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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

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270 natives in namespace GRAPHICS

  1. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

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  2. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

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  3. void _0x55285F885F662169 ()  //0x55285F885F662169

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  4. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

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  5. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

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  6. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

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  7. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

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  8. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

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  9. void _0xC489FE31AC726512 ( Any p0, Any p1 )  //0xC489FE31AC726512

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  10. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

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  11. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

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  12. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

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  13. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

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  14. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

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  15. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

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  16. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

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  17. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

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  18. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

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  19. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

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  20. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

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  21. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

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  22. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

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  23. void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 )  //0x249CD6B7285536F2

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  24. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

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  25. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

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  26. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

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  27. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

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  28. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

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  29. void _SET_PHOTO_SELF_STAT ( BOOL p0 )  //0x2705D18C11B61046

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  30. void _SET_PHOTO_STUDIO_STAT ( int p0 )  //0x8E6AFF353C09652E

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  31. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

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  32. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

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  33. void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 )  //0x8B3296278328B5EB

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  34. void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 )  //0xD1031B83AC093BC7

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  35. void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 )  //0x9937FACBBF267244

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  36. void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 )  //0x8952E857696B8A79

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  37. void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO ()  //0x614682E715ADBAAC

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  38. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

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  39. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xD2D9E04C0DF927F4

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  40. void UPDATE_LIGHTS_ON_ENTITY ( Entity entity )  //0xBDBACB52A03CC760

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  41. void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity )  //0x07C0F87AAC57F2E4

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  42. void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type )  //0xAB72C67163DC4DB4

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  43. void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown )  //0x2A32FAA57B937173

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  44. void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 )  //0x9F6D859C80708B26

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  45. void _0x519928DF02EB5101 ( Any p0 )  //0x519928DF02EB5101

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  46. void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha )  //0xCAAFC225E33B1D15

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  47. void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha )  //0x99AFF17222D4DEB4

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  48. void _0x0D5B19C34068FEE7 ( Any p0 )  //0x0D5B19C34068FEE7

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  49. void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCC3B787E73E64160

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  50. void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x171C18E994C1A395

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Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.

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