RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
270 natives in namespace GRAPHICS
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void _0xC2B8164C3BE871A4 () //0xC2B8164C3BE871A4
- 0
- 250
- 1207
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void _0x3E2FDDBE435A8787 () //0x3E2FDDBE435A8787
- 0
- 240
- 1207
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void _0x55285F885F662169 () //0x55285F885F662169
- 0
- 244
- 1207
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void _0x196D3ACBEBA4A44B ( Any p0 ) //0x196D3ACBEBA4A44B
- 0
- 224
- 1207
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void _0xA1A86055792FB249 ( Any p0 ) //0xA1A86055792FB249
- 0
- 227
- 1207
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void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha ) //0x63011D0C7C6519E0
- 0
- 165
- 1311
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void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 ) //0xBFCB17895BB99E4E
- 1
- 516
- 1207
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void _0x9D1B0B5066205692 () //0x9D1B0B5066205692
- 0
- 198
- 1207
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void _0xC489FE31AC726512 ( Any p0, Any p1 ) //0xC489FE31AC726512
- 0
- 221
- 1207
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void _SET_CLOUD_LAYER ( float x, float y, int p2 ) //0xB8C984C0D47F4F07
- 0
- 233
- 1207
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void _SET_CLOUD_NOISE ( float x, float y, float z ) //0xFE7966DF01452F32
- 0
- 227
- 1207
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void _SET_CLOUD_POSITION ( float x, float y, float z ) //0x10C1767B93257480
- 0
- 243
- 1207
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void _SET_CLOUD_HEIGHT ( float height ) //0xC332C91388F5580B
- 0
- 223
- 1207
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void _0x085C5B61A0114F32 ( Any p0, Any p1 ) //0x085C5B61A0114F32
- 0
- 231
- 1207
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void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 ) //0x1FF8731BE1DFC0C0
- 0
- 203
- 1207
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void _0x94B261F1F35293E1 ( Any p0 ) //0x94B261F1F35293E1
- 0
- 201
- 1207
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void ENABLE_ENTITYMASK () //0xFAAD23DE7A54FC14
- 0
- 205
- 1207
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void DISABLE_ENTITYMASK () //0x5C9978A2A3DC3D0D
- 0
- 206
- 1207
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void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask ) //0xC6F81FCD15350323
- 0
- 172
- 1207
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void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity ) //0x958DEBD9353C0935
- 0
- 267
- 1207
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void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity ) //0x56A786E87FF53478
- 0
- 219
- 1207
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void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xE92012611461A42A
- 0
- 240
- 1207
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void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 ) //0x249CD6B7285536F2
- 0
- 222
- 1207
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void _0xAF4D239B8903FCBE () //0xAF4D239B8903FCBE
- 0
- 186
- 1207
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void _0x1C6306E5BC25C29C () //0x1C6306E5BC25C29C
- 0
- 210
- 1207
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void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO () //0x7DFF8F94937D2659
- 0
- 338
- 1207
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void _0x53ED07BF368EDA59 () //0x53ED07BF368EDA59
- 0
- 230
- 1232
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void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO () //0xD45547D8396F002A
- 0
- 302
- 1207
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void _SET_PHOTO_SELF_STAT ( BOOL p0 ) //0x2705D18C11B61046
- 0
- 324
- 1207
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void _SET_PHOTO_STUDIO_STAT ( int p0 ) //0x8E6AFF353C09652E
- 0
- 281
- 1207
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void _SET_POSSE_ID_FOR_PHOTO ( Any posseId ) //0x564837D4A9EDE296
- 0
- 426
- 1207
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void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 ) //0xFA91736933AB3D93
- 0
- 408
- 1207
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void _SET_PHOTO_OVERLAY_EFFECT_STAT ( int p0 ) //0x8B3296278328B5EB
- 0
- 388
- 1207
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void _SET_REGION_PHOTO_TAKEN_STAT ( const char* p0 ) //0xD1031B83AC093BC7
- 0
- 286
- 1207
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void _SET_DISTRICT_PHOTO_TAKEN_STAT ( const char* p0 ) //0x9937FACBBF267244
- 0
- 345
- 1207
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void _SET_STATE_PHOTO_TAKEN_STAT ( const char* p0 ) //0x8952E857696B8A79
- 0
- 312
- 1207
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void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO () //0x614682E715ADBAAC
- 0
- 314
- 1207
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void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 ) //0xF1142E5D64B47802
- 0
- 277
- 1207
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void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xD2D9E04C0DF927F4
- 0
- 589
- 1207
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void UPDATE_LIGHTS_ON_ENTITY ( Entity entity ) //0xBDBACB52A03CC760
- 0
- 369
- 1207
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void _SET_LIGHTS_INTENSITY_FOR_ENTITY ( Entity entity, float intensity ) //0x07C0F87AAC57F2E4
- 0
- 469
- 1207
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void _SET_LIGHTS_TYPE_FOR_ENTITY ( Entity entity, int type ) //0xAB72C67163DC4DB4
- 0
- 344
- 1207
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void _DRAW_MARKER ( Hash type, float posX, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown ) //0x2A32FAA57B937173
- 0
- 1,718
- 1207
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void _0x9F6D859C80708B26 ( BOOL p0, BOOL p1 ) //0x9F6D859C80708B26
- 0
- 140
- 1311
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void _0x519928DF02EB5101 ( Any p0 ) //0x519928DF02EB5101
- 0
- 174
- 1355
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void SET_CHECKPOINT_RGBA ( int checkpoint, int red, int green, int blue, int alpha ) //0xCAAFC225E33B1D15
- 0
- 291
- 1207
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void SET_CHECKPOINT_RGBA2 ( int checkpoint, int red, int green, int blue, int alpha ) //0x99AFF17222D4DEB4
- 0
- 323
- 1207
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void _0x0D5B19C34068FEE7 ( Any p0 ) //0x0D5B19C34068FEE7
- 0
- 136
- 1311
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void _0xCC3B787E73E64160 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xCC3B787E73E64160
- 0
- 313
- 1207
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void _0x171C18E994C1A395 ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x171C18E994C1A395
- 0
- 359
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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