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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

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  2. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

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  3. void _0x55285F885F662169 ()  //0x55285F885F662169

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  4. Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 )  //0xD9C24F53631F2372

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  5. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

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  6. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

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  7. Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x402E1A61D2587FCD

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  8. Any _0x5C9C3A466B3296A8 ( Any p0 )  //0x5C9C3A466B3296A8

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  9. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

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  10. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

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  11. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

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  12. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

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  13. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

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  14. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

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  15. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

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  16. void _0xC489FE31AC726512 ( Any p0, Any p1 )  //0xC489FE31AC726512

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  17. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

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  18. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

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  19. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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  20. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

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  21. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

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  22. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

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  23. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

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  24. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

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  25. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

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  26. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

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  27. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

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  28. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

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  29. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

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  30. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

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  31. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

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  32. void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 )  //0x249CD6B7285536F2

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  33. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

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  34. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

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  35. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

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  36. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x84F0BA7462FF8D58

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  37. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

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  38. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

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  39. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

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  40. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

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  41. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

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  42. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

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  43. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

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  44. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

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  45. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  46. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  47. void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 )  //0xD1031B83AC093BC7

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  48. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  49. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

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  50. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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