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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. int GET_STATUS_OF_SORTED_LIST_OPERATION ()  //0xB28894CD7408BD0C

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  2. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

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  3. void _0xB032C085D9A03907 ()  //0xB032C085D9A03907

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  4. BOOL PEDSHOT_IS_AVAILABLE ()  //0xAF6E67D073D2DCE2

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  5. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

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  6. void _0xAE7BF7CA9E4BA48D ( Any p0 )  //0xAE7BF7CA9E4BA48D

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  7. void _0xAD74C22A541AB987 ( const char* effectName )  //0xAD74C22A541AB987

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  8. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

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  9. int GET_TIMECYCLE_MODIFIER_INDEX ()  //0xA705394293E2B3D3

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  10. void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale )  //0xA53C8D7D0F8C74D0

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  11. Any _0xA42EDF1E88734A7E ()  //0xA42EDF1E88734A7E

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  12. BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict )  //0xA2A51869BDED733B

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  13. void _0xA21AF60C9F99CCC5 ()  //0xA21AF60C9F99CCC5

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  14. void _0xA201A3D0AC087C37 ( const char* effectName )  //0xA201A3D0AC087C37

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  15. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

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  16. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

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  17. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

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  18. void USE_PARTICLE_FX_ASSET ( const char* fxName )  //0xA10DB07FC234DD12

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  19. void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 )  //0xA0F4D12D6042F6D5

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  20. void _0xA04EF43030593ABC ( Any p0, Any p1 )  //0xA04EF43030593ABC

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  21. void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 )  //0x9F6D859C80708B26

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  22. void _0x9F158A49B0D84C3C ( Any p0 )  //0x9F158A49B0D84C3C

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  23. void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar )  //0x9DDC222D85D5AF2A

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  24. BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle )  //0x9DD5AFF561E88F2A

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  25. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

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  26. void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 )  //0x9CF1836C03FB67A2

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  27. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0x9C56621462FFE7A6

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  28. void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash )  //0x9B8D5D4CB8AF58B3

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  29. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0x9B04D471DA0AD7AA

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  30. BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 )  //0x9AB192A9EF980EED

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  31. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

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  32. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  33. float _GET_PHOTO_MODE_CONTRAST ()  //0x98F4154989B81EC6

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  34. void _0x98A7CD5EA379A854 ()  //0x98A7CD5EA379A854

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  35. void _0x981C7D863980FA51 ()  //0x981C7D863980FA51

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  36. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

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  37. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

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  38. void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity )  //0x92884B4A49D81325

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  39. void _0x9229ED770975BD9E ()  //0x9229ED770975BD9E

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  40. void _0x910E260AEAD855DE ()  //0x910E260AEAD855DE

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  41. void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle )  //0x906B86E6D7896B9E

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  42. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x8FBFD2AEB196B369

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  43. int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0x8F90AB32E1944BDE

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  44. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

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  45. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

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  46. void _0x8DCCC98DC0DBF9E4 ( float p0 )  //0x8DCCC98DC0DBF9E4

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  47. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  48. void _0x8996FA6AD9FE4E90 ( Any p0 )  //0x8996FA6AD9FE4E90

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  49. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

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  50. void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha )  //0x88786E76234F7054

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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