RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle ) //0x1794B4FCC84D812F
- 0
- 356
- 1207
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void _0x80FDEB3A9E9AA578 ( Entity entity, BOOL p1 ) //0x80FDEB3A9E9AA578
- 0
- 190
- 1207
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void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z ) //0x1C99BB7B6E96D16F
- 0
- 289
- 1207
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void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x0CEDB728A1083FA7
- 0
- 299
- 1207
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void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5FB407F0A7C877BF
- 0
- 217
- 1207
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int GET_ENTITY_LOD_DIST ( Entity entity ) //0xDF240D0C2A948683
- 0
- 195
- 1207
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void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x0DF7692B1D9E7BA7
- 0
- 448
- 1207
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int GET_ENTITY_ALPHA ( Entity entity ) //0x1BB501624FAF2BEA
- 0
- 336
- 1207
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void RESET_ENTITY_ALPHA ( Entity entity ) //0x744B9EF44779D9AB
- 0
- 200
- 1207
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void _SET_ENTITY_FADE_IN ( Entity entity ) //0xA91E6CF94404E8C9
- 0
- 180
- 1207
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void SET_ENTITY_ALWAYS_PRERENDER ( Entity entity, BOOL toggle ) //0xACAD101E1FB66689
- 0
- 203
- 1207
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void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle ) //0x85B8A7534E44BC23
- 0
- 344
- 1207
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Any _0x37B01666BAE8F7EF ( Entity entity ) //0x37B01666BAE8F7EF
- 0
- 201
- 1207
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void _0xA9E6D8F2DDFC4DB9 ( Any p0, Any p1 ) //0xA9E6D8F2DDFC4DB9
- 0
- 200
- 1207
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void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x10B2218320B6F5AC
- 0
- 470
- 1207
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void REMOVE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x824E1C26A14CB817
- 0
- 226
- 1207
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void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0x069848B3FB3C4426
- 0
- 276
- 1207
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void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash model, BOOL p5 ) //0xD136090A9AAAB17D
- 0
- 215
- 1207
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void REMOVE_MODEL_HIDE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 ) //0x3F38A98576F6213A
- 0
- 249
- 1207
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Any _0xD4636C2EDB0DEA8A ( Any p0 ) //0xD4636C2EDB0DEA8A
- 0
- 202
- 1207
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void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x0961A905AFBC34C7
- 0
- 259
- 1207
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void REMOVE_FORCED_OBJECT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x553FA683F2BCD814
- 0
- 205
- 1207
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void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly ) //0xE037BF068223C38D
- 0
- 259
- 1207
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void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle ) //0x516C6ABD18322B63
- 0
- 278
- 1207
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void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle ) //0x80646744FA88F9D7
- 0
- 219
- 1207
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void SET_CAN_CLIMB_ON_ENTITY ( Entity entity, BOOL toggle ) //0x24AED2A608F93C4C
- 0
- 185
- 1207
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void _SET_ENTITY_DECALS_DISABLED ( Entity entity, BOOL toggle ) //0xC64E597783BE9A1D
- 0
- 182
- 1207
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int _GET_ENTITIES_NEAR_POINT ( float x, float y, float z, float radius, ItemSet itemSet, int p5 ) //0x59B57C4B06531E1E
- 0
- 568
- 1207
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int _0x84CCF9A12942C83D ( Volume p0, ItemSet p1, int p2, int p3, Hash p4, const char* p5 ) //0x84CCF9A12942C83D
- 0
- 269
- 1207
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int _GET_ENTITIES_IN_VOLUME ( Volume volume, ItemSet itemSet, int entityType ) //0x886171A12F400B89
- 0
- 251
- 1207
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Entity _SEARCH_BUILDING_POOL_FOR_ENTITY_WITH_THIS_MODEL ( Hash modelHash ) //0x66B2B83B94B22458
- 0
- 201
- 1207
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Any _0xC2E71D7E0A7B4C89 ( Any p0 ) //0xC2E71D7E0A7B4C89
- 0
- 219
- 1207
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void _0x6C31B06E91518269 ( Any p0, Any p1 ) //0x6C31B06E91518269
- 0
- 212
- 1207
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void _0x119A5714578F4E05 ( Any p0, Any p1 ) //0x119A5714578F4E05
- 0
- 200
- 1207
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Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 ) //0xF7424890E4A094C0
- 0
- 375
- 1207
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BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x42718CC559BD7776
- 0
- 257
- 1207
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void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity, BOOL p1 ) //0x4C9E96473D4F1A88
- 0
- 291
- 1207
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float _GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x627520389E288A73
- 0
- 211
- 1207
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float _0x8E46E18AA828334F ( Entity entity, const char* animDict, const char* animClip ) //0x8E46E18AA828334F
- 0
- 213
- 1207
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Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 ) //0xDF8E49EA89A01DB1
- 0
- 203
- 1207
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BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash ) //0x5851CC48405F4A07
- 0
- 288
- 1207
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BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 ) //0xAEB40615337EF1E3
- 0
- 227
- 1207
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BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset ) //0xDC6D22FAB76D4874
- 0
- 624
- 1207
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void _SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName, float time ) //0x11CDABDC7783B2BC
- 0
- 220
- 1207
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void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier ) //0xEAA885BA3CEA4E4A
- 0
- 226
- 1207
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Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 ) //0x786591D986DE9159
- 0
- 266
- 1207
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void _0x669655FFB29EF1A9 ( Any p0, Any p1, Any p2, Any p3 ) //0x669655FFB29EF1A9
- 0
- 370
- 1207
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void _ADD_ENTITY_TRACKING_TRAILS ( Entity entity ) //0x1AD922AB5038DEF3
- 0
- 191
- 1207
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void _0x5826EFD6D73C4DE5 ( Entity entity ) //0x5826EFD6D73C4DE5
- 0
- 209
- 1207
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void _PAUSE_ENTITY_TRACKING ( Entity entity, BOOL pause ) //0x36EB4D34D4A092C5
- 0
- 203
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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