RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,718
- 1207
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BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName ) //0x4A123E85D7C4CA0B
- 0
- 1,209
- 1207
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void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 ) //0x405224591DF02025
- 0
- 1,172
- 1207
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int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red ) //0xC9884ECADE94CB34
- 0
- 1,044
- 1207
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int ANIMPOSTFX_PLAY ( const char* effectName ) //0x4102732DF6B4005F
- 0
- 802
- 1207
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int SET_TIMECYCLE_MODIFIER ( const char* modifierName ) //0xFA08722A5EA82DA7
- 0
- 668
- 1207
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int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
- 0
- 618
- 1207
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void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xD2D9E04C0DF927F4
- 0
- 589
- 1207
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale ) //0xC695870B8A149B96
- 0
- 545
- 1207
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BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY ) //0xCB50D7AFCC8B0EC6
- 0
- 536
- 1207
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void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
- 1
- 516
- 1207
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void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
- 0
- 469
- 1207
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void CLEAR_TIMECYCLE_MODIFIER () //0x0E3F4AF2D63491FB
- 0
- 458
- 1207
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_ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration ) //0x3A9A281FF71249E9
- 0
- 450
- 1207
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void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state ) //0xB2797619A7C7747B
- 0
- 439
- 1207
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Any CREATE_BLOOD_POOL_AT_PED ( Ped ped ) //0xDFCE8CE9F3EBE93F
- 0
- 432
- 1207
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void _SET_POSSE_ID_FOR_PHOTO ( Any posseId ) //0x564837D4A9EDE296
- 0
- 426
- 1207
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int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b ) //0x6EC2A67962296F49
- 0
- 420
- 1207
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xFF4C64C513388C12
- 0
- 411
- 1207
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void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 ) //0xFA91736933AB3D93
- 0
- 408
- 1207
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BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused ) //0x57639FD876B68A91
- 0
- 408
- 1207
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void USE_PARTICLE_FX_ASSET ( const char* fxName ) //0xA10DB07FC234DD12
- 0
- 407
- 1207
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void GET_SCREEN_RESOLUTION ( int* x, int* y ) //0x66773C92835D0909
- 0
- 406
- 1207
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void SET_TV_AUDIO_FRONTEND ( BOOL toggle ) //0x64437C98FCC5F291
- 0
- 390
- 1207
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int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0x2E80BF72EF7C87AC
- 0
- 389
- 1207
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void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 ) //0x8B3296278328B5EB
- 0
- 388
- 1207
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void UPDATE_LIGHTS_ON_ENTITY ( Entity entity ) //0xBDBACB52A03CC760
- 0
- 369
- 1207
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void DELETE_CHECKPOINT ( int checkpoint ) //0x0DED5B0C8EBAAE12
- 0
- 365
- 1207
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void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder ) //0xCFCC78391C8B3814
- 0
- 364
- 1207
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void ANIMPOSTFX_STOP ( const char* effectName ) //0xB4FD7446BAB2F394
- 0
- 362
- 1207
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void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x171C18E994C1A395
- 0
- 359
- 1207
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int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 ) //0xBD3324281E8B9933
- 0
- 359
- 1207
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void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha ) //0xC0A145540254A840
- 0
- 357
- 1207
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int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS () //0x8E587FCD30E05592
- 0
- 356
- 1207
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0xFB97618457994A62
- 0
- 353
- 1207
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void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork ) //0x3674F389B0FACD80
- 0
- 352
- 1207
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void _0x1460B644397453EB () //0x1460B644397453EB
- 0
- 352
- 1207
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void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 ) //0x9937FACBBF267244
- 0
- 345
- 1207
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BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO () //0xA15BFFC0A01B34E1
- 0
- 344
- 1207
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int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO () //0x4A3DA74C3CCB1725
- 0
- 344
- 1207
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void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
- 0
- 344
- 1207
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void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x4D14AF567FC02885
- 0
- 344
- 1207
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void _0xEB48CE48EEC41FD4 ( Any p0 ) //0xEB48CE48EEC41FD4
- 0
- 342
- 1207
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void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x7DFF8F94937D2659
- 0
- 338
- 1207
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int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
- 0
- 338
- 1207
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int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 ) //0xFA50F79257745E74
- 0
- 336
- 1207
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void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0xFDB74C9CC54C3F37
- 0
- 336
- 1207
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int CREATE_CHECKPOINT_WITH_NAMEHASH ( Hash typeHash, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 ) //0x175668836B44CBB0
- 0
- 329
- 1207
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void _SET_PARTICLE_FX_LOOPED_UPDATE_DISTANT_SMOKE ( int ptfxHandle, float scalar ) //0x9DDC222D85D5AF2A
- 0
- 328
- 1207
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void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle ) //0xC38B4952B728397A
- 0
- 325
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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