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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

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  2. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

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  3. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8, BOOL p9 )  //0x405224591DF02025

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  4. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

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  5. int ANIMPOSTFX_PLAY ( const char* effectName )  //0x4102732DF6B4005F

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  6. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

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  7. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

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  8. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xD2D9E04C0DF927F4

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  9. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale )  //0xC695870B8A149B96

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  10. BOOL GET_SCREEN_COORD_FROM_WORLD_COORD ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xCB50D7AFCC8B0EC6

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  11. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

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  12. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

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  13. void CLEAR_TIMECYCLE_MODIFIER ()  //0x0E3F4AF2D63491FB

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  14. void SET_ARTIFICIAL_LIGHTS_STATE ( BOOL state )  //0xB2797619A7C7747B

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  15. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

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  16. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

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  17. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

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  18. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xFF4C64C513388C12

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  19. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

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  20. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

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  21. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  22. void USE_PARTICLE_FX_ASSET ( const char* fxName )  //0xA10DB07FC234DD12

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  23. int START_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0x2E80BF72EF7C87AC

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  24. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  25. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

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  26. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

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  27. void UPDATE_LIGHTS_ON_ENTITY ( Entity entity )  //0xBDBACB52A03CC760

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  28. void SET_SCRIPT_GFX_DRAW_ORDER ( int drawOrder )  //0xCFCC78391C8B3814

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  29. void DELETE_CHECKPOINT ( int checkpoint )  //0x0DED5B0C8EBAAE12

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  30. void ANIMPOSTFX_STOP ( const char* effectName )  //0xB4FD7446BAB2F394

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  31. void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x171C18E994C1A395

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  32. int _GET_MAX_NUMBER_OF_LOCAL_PHOTOS ()  //0x8E587FCD30E05592

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  33. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0xFB97618457994A62

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  34. void _0x1460B644397453EB ()  //0x1460B644397453EB

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  35. int _ADD_VEG_MODIFIER_ZONE ( Volume volume, int p1, int flags, int p3 )  //0xBD3324281E8B9933

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  36. void SET_PARTICLE_FX_LOOPED_EVOLUTION ( int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork )  //0x3674F389B0FACD80

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  37. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  38. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

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  39. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

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  40. void _0x4D14AF567FC02885 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4D14AF567FC02885

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  41. void _0xEB48CE48EEC41FD4 ( Any p0 )  //0xEB48CE48EEC41FD4

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  42. int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xE689C1B1432BB8AF

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  43. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

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  44. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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  45. void DRAW_TV_CHANNEL ( float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha )  //0xC0A145540254A840

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  46. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

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  47. void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0xFDB74C9CC54C3F37

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  48. void _0xC38B4952B728397A ( Vehicle vehicle, BOOL toggle )  //0xC38B4952B728397A

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  49. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0x3FAA72BD940C3AC0

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  50. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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