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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition )  //0xFF927A09F481D80C

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  2. void _0xFF8018C778349234 ( Any p0 )  //0xFF8018C778349234

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  3. BOOL _0xFF584F097C17FA8F ()  //0xFF584F097C17FA8F

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  4. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xFF4C64C513388C12

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  5. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

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  6. void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0xFDB74C9CC54C3F37

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  7. Any _0xFD05B1DDE83749FA ( Any p0 )  //0xFD05B1DDE83749FA

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  8. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

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  9. BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 )  //0xFBF161FCFEC8589E

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  10. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0xFB97618457994A62

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  11. void REMOVE_DECALS_FROM_OBJECT ( Object obj )  //0xFB8972BAE0013140

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  12. void _0xFB680A9B33D0EDBE ( BOOL p0 )  //0xFB680A9B33D0EDBE

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  13. int CREATE_TRACKED_POINT ()  //0xFB405CB357C69CB9

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  14. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

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  15. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  16. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

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  17. void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused )  //0xFA2ECC78A6014D4F

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  18. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

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  19. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

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  20. int GET_TV_CHANNEL ()  //0xF90FBFD68F3C59AE

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  21. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0xF7C29D7C12C36F03

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  22. void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 )  //0xF708298675ABDC6A

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  23. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0xF6FDA3D4404D4F2C

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  24. void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z )  //0xF5E45CB1CF965D2D

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  25. void _0xF5793BB386E1FF9C ( Any p0 )  //0xF5793BB386E1FF9C

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  26. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

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  27. BOOL _IS_TRACKED_POINT_VALID ( int point )  //0xF2FDDCC8C6BAE1B3

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  28. void _0xF2F543D48F319A3A ()  //0xF2F543D48F319A3A

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  29. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

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  30. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

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  31. void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle )  //0xEF9E1C45732F55FA

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  32. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

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  33. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

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  34. void _0xEC3F7F24EEEB3BA3 ()  //0xEC3F7F24EEEB3BA3

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  35. BOOL _0xEC3D8C228FE553D7 ( BOOL p0 )  //0xEC3D8C228FE553D7

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  36. void _0xEB48CE48EEC41FD4 ( Any p0 )  //0xEB48CE48EEC41FD4

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  37. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

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  38. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

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  39. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0xE8A35938A7026CEA

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  40. BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash )  //0xE75CDDEBF618C8FF

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  41. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xE6CFE43937061143

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  42. int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xE689C1B1432BB8AF

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  43. Any _0xE63D68F455CA0B47 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xE63D68F455CA0B47

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  44. void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDFEA23EC90113657

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  45. int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint )  //0xDFE332A5DA6FE7C9

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  46. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

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  47. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xDEC6B25F5DC8925B

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  48. BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 )  //0xDE9BAD3292AA6D5E

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  49. void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z )  //0xDD9DC1AB63D513CE

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  50. void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDD0BC0EDCB2162F6

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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