RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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int GET_STATUS_OF_SORTED_LIST_OPERATION () //0xB28894CD7408BD0C
- 0
- 299
- 1207
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void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state ) //0xB2797619A7C7747B
- 0
- 439
- 1207
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void _0xB032C085D9A03907 () //0xB032C085D9A03907
- 0
- 223
- 1207
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BOOL PEDSHOT_IS_AVAILABLE () //0xAF6E67D073D2DCE2
- 0
- 223
- 1207
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void _0xAF4D239B8903FCBE () //0xAF4D239B8903FCBE
- 0
- 186
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void _0xAE7BF7CA9E4BA48D ( Any p0 ) //0xAE7BF7CA9E4BA48D
- 0
- 213
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void _0xAD74C22A541AB987 ( const char* effectName ) //0xAD74C22A541AB987
- 0
- 228
- 1207
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void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
- 0
- 344
- 1207
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int GET_TIMECYCLE_MODIFIER_INDEX () //0xA705394293E2B3D3
- 0
- 282
- 1207
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void SET_PARTICLE_FX_BULLET_IMPACT_SCALE ( float scale ) //0xA53C8D7D0F8C74D0
- 0
- 232
- 1207
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Any _0xA42EDF1E88734A7E () //0xA42EDF1E88734A7E
- 0
- 280
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BOOL _IS_TEXTURE_IN_DICT ( Hash txdHash, Hash dict ) //0xA2A51869BDED733B
- 0
- 270
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void _0xA21AF60C9F99CCC5 () //0xA21AF60C9F99CCC5
- 0
- 293
- 1207
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void _0xA201A3D0AC087C37 ( const char* effectName ) //0xA201A3D0AC087C37
- 0
- 217
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void _0xA1A86055792FB249 ( Any p0 ) //0xA1A86055792FB249
- 0
- 227
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Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 ) //0xA15CCAB8AD038291
- 0
- 224
- 1207
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BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA15BFFC0A01B34E1
- 0
- 344
- 1207
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void USE_PARTICLE_FX_ASSET ( const char* fxName ) //0xA10DB07FC234DD12
- 0
- 407
- 1207
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void _0xA0F4D12D6042F6D5 ( Any p0, Any p1 ) //0xA0F4D12D6042F6D5
- 0
- 197
- 1207
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void _0xA04EF43030593ABC ( Any p0, Any p1 ) //0xA04EF43030593ABC
- 0
- 273
- 1207
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void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 ) //0x9F6D859C80708B26
- 0
- 140
- 1311
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void _0x9F158A49B0D84C3C ( Any p0 ) //0x9F158A49B0D84C3C
- 0
- 209
- 1207
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void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar ) //0x9DDC222D85D5AF2A
- 0
- 328
- 1207
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BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle ) //0x9DD5AFF561E88F2A
- 0
- 229
- 1207
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void _0x9D1B0B5066205692 () //0x9D1B0B5066205692
- 0
- 198
- 1207
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void REMOVE_VEG_MODIFIER_SPHERE ( int vegModifierHandle, int p1 ) //0x9CF1836C03FB67A2
- 0
- 221
- 1207
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int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0x9C56621462FFE7A6
- 0
- 287
- 1207
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void _ANIMPOSTFX_PLAY_TAG ( Hash effectNameHash ) //0x9B8D5D4CB8AF58B3
- 0
- 216
- 1207
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void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range ) //0x9B04D471DA0AD7AA
- 0
- 226
- 1207
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BOOL ANIMPOSTFX_HAS_EVENT_TRIGGERED_BY_STACKHASH ( Hash effectNameHash, int p1, BOOL p2, BOOL* p3 ) //0x9AB192A9EF980EED
- 0
- 249
- 1207
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void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha ) //0x99AFF17222D4DEB4
- 0
- 323
- 1207
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void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 ) //0x9937FACBBF267244
- 0
- 345
- 1207
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float _GET_PHOTO_MODE_CONTRAST () //0x98F4154989B81EC6
- 0
- 207
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void _0x98A7CD5EA379A854 () //0x98A7CD5EA379A854
- 0
- 197
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void _0x981C7D863980FA51 () //0x981C7D863980FA51
- 0
- 219
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void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity ) //0x958DEBD9353C0935
- 0
- 267
- 1207
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void _0x94B261F1F35293E1 ( Any p0 ) //0x94B261F1F35293E1
- 0
- 201
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void REMOVE_PARTICLE_FX_FROM_ENTITY ( Entity entity ) //0x92884B4A49D81325
- 0
- 195
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void _0x9229ED770975BD9E () //0x9229ED770975BD9E
- 0
- 147
- 1311
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void _0x910E260AEAD855DE () //0x910E260AEAD855DE
- 0
- 235
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void SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU ( BOOL toggle ) //0x906B86E6D7896B9E
- 0
- 304
- 1207
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void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle ) //0x8FBFD2AEB196B369
- 0
- 212
- 1207
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int START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0x8F90AB32E1944BDE
- 0
- 256
- 1207
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void _SET_PHOTO_STUDIO_STAT ( int p0 ) //0x8E6AFF353C09652E
- 0
- 281
- 1207
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int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 356
- 1207
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void _0x8DCCC98DC0DBF9E4 ( float p0 ) //0x8DCCC98DC0DBF9E4
- 0
- 215
- 1207
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void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 ) //0x8B3296278328B5EB
- 0
- 388
- 1207
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void _0x8996FA6AD9FE4E90 ( Any p0 ) //0x8996FA6AD9FE4E90
- 0
- 250
- 1207
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void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 ) //0x8952E857696B8A79
- 0
- 312
- 1207
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void SET_PARTICLE_FX_LOOPED_ALPHA ( int ptfxHandle, float alpha ) //0x88786E76234F7054
- 0
- 221
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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