RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
15 natives in namespace DECORATOR
-
BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value ) //0xFE26E4609B1C3772
- 0
- 773
- 1207
-
BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value ) //0x238F8B0C1C7FE834
- 0
- 498
- 1207
-
BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value ) //0xE88F4D7F52A6090F
- 0
- 738
- 1207
-
BOOL _DECOR_SET_UINT8 ( Entity entity, const char* propertyName, int value ) //0x4BDC83150D43772D
- 0
- 297
- 1207
-
BOOL _DECOR_SET_STRING ( Entity entity, const char* propertyName, const char* value ) //0x0671C1A3FF7AFDFC
- 0
- 361
- 1207
-
BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName ) //0xDEF3F1B071ABB197
- 0
- 288
- 1207
-
float DECOR_GET_FLOAT ( Entity entity, const char* propertyName ) //0xE5FF70CD842CA9D4
- 0
- 276
- 1207
-
int DECOR_GET_INT ( Entity entity, const char* propertyName ) //0x44DB62727762FD9B
- 0
- 383
- 1207
-
int _DECOR_GET_UINT8 ( Entity entity, const char* propertyName ) //0xB1682B2443F0540B
- 0
- 263
- 1207
-
BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName ) //0xD9D1CDBF3464DCDF
- 0
- 411
- 1207
-
BOOL DECOR_REMOVE ( Entity entity, const char* propertyName ) //0x2BA7F5877A088A1D
- 0
- 344
- 1207
-
BOOL _DECOR_REMOVE_ALL ( Entity entity ) //0x88942780E0ADEA42
- 0
- 254
- 1207
-
void DECOR_REGISTER ( const char* propertyName, int type ) //0x0B253D644E3C36B3
- 0
- 360
- 1207
-
void _DECOR_REGISTER_2 ( const char* propertyName, int type, BOOL p2 ) //0x4587374F88B7F6C2
- 0
- 289
- 1207
-
BOOL DECOR_IS_REGISTERED_AS_TYPE ( const char* propertyName, int type ) //0x72355278C069F272
- 0
- 419
- 1207
Red Dead Redemption 2 Native Database by www.mod-rdr.com, includes contributions by gudmunduro and alloc8or.
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