD9BC98B55BCFAA9B ( Any p0 )  //0xD9BC98B55BCFAA9B

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  33. void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 )  //0x735762E8D7573E42

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  34. void _0x981C7D863980FA51 ()  //0x981C7D863980FA51

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  35. void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName )  //0x5199405EABFBD7F0

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  36. BOOL _ANIMPOSTFX_HAS_LOADED ( const char* effectName )  //0xBF2DD155B2ADCD0A

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  37. void _ANIMPOSTFX_SET_TO_UNLOAD ( const char* effectName )  //0x37D7BDBA89F13959

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  38. int ANIMPOSTFX_PLAY ( const char* effectName )  //0x4102732DF6B4005F

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  39. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

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  40. void ANIMPOSTFX_STOP ( const char* effectName )  //0xB4FD7446BAB2F394

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  41. void _0x26DD2FB0A88CC412 ( const char* effectName, const char* effectName2, Any p2, Any p3 )  //0x26DD2FB0A88CC412

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  42. void _ANIMPOSTFX_CLEAR_EFFECT ( const char* effectName )  //0xC5CB91D65852ED7E

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  43. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

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  44. BOOL _0x2D4F9C852CE8A253 ( const char* effectName )  //0x2D4F9C852CE8A253

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  45. void ANIMPOSTFX_STOP_ALL ()  //0x66560A0D4C64FD21

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  46. void _0xAD74C22A541AB987 ( const char* effectName )  //0xAD74C22A541AB987

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  47. void _ANIMPOSTFX_SET_STRENGTH ( const char* effectName, float strength )  //0xCAB4DD2D5B2B7246

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  48. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

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  49. BOOL _0xB958D97A0DFAA0C2 ( const char* effectName )  //0xB958D97A0DFAA0C2

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  50. void _0xA201A3D0AC087C37 ( const char* effectName )  //0xA201A3D0AC087C37

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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