RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
269 natives in namespace ENTITY
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void DELETE_ENTITY ( Entity* entity ) //0x4CD38C78BD19A497
- 0
- 286
- 1207
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void _DELETE_ENTITY_2 ( Entity* entity ) //0x5E94EA09E7207C16
- 0
- 223
- 1207
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void DETACH_ENTITY ( Entity entity, BOOL p1, BOOL collision ) //0x64CDE9D6BF8ECAD3
- 0
- 272
- 1207
-
BOOL IS_ENTITY_FROZEN ( Entity entity ) //0x083D497D57B7400F
- 0
- 344
- 1207
-
void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x7D9EFB7AD6B19754
- 0
- 507
- 1207
-
void _SET_ENTITY_CLEANUP_BY_ENGINE ( Entity entity, BOOL toggle ) //0x740CB4F3F602C9F4
- 2
- 730
- 1207
-
void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xDC19C288082E586E
- 0
- 512
- 1207
-
void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity ) //0x4971D2F8162B9674
- 0
- 364
- 1207
-
void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped ) //0x2595DD4236549CE3
- 0
- 242
- 1207
-
void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
- 265
- 1207
-
void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
- 0
- 196
- 1207
-
void _0x20FAEE47427A4497 () //0x20FAEE47427A4497
- 0
- 166
- 1207
-
BOOL _DOES_THREAD_OWN_THIS_ENTITY ( Entity entity ) //0x88AD6CC10D8D35B2
- 0
- 196
- 1207
-
void _0x56E0735D6273B227 ( Any p0, Any p1 ) //0x56E0735D6273B227
- 0
- 233
- 1207
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void _0xC0EDEF16D90661EE ( Entity entity, float p1 ) //0xC0EDEF16D90661EE
- 0
- 188
- 1207
-
void _0x0FD7D7C232876E72 ( Any p0 ) //0x0FD7D7C232876E72
- 0
- 191
- 1207
-
void _0x0939E773925C4719 () //0x0939E773925C4719
- 0
- 179
- 1207
-
void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x0D06D522B90E861F
- 0
- 348
- 1207
-
BOOL _GET_ENTITY_CAN_BE_DAMAGED ( Entity entity ) //0x75DF9E73F2F005FD
- 0
- 193
- 1207
-
void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0x0EF1AFB18649E015
- 0
- 3,049
- 1207
-
void _0xFF83AF534156B399 ( Any p0, Any p1 ) //0xFF83AF534156B399
- 0
- 205
- 1207
-
void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0x6D09F32E284D0FB7
- 0
- 266
- 1207
-
BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity ) //0xAA2FADD30F45A9DA
- 0
- 205
- 1207
-
void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xF66F820909453B8C
- 0
- 401
- 1207
-
void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0xE0580EC84813875A
- 0
- 220
- 1207
-
void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 433
- 1207
-
void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 396
- 1207
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void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle ) //0xFBFC4473F66CE344
- 0
- 252
- 1207
-
void SET_ENTITY_HEADING ( Entity entity, float heading ) //0xCF2B9C0645C4651B
- 0
- 248
- 1207
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void _SET_ENTITY_COORDS_AND_HEADING ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x203BEFFDBE12E96A
- 0
- 291
- 1207
-
void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6 ) //0x0918E3565C20F03C
- 0
- 196
- 1207
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void _SET_ENTITY_HEALTH ( Entity entity, int health, Any p2 ) //0xAC2767ED8BDFAB15
- 0
- 799
- 1207
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void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0xA5C38736C426FCB8
- 0
- 386
- 1207
-
BOOL _IS_ENTITY_INVINCIBLE ( Entity entity, float p1, float p2, float p3 ) //0xAF7F3099B9FEB535
- 0
- 327
- 1207
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void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0x0A5D170C44CB2189
- 0
- 223
- 1207
-
void _0xB38A29CCD5447783 ( Any p0, Any p1, Any p2 ) //0xB38A29CCD5447783
- 0
- 203
- 1207
-
void _SET_ENTITY_THREAT_TIER ( Entity entity, int tier, BOOL p2 ) //0x4B436BAC8CBE9B07
- 0
- 218
- 1207
-
int _GET_ENTITY_THREAT_TIER ( Entity entity ) //0xE12F56CB25D9CE23
- 0
- 193
- 1207
-
void _0x2D40BCBFE9305DEA ( Any p0, Any p1 ) //0x2D40BCBFE9305DEA
- 0
- 192
- 1207
-
void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled ) //0xEBDC12861D079ABA
- 0
- 225
- 1207
-
void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle ) //0x9B9EE31AED48072E
- 0
- 254
- 1207
-
BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity ) //0xBEB1600952B9CF5C
- 0
- 215
- 1207
-
BOOL HAS_COLLISION_LOADED_AROUND_POSITION ( float xPos, float yPos, float zPos ) //0x6BFBDC46139C45AB
- 0
- 212
- 1207
-
void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle ) //0x473598683095D430
- 0
- 236
- 1207
-
void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup ) //0x6C1F6AA2F0ADD104
- 0
- 243
- 1207
-
void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag ) //0xFAEE099C6F890BB8
- 0
- 290
- 1207
-
int _GET_ENTITY_PROOFS ( Entity entity ) //0x6CF0DAD7FA1088EA
- 0
- 201
- 1207
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void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w ) //0x100E7007D13E3687
- 0
- 237
- 1207
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void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x9CC8314DFEDE441E
- 0
- 436
- 1207
-
void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 ) //0xD45BB89B53FC0CFD
- 0
- 196
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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