Jump to content

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7154 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

270 natives in namespace GRAPHICS

  1. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

    • 0
    • 586
    • 1207
  2. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

    • 0
    • 399
    • 1207
  3. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

    • 0
    • 1,008
    • 1207
  4. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale )  //0xC695870B8A149B96

    • 0
    • 525
    • 1207
  5. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

    • 0
    • 412
    • 1207
  6. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

    • 0
    • 644
    • 1207
  7. int ANIMPOSTFX_PLAY ( const char* effectName )  //0x4102732DF6B4005F

    • 0
    • 748
    • 1207
  8. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

    • 0
    • 421
    • 1207
  9. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

    • 0
    • 1,165
    • 1207
  10. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

    • 0
    • 238
    • 1207
  11. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

    • 0
    • 228
    • 1207
  12. void _0x55285F885F662169 ()  //0x55285F885F662169

    • 0
    • 229
    • 1207
  13. Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 )  //0xD9C24F53631F2372

    • 0
    • 227
    • 1207
  14. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

    • 0
    • 209
    • 1207
  15. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

    • 0
    • 213
    • 1207
  16. Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x402E1A61D2587FCD

    • 0
    • 221
    • 1207
  17. Any _0x5C9C3A466B3296A8 ( Any p0 )  //0x5C9C3A466B3296A8

    • 0
    • 195
    • 1207
  18. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

    • 0
    • 211
    • 1207
  19. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

    • 0
    • 219
    • 1207
  20. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

    • 0
    • 151
    • 1311
  21. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

    • 1
    • 481
    • 1207
  22. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

    • 0
    • 200
    • 1207
  23. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

    • 0
    • 225
    • 1207
  24. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

    • 0
    • 185
    • 1207
  25. void _0xC489FE31AC726512 ( Any p0, Any p1 )  //0xC489FE31AC726512

    • 0
    • 208
    • 1207
  26. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

    • 0
    • 217
    • 1207
  27. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

    • 0
    • 213
    • 1207
  28. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

    • 0
    • 229
    • 1207
  29. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

    • 0
    • 207
    • 1207
  30. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

    • 0
    • 217
    • 1207
  31. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

    • 0
    • 188
    • 1207
  32. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

    • 0
    • 181
    • 1207
  33. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

    • 0
    • 186
    • 1207
  34. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

    • 0
    • 190
    • 1207
  35. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

    • 0
    • 191
    • 1207
  36. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

    • 0
    • 155
    • 1207
  37. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

    • 0
    • 250
    • 1207
  38. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

    • 0
    • 204
    • 1207
  39. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

    • 0
    • 239
    • 1207
  40. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

    • 0
    • 226
    • 1207
  41. void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 )  //0x249CD6B7285536F2

    • 0
    • 206
    • 1207
  42. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

    • 0
    • 171
    • 1207
  43. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

    • 0
    • 194
    • 1207
  44. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

    • 0
    • 322
    • 1207
  45. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x84F0BA7462FF8D58

    • 0
    • 299
    • 1207
  46. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

    • 0
    • 282
    • 1207
  47. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

    • 0
    • 327
    • 1207
  48. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

    • 0
    • 323
    • 1207
  49. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

    • 0
    • 207
    • 1232
  50. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

    • 0
    • 287
    • 1207

Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...