RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius ) //0xF6FDA3D4404D4F2C
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BOOL IS_TRACKED_POINT_VISIBLE ( int point ) //0xCBB056BA159FB48D
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int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint ) //0xDFE332A5DA6FE7C9
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void DESTROY_TRACKED_POINT ( int point ) //0x37A59922109F8F1C
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BOOL _IS_TRACKED_POINT_VALID ( int point ) //0xF2FDDCC8C6BAE1B3
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Any _0x27219300C36A8D40 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x27219300C36A8D40
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void _0xAE7BF7CA9E4BA48D ( Any p0 ) //0xAE7BF7CA9E4BA48D
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int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 ) //0xBD3324281E8B9933
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int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 ) //0xFA50F79257745E74
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void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 ) //0x9CF1836C03FB67A2
- 0
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void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDFEA23EC90113657
- 0
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void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDD0BC0EDCB2162F6
- 0
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BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 ) //0xDE9BAD3292AA6D5E
- 0
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void _0xEC3F7F24EEEB3BA3 () //0xEC3F7F24EEEB3BA3
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void _0x9F158A49B0D84C3C ( Any p0 ) //0x9F158A49B0D84C3C
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void _0x910E260AEAD855DE () //0x910E260AEAD855DE
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BOOL _CREATE_SWATCH_TEXTURE_DICT ( int slots ) //0x3D084D5568FB4028
- 0
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void _DESTROY_SWATCH_TEXTURE_DICT () //0xDAD7FB8402651654
- 0
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void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 ) //0x646ED1A1D28487DF
- 0
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void _GENERATE_SWATCH_TEXTURE ( int slotId, Hash componentHash, int metapedType, BOOL p3 ) //0x160921255327C591
- 0
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void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 ) //0xD9EDB2E4512D563E
- 0
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void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle ) //0x8FBFD2AEB196B369
- 0
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void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type ) //0xCE4774E0F9AD48D1
- 0
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void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0xF7C29D7C12C36F03
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void _0x503941F65DBA24EC ( Any p0 ) //0x503941F65DBA24EC
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void _0x815653A42C5ABE76 () //0x815653A42C5ABE76
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void _0xFF8018C778349234 ( Any p0 ) //0xFF8018C778349234
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void _0x297B72E2AF094742 ( int unk ) //0x297B72E2AF094742
- 0
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void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle ) //0xEF9E1C45732F55FA
- 0
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BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS () //0x86ED21BDB2791CE8
- 0
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void RESET_PAUSED_RENDERPHASES () //0xCCD9AAD85E1B559E
- 0
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void _SET_HIDOF_ENV_BLUR_PARAMS ( BOOL p0, BOOL p1, float p2, float p3, float p4, float p5 ) //0xCC23AA1A7CBFE840
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void _0x21F00E08CBB5F37B ( Any p0 ) //0x21F00E08CBB5F37B
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void _0x5AC6E0FA028369DE () //0x5AC6E0FA028369DE
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BOOL _0xEC3D8C228FE553D7 ( BOOL p0 ) //0xEC3D8C228FE553D7
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void _0xF5793BB386E1FF9C ( Any p0 ) //0xF5793BB386E1FF9C
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void _0xC8D0611D9A0CF5D3 ( Any p0 ) //0xC8D0611D9A0CF5D3
- 0
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float _GET_PHOTO_MODE_EXPOSURE () //0x06C0D8BB6B04A709
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void _0x62B9F9A1272AED80 ( Any p0 ) //0x62B9F9A1272AED80
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float _GET_PHOTO_MODE_CONTRAST () //0x98F4154989B81EC6
- 0
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int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0x2E80BF72EF7C87AC
- 0
- 390
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0xFB97618457994A62
- 0
- 353
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY ) //0x3FAA72BD940C3AC0
- 0
- 324
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xFF4C64C513388C12
- 0
- 411
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xE6CFE43937061143
- 0
- 314
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void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b ) //0x60B85BED6577A35B
- 0
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int START_PARTICLE_FX_LOOPED_AT_COORD ( const char* effectName, float x, BOOL zAxis, BOOL p11, float y, float z, float xRot, float yRot, float zRot, float scale ) //0xBA32867E86125D3A
- 0
- 301
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int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
- 0
- 338
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int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0xBD41E1440CE39800
- 0
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int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xD3BA6EC7F2FBD5E9
- 0
- 257
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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