RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition ) //0xFF927A09F481D80C
- 0
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- 1207
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void _0xFF8018C778349234 ( Any p0 ) //0xFF8018C778349234
- 0
- 210
- 1207
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BOOL _0xFF584F097C17FA8F () //0xFF584F097C17FA8F
- 0
- 221
- 1207
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BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xFF4C64C513388C12
- 0
- 411
- 1207
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void _SET_CLOUD_NOISE ( float x, float y, float z ) //0xFE7966DF01452F32
- 0
- 227
- 1207
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void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength ) //0xFDB74C9CC54C3F37
- 0
- 336
- 1207
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Any _0xFD05B1DDE83749FA ( Any p0 ) //0xFD05B1DDE83749FA
- 0
- 220
- 1207
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Any _0xFC9B53C072F418E0 () //0xFC9B53C072F418E0
- 0
- 195
- 1207
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BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 ) //0xFBF161FCFEC8589E
- 0
- 233
- 1207
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis ) //0xFB97618457994A62
- 0
- 353
- 1207
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void REMOVE_DECALS_FROM_OBJECT ( Object obj ) //0xFB8972BAE0013140
- 0
- 240
- 1207
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void _0xFB680A9B33D0EDBE ( BOOL p0 ) //0xFB680A9B33D0EDBE
- 0
- 221
- 1207
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int CREATE_TRACKED_POINT () //0xFB405CB357C69CB9
- 0
- 228
- 1207
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void ENABLE_ENTITYMASK () //0xFAAD23DE7A54FC14
- 0
- 205
- 1207
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void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 ) //0xFA91736933AB3D93
- 0
- 408
- 1207
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int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 ) //0xFA50F79257745E74
- 0
- 336
- 1207
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void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused ) //0xFA2ECC78A6014D4F
- 0
- 290
- 1207
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int SET_TIMECYCLE_MODIFIER ( const char* modifierName ) //0xFA08722A5EA82DA7
- 0
- 668
- 1207
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void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency ) //0xF972F0AB16DC5260
- 0
- 314
- 1207
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int GET_TV_CHANNEL () //0xF90FBFD68F3C59AE
- 0
- 216
- 1207
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void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE () //0xF7C29D7C12C36F03
- 0
- 217
- 1207
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void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 ) //0xF708298675ABDC6A
- 0
- 230
- 1207
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void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius ) //0xF6FDA3D4404D4F2C
- 0
- 222
- 1207
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void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z ) //0xF5E45CB1CF965D2D
- 0
- 207
- 1207
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void _0xF5793BB386E1FF9C ( Any p0 ) //0xF5793BB386E1FF9C
- 0
- 229
- 1207
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void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash ) //0xF3E039322BFBD4D8
- 0
- 264
- 1207
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BOOL _IS_TRACKED_POINT_VALID ( int point ) //0xF2FDDCC8C6BAE1B3
- 0
- 209
- 1207
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void _0xF2F543D48F319A3A () //0xF2F543D48F319A3A
- 0
- 202
- 1207
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void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0xF1142E5D64B47802
- 0
- 277
- 1207
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int _SET_SNOW_COVERAGE_TYPE ( int type ) //0xF02A9C330BBFC5C7
- 0
- 618
- 1207
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void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle ) //0xEF9E1C45732F55FA
- 0
- 175
- 1207
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BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash ) //0xEEF83A759AE06A27
- 0
- 205
- 1207
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void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash ) //0xEDA5CBECF56E1386
- 0
- 205
- 1207
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void _0xEC3F7F24EEEB3BA3 () //0xEC3F7F24EEEB3BA3
- 0
- 217
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BOOL _0xEC3D8C228FE553D7 ( BOOL p0 ) //0xEC3D8C228FE553D7
- 0
- 212
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void _0xEB48CE48EEC41FD4 ( Any p0 ) //0xEB48CE48EEC41FD4
- 0
- 342
- 1207
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void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE92012611461A42A
- 0
- 240
- 1207
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Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE8A8378BF651079C
- 0
- 253
- 1207
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void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha ) //0xE8A35938A7026CEA
- 0
- 139
- 1311
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BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash ) //0xE75CDDEBF618C8FF
- 0
- 207
- 1207
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BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ ) //0xE6CFE43937061143
- 0
- 314
- 1207
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int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xE689C1B1432BB8AF
- 0
- 338
- 1207
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Any _0xE63D68F455CA0B47 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0xE63D68F455CA0B47
- 0
- 220
- 1207
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void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDFEA23EC90113657
- 0
- 219
- 1207
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int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint ) //0xDFE332A5DA6FE7C9
- 0
- 207
- 1207
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Any CREATE_BLOOD_POOL_AT_PED ( Ped ped ) //0xDFCE8CE9F3EBE93F
- 0
- 432
- 1207
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void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart ) //0xDEC6B25F5DC8925B
- 0
- 266
- 1207
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BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 ) //0xDE9BAD3292AA6D5E
- 0
- 234
- 1207
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void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z ) //0xDD9DC1AB63D513CE
- 0
- 223
- 1207
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void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 ) //0xDD0BC0EDCB2162F6
- 0
- 222
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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