RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
28 natives in namespace FIRE
-
void ADD_EXPLOSION ( float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x7D6F58F69DA92530
- 1
- 2,294
- 1207
-
void START_ENTITY_FIRE ( Any p0, Any p1, Any p2, Any p3 ) //0xC4DC7418A44D6822
- 0
- 812
- 1207
-
FireId START_SCRIPT_FIRE ( float x, float y, float z, int p3, float p4, BOOL p5, const char* soundsetName, float p7, int p8 ) //0x6B83617E04503888
- 0
- 744
- 1207
-
void ADD_OWNED_EXPLOSION ( Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0xD84A917A64D4D016
- 0
- 605
- 1207
-
void ADD_EXPLOSION_WITH_USER_VFX ( float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0x53BA259F3A67A99E
- 0
- 477
- 1207
-
void REMOVE_SCRIPT_FIRE ( FireId fireHandle ) //0x790125C36E194069
- 0
- 471
- 1207
-
BOOL IS_EXPLOSION_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0x8391BA4313A25AD3
- 0
- 408
- 1207
-
Entity GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius ) //0x8002DDAB58594D78
- 0
- 374
- 1207
-
void STOP_FIRE_IN_RANGE ( float x, float y, float z, float radius ) //0xDB38F247BD421708
- 0
- 355
- 1207
-
void _0x34AE85C7CA4857AA ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0x34AE85C7CA4857AA
- 0
- 348
- 1207
-
BOOL IS_EXPLOSION_IN_SPHERE ( int explosionType, float x, float y, float z, float radius ) //0xD62DD846D82CBB90
- 0
- 340
- 1207
-
BOOL IS_EXPLOSION_ACTIVE_IN_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2 ) //0xD96E82AEBFFAAFF0
- 0
- 336
- 1207
-
void _STOP_FIRE_IN_BOX ( float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ ) //0xB7C7BDC375AEA9A4
- 0
- 333
- 1207
-
BOOL IS_EXPLOSION_IN_ANGLED_AREA ( int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float angle ) //0x5AE661ECD18524C9
- 0
- 332
- 1207
-
BOOL IS_ENTITY_ON_FIRE ( Entity entity ) //0x1BD7C371CE257C3E
- 0
- 331
- 1207
-
BOOL GET_CLOSEST_FIRE_POS ( Vector3* outPosition, float x, float y, float z ) //0xB646FB657F448261
- 0
- 330
- 1207
-
BOOL _IS_ENTITY_CONSUMED_BY_FIRE ( Entity entity ) //0xCDC25355C0D65963
- 0
- 330
- 1207
-
void STOP_ENTITY_FIRE ( Any p0, Any p1 ) //0x8390751DC40C1E98
- 0
- 326
- 1207
-
int GET_NUMBER_OF_FIRES_IN_RANGE ( float x, float y, float z, float radius ) //0xF9617BC6FAE61E08
- 0
- 307
- 1207
-
BOOL _IS_EXPLOSION_IN_VOLUME ( int explosionType, Volume volume ) //0xE24822A4CFC9107A
- 0
- 307
- 1207
-
void _0xB7DF150605EEDC9B ( Entity entity, int p1, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake ) //0xB7DF150605EEDC9B
- 0
- 304
- 1207
-
void _0x754937C28271BC65 ( Any p0 ) //0x754937C28271BC65
- 0
- 301
- 1207
-
BOOL _IS_PED_SHOCKING_EVENT_ACTIVE ( Ped ped, int p1 ) //0xAB7993BA61A4674F
- 0
- 282
- 1232
-
void _0x24DB6B9F2B719043 ( Any p0 ) //0x24DB6B9F2B719043
- 0
- 280
- 1207
-
Any _0xA4454592DCF7C992 ( Any p0 ) //0xA4454592DCF7C992
- 0
- 275
- 1207
-
void _0x68F6A75FDF5A70D6 ( Any p0, Any p1, Any p2, Any p3 ) //0x68F6A75FDF5A70D6
- 0
- 269
- 1207
-
Any _0x41B87A6495EE13DD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x41B87A6495EE13DD
- 0
- 265
- 1232
-
Any _0x559FC1D310813031 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0x559FC1D310813031
- 0
- 264
- 1232
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
-
Recently Browsing 0 members
- No registered users viewing this page.